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authorDave Parks <davep@lindenlab.com>2011-11-08 15:28:13 -0600
committerDave Parks <davep@lindenlab.com>2011-11-08 15:28:13 -0600
commit0d568ce9f0522eaa21a12fa5fae31f80c59bd947 (patch)
tree6b849a3b48a35feaeff0278ca8e562359df852e2 /indra/newview/lldrawpoolbump.cpp
parent28c26cb491305525fb3f24ec2ef3bcb9b1ab8c5f (diff)
parentef8bdb5d95ebd869279ee4bb0510d54e51ab747f (diff)
merge
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp251
1 files changed, 190 insertions, 61 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 0742250b0b..b696b90d84 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -763,7 +763,7 @@ void LLDrawPoolBump::renderBump(U32 pass)
LLGLDisable fog(GL_FOG);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
- glColor4f(1,1,1,1);
+ gGL.diffuseColor4f(1,1,1,1);
/// Get rid of z-fighting with non-bump pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
@@ -786,7 +786,7 @@ void LLDrawPoolBump::endBump(U32 pass)
{
// Disable texture blending on unit 1
gGL.getTexUnit(1)->activate();
- //gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
// Disable texture blending on unit 0
@@ -1088,6 +1088,8 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback");
+
// static
void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
@@ -1110,14 +1112,24 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu
}
}
+static LLFastTimer::DeclareTimer FTM_BUMP_GEN_NORMAL("Generate Normal Map");
+static LLFastTimer::DeclareTimer FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map");
+
void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
if (success && LLPipeline::sRenderDeferred)
{
+ LLFastTimer t(FTM_BUMP_SOURCE_STANDARD_LOADED);
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
- generateNormalMapFromAlpha(src, nrm_image);
+ {
+ LLFastTimer t(FTM_BUMP_GEN_NORMAL);
+ generateNormalMapFromAlpha(src, nrm_image);
+ }
src_vi->setExplicitFormat(GL_RGBA, GL_RGBA);
- src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image);
+ {
+ LLFastTimer t(FTM_BUMP_CREATE_TEXTURE);
+ src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image);
+ }
}
}
@@ -1176,24 +1188,39 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
}
}
+
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_LOADED("Bump Source Loaded");
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update");
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_MIN_MAX("Min/Max");
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance");
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RESCALE("Rescale");
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal");
+static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_CREATE("Create");
+
// static
void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
{
if( success )
{
+ LLFastTimer t(FTM_BUMP_SOURCE_LOADED);
+
+
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
- if (iter == entries_list.end() ||
- iter->second.isNull() ||
- iter->second->getWidth() != src->getWidth() ||
- iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
- { //make sure an entry exists for this image
- LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
- raw->clear(0x77, 0x77, 0xFF, 0xFF);
-
- entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
- iter = entries_list.find(src_vi->getID());
+ {
+ LLFastTimer t(FTM_BUMP_SOURCE_ENTRIES_UPDATE);
+ if (iter == entries_list.end() ||
+ iter->second.isNull() ||
+ iter->second->getWidth() != src->getWidth() ||
+ iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
+ { //make sure an entry exists for this image
+ LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
+ raw->clear(0x77, 0x77, 0xFF, 0xFF);
+
+ entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
+ iter = entries_list.find(src_vi->getID());
+ }
}
//if (iter->second->getWidth() != src->getWidth() ||
@@ -1224,50 +1251,56 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
{
case 1:
case 2:
- if( src_data_size == dst_data_size * src_components )
{
- for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
+ LLFastTimer t(FTM_BUMP_SOURCE_MIN_MAX);
+ if( src_data_size == dst_data_size * src_components )
{
- dst_data[i] = src_data[j];
- if( dst_data[i] < minimum )
- {
- minimum = dst_data[i];
- }
- if( dst_data[i] > maximum )
+ for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
{
- maximum = dst_data[i];
+ dst_data[i] = src_data[j];
+ if( dst_data[i] < minimum )
+ {
+ minimum = dst_data[i];
+ }
+ if( dst_data[i] > maximum )
+ {
+ maximum = dst_data[i];
+ }
}
}
- }
- else
- {
- llassert(0);
- dst_image->clear();
+ else
+ {
+ llassert(0);
+ dst_image->clear();
+ }
}
break;
case 3:
case 4:
- if( src_data_size == dst_data_size * src_components )
{
- for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
+ LLFastTimer t(FTM_BUMP_SOURCE_RGB2LUM);
+ if( src_data_size == dst_data_size * src_components )
{
- // RGB to luminance
- dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT;
- //llassert( dst_data[i] <= 255 );true because it's 8bit
- if( dst_data[i] < minimum )
+ for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
{
- minimum = dst_data[i];
- }
- if( dst_data[i] > maximum )
- {
- maximum = dst_data[i];
+ // RGB to luminance
+ dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT;
+ //llassert( dst_data[i] <= 255 );true because it's 8bit
+ if( dst_data[i] < minimum )
+ {
+ minimum = dst_data[i];
+ }
+ if( dst_data[i] > maximum )
+ {
+ maximum = dst_data[i];
+ }
}
}
- }
- else
- {
- llassert(0);
- dst_image->clear();
+ else
+ {
+ llassert(0);
+ dst_image->clear();
+ }
}
break;
default:
@@ -1278,6 +1311,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if( maximum > minimum )
{
+ LLFastTimer t(FTM_BUMP_SOURCE_RESCALE);
U8 bias_and_scale_lut[256];
F32 twice_one_over_range = 2.f / (maximum - minimum);
S32 i;
@@ -1311,17 +1345,99 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
// accidentally releases it.
LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
+
if (!LLPipeline::sRenderDeferred)
{
+ LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
bump->createGLTexture(0, dst_image);
}
- else
- {
- LLPointer<LLImageRaw> nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4);
- generateNormalMapFromAlpha(dst_image, nrm_image);
- bump->setExplicitFormat(GL_RGBA, GL_RGBA);
- bump->createGLTexture(0, nrm_image);
+ else
+ { //convert to normal map
+ {
+ LLFastTimer t(FTM_BUMP_SOURCE_CREATE);
+ bump->setExplicitFormat(GL_RGBA8, GL_ALPHA);
+ bump->createGLTexture(0, dst_image);
+ }
+
+ {
+ LLFastTimer t(FTM_BUMP_SOURCE_GEN_NORMAL);
+ gPipeline.mScreen.bindTarget();
+
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+ LLGLDisable blend(GL_BLEND);
+ gGL.setColorMask(TRUE, TRUE);
+ gNormalMapGenProgram.bind();
+ gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale"));
+ gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth());
+ gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight());
+
+ LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(),
+ (F32) bump->getHeight()/gPipeline.mScreen.getHeight());
+
+ gGL.getTexUnit(0)->bind(bump);
+
+ S32 width = bump->getWidth();
+ S32 height = bump->getHeight();
+
+ S32 screen_width = gPipeline.mScreen.getWidth();
+ S32 screen_height = gPipeline.mScreen.getHeight();
+
+ glViewport(0, 0, screen_width, screen_height);
+
+ for (S32 left = 0; left < width; left += screen_width)
+ {
+ S32 right = left + screen_width;
+ right = llmin(right, width);
+
+ F32 left_tc = (F32) left/ width;
+ F32 right_tc = (F32) right/width;
+
+ for (S32 bottom = 0; bottom < height; bottom += screen_height)
+ {
+ S32 top = bottom+screen_height;
+ top = llmin(top, height);
+
+ F32 bottom_tc = (F32) bottom/height;
+ F32 top_tc = (F32)(bottom+screen_height)/height;
+ top_tc = llmin(top_tc, 1.f);
+
+ F32 screen_right = (F32) (right-left)/screen_width;
+ F32 screen_top = (F32) (top-bottom)/screen_height;
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(left_tc, bottom_tc);
+ gGL.vertex2f(0, 0);
+
+ gGL.texCoord2f(left_tc, top_tc);
+ gGL.vertex2f(0, screen_top);
+
+ gGL.texCoord2f(right_tc, bottom_tc);
+ gGL.vertex2f(screen_right, 0);
+
+ gGL.texCoord2f(right_tc, top_tc);
+ gGL.vertex2f(screen_right, screen_top);
+
+ gGL.end();
+
+ gGL.flush();
+
+ S32 w = right-left;
+ S32 h = top-bottom;
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h);
+ }
+ }
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ gPipeline.mScreen.flush();
+
+ gNormalMapGenProgram.unbind();
+
+ //generateNormalMapFromAlpha(dst_image, nrm_image);
+ }
}
iter->second = bump; // derefs (and deletes) old image
@@ -1369,18 +1485,24 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
if (mShiny)
{
gGL.getTexUnit(0)->activate();
- glMatrixMode(GL_TEXTURE);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
else
{
- gGL.getTexUnit(1)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.getTexUnit(1)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ }
+
gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
}
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
tex_setup = true;
@@ -1390,7 +1512,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTexture.notNull())
{
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ;
+ gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
params.mTexture->addTextureStats(params.mVSize);
}
else
@@ -1415,12 +1537,17 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- gGL.getTexUnit(1)->activate();
- glLoadIdentity();
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.getTexUnit(1)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ }
gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
}
@@ -1465,6 +1592,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass )
void LLDrawPoolInvisible::renderDeferred( S32 pass )
{ //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff
+#if 0
LLFastTimer t(FTM_RENDER_INVISIBLE);
U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
@@ -1482,4 +1610,5 @@ void LLDrawPoolInvisible::renderDeferred( S32 pass )
renderShiny(true);
endShiny(true);
}
+#endif
}