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authorGraham Linden <graham@lindenlab.com>2018-12-06 10:59:11 -0800
committerGraham Linden <graham@lindenlab.com>2018-12-06 10:59:11 -0800
commit7e9033821a96a9d6e80b58fafb4c7da63807b9d4 (patch)
treed1c267539a601f2b000e1ad9f6f252ad3c5fe77c /indra/newview/lldrawpoolground.cpp
parent26c1430a04de585c1823569b60dc99abc798231b (diff)
De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
Diffstat (limited to 'indra/newview/lldrawpoolground.cpp')
-rw-r--r--indra/newview/lldrawpoolground.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp
index bae07a171b..6bd2631d3b 100644
--- a/indra/newview/lldrawpoolground.cpp
+++ b/indra/newview/lldrawpoolground.cpp
@@ -53,7 +53,7 @@ LLDrawPool *LLDrawPoolGround::instancePool()
void LLDrawPoolGround::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
}
void LLDrawPoolGround::render(S32 pass)