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authorAndrey Lihatskiy <alihatskiy@productengine.com>2023-01-12 04:37:42 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2023-01-12 04:37:42 +0200
commitf9866a3543e1e13404891c949a3ceca482d2f649 (patch)
tree34e170a4bbe0c9c60832821fdf3246c883b6cf53 /indra/newview/lldrawpoolbump.cpp
parenta66ea0a9089f9525a9e92ae3e7ebed412ffd53e1 (diff)
parenta0c3d69c620a92d73a1008f218680fb4d0ef9255 (diff)
Merge branch 'main' into DRTVWR-573-maint-R
# Conflicts: # autobuild.xml # indra/newview/llagent.cpp # indra/newview/llimview.cpp # indra/newview/llimview.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llpanelmediasettingsgeneral.cpp # indra/newview/pipeline.cpp
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index ed991a2bbf..e6b6b10408 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -41,6 +41,7 @@
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
+#include "llstartup.h"
#include "lltextureentry.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
@@ -81,11 +82,6 @@ static S32 bump_channel = -1;
// LLAtomicBool; this should work just fine, now. HB
#define LL_BUMPLIST_MULTITHREADED 1
-// static
-void LLStandardBumpmap::init()
-{
- LLStandardBumpmap::restoreGL();
-}
// static
void LLStandardBumpmap::shutdown()
@@ -96,7 +92,7 @@ void LLStandardBumpmap::shutdown()
// static
void LLStandardBumpmap::restoreGL()
{
- addstandard();
+ addstandard();
}
// static
@@ -109,6 +105,12 @@ void LLStandardBumpmap::addstandard()
return ;
}
+ if (LLStartUp::getStartupState() < STATE_SEED_CAP_GRANTED)
+ {
+ // Not ready, need caps for images
+ return;
+ }
+
// can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps.
//llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
clear();
@@ -771,8 +773,6 @@ void LLBumpImageList::init()
llassert( mBrightnessEntries.size() == 0 );
llassert( mDarknessEntries.size() == 0 );
- LLStandardBumpmap::init();
-
LLStandardBumpmap::restoreGL();
sMainQueue = LL::WorkQueue::getInstance("mainloop");
sTexUpdateQueue = LL::WorkQueue::getInstance("LLImageGL"); // Share work queue with tex loader.