diff options
author | Michael Pohoreski <ptolemy@lindenlab.com> | 2022-01-14 20:23:22 +0000 |
---|---|---|
committer | Michael Pohoreski <ptolemy@lindenlab.com> | 2022-01-14 20:23:22 +0000 |
commit | 7495af2ecc055a7ed620d5bb4a60e44a4e166513 (patch) | |
tree | c5afdacdfdad70867c04bbdcadf1940478040262 /indra/newview/lldrawpoolbump.cpp | |
parent | f8441963fc3dbbb35da220d6ae68447581a0db97 (diff) | |
parent | 4edeca44da81bdb436c5bd549ed0c65921dde90e (diff) |
Merged in SL-16606 (pull request #831)
SL-16606
Approved-by: Euclid Linden
Approved-by: Dave Parks
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b01450bba9..471b0e2c48 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -210,7 +210,7 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE)) { @@ -245,7 +245,7 @@ void LLDrawPoolBump::render(S32 pass) //static void LLDrawPoolBump::beginShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); mShiny = TRUE; sVertexMask = VERTEX_MASK_SHINY; @@ -334,7 +334,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di void LLDrawPoolBump::renderShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if( gSky.mVOSkyp->getCubeMap() ) { @@ -390,7 +390,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& void LLDrawPoolBump::endShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel); if (shader) @@ -405,7 +405,7 @@ void LLDrawPoolBump::endShiny() void LLDrawPoolBump::beginFullbrightShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; @@ -476,7 +476,7 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if( gSky.mVOSkyp->getCubeMap() ) { @@ -509,7 +509,7 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) @@ -568,7 +568,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) //static BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //Note: texture atlas does not support bump texture now. LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) @@ -618,9 +618,9 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi //static void LLDrawPoolBump::beginBump() -{ +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); sVertexMask = VERTEX_MASK_BUMP; - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); @@ -641,7 +641,7 @@ void LLDrawPoolBump::beginBump() //static void LLDrawPoolBump::renderBump(U32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); @@ -674,7 +674,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses() void LLDrawPoolBump::renderDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = TRUE; for (int i = 0; i < 2; ++i) @@ -879,7 +879,7 @@ void LLBumpImageList::updateImages() // Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives. LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code ) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) ); LLViewerTexture* bump = NULL; @@ -935,7 +935,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText // static void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLUUID* source_asset_id = (LLUUID*)userdata; LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS ); if( final ) @@ -959,7 +959,7 @@ void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTextu { if (success && LLPipeline::sRenderDeferred) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); { generateNormalMapFromAlpha(src, nrm_image); @@ -1031,7 +1031,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { if( success ) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); @@ -1318,7 +1318,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; applyModelMatrix(params); bool tex_setup = false; @@ -1394,7 +1394,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims - LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); if (gPipeline.shadersLoaded()) { |