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author | Graham Linden <graham@lindenlab.com> | 2019-08-06 14:41:55 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-08-06 14:41:55 -0700 |
commit | 71af0a2a9e9f90d1e336f8a30f642bb5e19ef658 (patch) | |
tree | b730f130358e4d1c7bffefdddc183b242d75fe5a /indra/newview/lldrawpoolavatar.h | |
parent | 76128c4357bc36acd54575153516c6d337fe4263 (diff) |
Fix shutdown crash in teardown of joint heirarchy.
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment)
as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
Diffstat (limited to 'indra/newview/lldrawpoolavatar.h')
-rw-r--r-- | indra/newview/lldrawpoolavatar.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index e8add0e1d8..cb09eb18e2 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -257,7 +257,7 @@ typedef enum LLFace* facep, const LLMeshSkinInfo* skin, LLVolume* volume, - const LLVolumeFace& vol_face); + LLVolumeFace& vol_face); void updateRiggedVertexBuffers(LLVOAvatar* avatar); void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); |