diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 12:18:31 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 12:18:31 -0400 |
commit | 7ccf02515ad3f9e3bf795d651fe4b3c0d773f353 (patch) | |
tree | c4adc897c07f652e617e91fbf41c12b823acc808 /indra/newview/lldrawpoolavatar.h | |
parent | 1abf5f18d6afc7ae9e1b1562b92e5c1ce33b722f (diff) | |
parent | e7eced3c87310b15ac20cc3cd470d67686104a14 (diff) |
Merge commit 'e7eced3' into lua-timers for whitespace fixes.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r-- | indra/newview/lldrawpoolavatar.h | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index ff78c6c60a..3160b9e706 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -1,25 +1,25 @@ - /** + /** * @file lldrawpoolavatar.h * @brief LLDrawPoolAvatar class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -44,68 +44,68 @@ extern U32 gFrameCount; class LLDrawPoolAvatar : public LLFacePool { public: - enum - { - SHADER_LEVEL_BUMP = 2, - SHADER_LEVEL_CLOTH = 3 - }; - - enum - { - VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_WEIGHT | - LLVertexBuffer::MAP_CLOTHWEIGHT - }; + enum + { + SHADER_LEVEL_BUMP = 2, + SHADER_LEVEL_CLOTH = 3 + }; + + enum + { + VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_WEIGHT | + LLVertexBuffer::MAP_CLOTHWEIGHT + }; ~LLDrawPoolAvatar(); /*virtual*/ BOOL isDead(); typedef enum - { - SHADOW_PASS_AVATAR_OPAQUE, + { + SHADOW_PASS_AVATAR_OPAQUE, SHADOW_PASS_AVATAR_ALPHA_BLEND, SHADOW_PASS_AVATAR_ALPHA_MASK, NUM_SHADOW_PASSES - } eShadowPass; + } eShadowPass; + + virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + virtual S32 getShaderLevel() const; - virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + LLDrawPoolAvatar(U32 type); - virtual S32 getShaderLevel() const; + static LLMatrix4& getModelView(); - LLDrawPoolAvatar(U32 type); + /*virtual*/ S32 getNumPasses(); + /*virtual*/ void beginRenderPass(S32 pass); + /*virtual*/ void endRenderPass(S32 pass); + /*virtual*/ void prerender(); + /*virtual*/ void render(S32 pass = 0); - static LLMatrix4& getModelView(); + /*virtual*/ S32 getNumDeferredPasses(); + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); - /*virtual*/ S32 getNumPasses(); - /*virtual*/ void beginRenderPass(S32 pass); - /*virtual*/ void endRenderPass(S32 pass); - /*virtual*/ void prerender(); - /*virtual*/ void render(S32 pass = 0); + /*virtual*/ S32 getNumPostDeferredPasses(); + /*virtual*/ void beginPostDeferredPass(S32 pass); + /*virtual*/ void endPostDeferredPass(S32 pass); + /*virtual*/ void renderPostDeferred(S32 pass); - /*virtual*/ S32 getNumDeferredPasses(); - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); - - /*virtual*/ S32 getNumPostDeferredPasses(); - /*virtual*/ void beginPostDeferredPass(S32 pass); - /*virtual*/ void endPostDeferredPass(S32 pass); - /*virtual*/ void renderPostDeferred(S32 pass); + /*virtual*/ S32 getNumShadowPasses(); + /*virtual*/ void beginShadowPass(S32 pass); + /*virtual*/ void endShadowPass(S32 pass); + /*virtual*/ void renderShadow(S32 pass); - /*virtual*/ S32 getNumShadowPasses(); - /*virtual*/ void beginShadowPass(S32 pass); - /*virtual*/ void endShadowPass(S32 pass); - /*virtual*/ void renderShadow(S32 pass); + void beginRigid(); + void beginImpostor(); + void beginSkinned(); - void beginRigid(); - void beginImpostor(); - void beginSkinned(); - - void endRigid(); - void endImpostor(); - void endSkinned(); + void endRigid(); + void endImpostor(); + void endSkinned(); void beginDeferredRigid(); void beginDeferredImpostor(); @@ -115,18 +115,18 @@ typedef enum void endDeferredImpostor(); void endDeferredSkinned(); - /*virtual*/ LLViewerTexture *getDebugTexture(); - /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display + /*virtual*/ LLViewerTexture *getDebugTexture(); + /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display - void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. + void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. - static BOOL sSkipOpaque; - static BOOL sSkipTransparent; + static BOOL sSkipOpaque; + static BOOL sSkipTransparent; static S32 sShadowPass; - static S32 sDiffuseChannel; - static F32 sMinimumAlpha; + static S32 sDiffuseChannel; + static F32 sMinimumAlpha; - static LLGLSLShader* sVertexProgram; + static LLGLSLShader* sVertexProgram; }; extern S32 AVATAR_OFFSET_POS; |