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| author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-12-13 08:05:03 +0200 |
|---|---|---|
| committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-12-13 08:05:03 +0200 |
| commit | 553a98723b3d1ee7ac2cab00b6373dbe4e40dd89 (patch) | |
| tree | 91057784e4e2db2c9dc00d2c001e8ee12e46c6f1 /indra/newview/lldrawpoolbump.cpp | |
| parent | de0317cc3f5f42ccf51a7bbfdd04e8b16d51e811 (diff) | |
| parent | a0c3d69c620a92d73a1008f218680fb4d0ef9255 (diff) | |
Merge branch 'main' into DRTVWR-539
# Conflicts:
# doc/contributions.txt
# indra/newview/llappviewer.cpp
# indra/newview/skins/default/colors.xml
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 09b2400aff..11e03688a7 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -41,6 +41,7 @@ #include "lldrawable.h" #include "llface.h" #include "llsky.h" +#include "llstartup.h" #include "lltextureentry.h" #include "llviewercamera.h" #include "llviewertexturelist.h" @@ -80,11 +81,6 @@ static S32 bump_channel = -1; #define LL_BUMPLIST_MULTITHREADED 0 // TODO -- figure out why this doesn't work -// static -void LLStandardBumpmap::init() -{ - LLStandardBumpmap::restoreGL(); -} // static void LLStandardBumpmap::shutdown() @@ -95,7 +91,7 @@ void LLStandardBumpmap::shutdown() // static void LLStandardBumpmap::restoreGL() { - addstandard(); + addstandard(); } // static @@ -108,6 +104,12 @@ void LLStandardBumpmap::addstandard() return ; } + if (LLStartUp::getStartupState() < STATE_SEED_CAP_GRANTED) + { + // Not ready, need caps for images + return; + } + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); clear(); @@ -789,8 +791,6 @@ void LLBumpImageList::init() llassert( mBrightnessEntries.size() == 0 ); llassert( mDarknessEntries.size() == 0 ); - LLStandardBumpmap::init(); - LLStandardBumpmap::restoreGL(); sMainQueue = LL::WorkQueue::getInstance("mainloop"); sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader. |
