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author | Dave Parks <davep@lindenlab.com> | 2011-08-08 15:29:23 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-08-08 15:29:23 -0500 |
commit | 14f6bbadef2c39e58a3b54c0c6212949acf50e45 (patch) | |
tree | 295c3bd149b343cd334885133f101963219d7f39 /indra/newview/lldrawpoolbump.cpp | |
parent | 333608e889827342c79d3eee2006b1a704985740 (diff) |
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index d801f6df18..a0990ca645 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -762,7 +762,7 @@ void LLDrawPoolBump::renderBump(U32 pass) LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); |