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authorSteven Bennetts <steve@lindenlab.com>2007-03-02 21:25:50 +0000
committerSteven Bennetts <steve@lindenlab.com>2007-03-02 21:25:50 +0000
commit4dabd9c0472deb49573fdafef2fa413e59703f19 (patch)
tree06c680d6a2047e03838d6548bccd26c7baf9d652 /indra/newview/lldrawpoolavatar.h
parentd4462963c6ba5db2088723bbedc7b60f1184c594 (diff)
merge release@58699 beta-1-14-0@58707 -> release
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r--indra/newview/lldrawpoolavatar.h33
1 files changed, 30 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 0d706b012b..e0b1f2098d 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -13,7 +13,7 @@
class LLVOAvatar;
-class LLDrawPoolAvatar : public LLDrawPool
+class LLDrawPoolAvatar : public LLFacePool
{
protected:
S32 mNumFaces;
@@ -24,21 +24,48 @@ public:
SHADER_LEVEL_CLOTH = 3
};
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD |
+ LLVertexBuffer::MAP_WEIGHT |
+ LLVertexBuffer::MAP_CLOTHWEIGHT |
+ LLVertexBuffer::MAP_BINORMAL
+
+ };
+
+ virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ virtual S32 getVertexShaderLevel() const;
+
LLDrawPoolAvatar();
+ static LLMatrix4& getModelView();
+
/*virtual*/ LLDrawPool *instancePool();
+ /*virtual*/ S32 getNumPasses();
+ /*virtual*/ void beginRenderPass(S32 pass);
+ /*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderForSelect();
- /*virtual*/ S32 rebuild();
+ void beginRigid();
+ void beginFootShadow();
+ void beginSkinned();
+
+ void endRigid();
+ void endFootShadow();
+ void endSkinned();
+
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
virtual S32 getMaterialAttribIndex() { return 0; }
- void renderAvatars(LLVOAvatar *single_avatar, BOOL no_shaders = FALSE); // renders only one avatar if single_avatar is not null.
+ void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
};