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authorDave Parks <davep@lindenlab.com>2011-09-23 17:59:05 -0500
committerDave Parks <davep@lindenlab.com>2011-09-23 17:59:05 -0500
commit57620a9da903f3c6fe482627d18c44b6411e6910 (patch)
treeb502aaa58018db970afede0ee441be1377f98e80 /indra/newview/lldrawpoolavatar.h
parentb9926e8f57787eb146b06260cc3d0260e34330ce (diff)
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r--indra/newview/lldrawpoolavatar.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index e0326bcfaf..69e3068858 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -134,6 +134,7 @@ public:
const LLMeshSkinInfo* skin,
LLVolume* volume,
const LLVolumeFace& vol_face);
+ void updateRiggedVertexBuffers(LLVOAvatar* avatar);
void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);
void renderRiggedSimple(LLVOAvatar* avatar);