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authorGraham Linden <graham@lindenlab.com>2019-08-06 14:41:55 -0700
committerGraham Linden <graham@lindenlab.com>2019-08-06 14:41:55 -0700
commit71af0a2a9e9f90d1e336f8a30f642bb5e19ef658 (patch)
treeb730f130358e4d1c7bffefdddc183b242d75fe5a /indra/newview/lldrawpoolavatar.h
parent76128c4357bc36acd54575153516c6d337fe4263 (diff)
Fix shutdown crash in teardown of joint heirarchy.
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r--indra/newview/lldrawpoolavatar.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index e8add0e1d8..cb09eb18e2 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -257,7 +257,7 @@ typedef enum
LLFace* facep,
const LLMeshSkinInfo* skin,
LLVolume* volume,
- const LLVolumeFace& vol_face);
+ LLVolumeFace& vol_face);
void updateRiggedVertexBuffers(LLVOAvatar* avatar);
void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false);