diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-01 17:09:34 -0600 |
commit | 6f136d403b6bbccae80661c6585f29e1caed3a7c (patch) | |
tree | 9ca9853598555139f980fc915ec8646abfd58f21 /indra/newview/lldrawpoolbump.cpp | |
parent | c136c5ece4a6baf3b0a34c32211e00a3d0fc4b69 (diff) |
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira?
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 254c74df79..f5d0412993 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -663,7 +663,6 @@ void LLDrawPoolBump::beginBump() void LLDrawPoolBump::renderBump(U32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); - LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); gGL.diffuseColor4f(1,1,1,1); |