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authorGraham Linden <graham@lindenlab.com>2019-02-28 14:06:19 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-28 14:06:19 -0800
commitc1d2416826406631807f153e7de9d2b790b0caa5 (patch)
treee5092c0a9e6ff778d74cb13af44d9c61325fe20f /indra/newview/lldrawpoolbump.cpp
parentd7ad30a2d4dfd83f93b0150464214f2df776eb9c (diff)
EEP performance WIP
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 14069fa6c2..3f36fd04ae 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -351,14 +351,6 @@ void LLDrawPoolBump::beginShiny(bool invisible)
shader = &gObjectShinyProgram;
}
shader->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
}
else
{
@@ -542,14 +534,6 @@ void LLDrawPoolBump::beginFullbrightShiny()
LLVector4(gGLModelView+8),
LLVector4(gGLModelView+12));
shader->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
LLVector3 vec = LLVector3(gShinyOrigin) * mat;
LLVector4 vec4(vec, gShinyOrigin.mV[3]);