diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
commit | ec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch) | |
tree | 859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/newview/lldrawpoolavatar.cpp | |
parent | 80447f5e6bfd9843413c7a79074d11373e6c4061 (diff) | |
parent | 7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff) |
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts:
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 351 |
1 files changed, 289 insertions, 62 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 3d3d75c5eb..f3e922ce8e 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -38,6 +38,7 @@ #include "lldrawable.h" #include "lldrawpoolbump.h" #include "llface.h" +#include "llvolume.h" #include "llmeshrepository.h" #include "llsky.h" #include "llviewercamera.h" @@ -145,16 +146,16 @@ LLDrawPool *LLDrawPoolAvatar::instancePool() } -S32 LLDrawPoolAvatar::getVertexShaderLevel() const +S32 LLDrawPoolAvatar::getShaderLevel() const { - return (S32) LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); + return (S32) LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); } void LLDrawPoolAvatar::prerender() { - mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; if (sShaderLevel > 0) { @@ -305,7 +306,7 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) void LLDrawPoolAvatar::beginPostDeferredAlpha() { sSkipOpaque = TRUE; - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; sRenderingSkinned = TRUE; @@ -396,7 +397,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; } void LLDrawPoolAvatar::renderPostDeferred(S32 pass) @@ -455,8 +456,13 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAvatarAlphaShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; @@ -470,8 +476,13 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; @@ -485,7 +496,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAttachmentAlphaShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } if ((sShaderLevel > 0)) // for hardware blending { @@ -500,7 +516,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } if ((sShaderLevel > 0)) // for hardware blending { @@ -513,7 +534,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) else // SHADOW_PASS_ATTACHMENT_OPAQUE { sVertexProgram = &gDeferredAttachmentShadowProgram; - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } sVertexProgram->bind(); } } @@ -776,7 +802,7 @@ void LLDrawPoolAvatar::beginImpostor() gImpostorProgram.setMinimumAlpha(0.01f); } - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); sDiffuseChannel = 0; } @@ -806,6 +832,14 @@ void LLDrawPoolAvatar::beginRigid() { //eyeballs render with the specular shader sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } } else @@ -816,7 +850,7 @@ void LLDrawPoolAvatar::beginRigid() void LLDrawPoolAvatar::endRigid() { - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; if (sVertexProgram != NULL) { sVertexProgram->unbind(); @@ -841,7 +875,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() void LLDrawPoolAvatar::endDeferredImpostor() { - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -856,11 +890,19 @@ void LLDrawPoolAvatar::beginDeferredRigid() sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } void LLDrawPoolAvatar::endDeferredRigid() { - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); gGL.getTexUnit(0)->activate(); @@ -899,6 +941,14 @@ void LLDrawPoolAvatar::beginSkinned() sVertexProgram->bind(); sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } gGL.getTexUnit(0)->activate(); } else @@ -908,6 +958,14 @@ void LLDrawPoolAvatar::beginSkinned() // software skinning, use a basic shader for windlight. // TODO: find a better fallback method for software skinning. sVertexProgram->bind(); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } } @@ -926,7 +984,7 @@ void LLDrawPoolAvatar::endSkinned() sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); sVertexProgram->unbind(); - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; } else { @@ -970,6 +1028,14 @@ void LLDrawPoolAvatar::beginRiggedSimple() { sDiffuseChannel = 0; sVertexProgram->bind(); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } } @@ -1035,6 +1101,16 @@ void LLDrawPoolAvatar::beginRiggedGlow() sVertexProgram->bind(); sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); + + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } @@ -1082,16 +1158,22 @@ void LLDrawPoolAvatar::beginRiggedFullbright() sDiffuseChannel = 0; sVertexProgram->bind(); - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else if (LLPipeline::sRenderDeferred) { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } else { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); } } } @@ -1134,6 +1216,14 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) { sVertexProgram->bind(); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); } } @@ -1184,17 +1274,32 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) { sVertexProgram->bind(); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + if (LLPipeline::sRenderingHUDs) { sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - else + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else if (LLPipeline::sRenderDeferred) { - sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + else + { + sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); } } } @@ -1216,6 +1321,14 @@ void LLDrawPoolAvatar::beginDeferredRiggedSimple() sVertexProgram = &gDeferredSkinnedDiffuseProgram; sDiffuseChannel = 0; sVertexProgram->bind(); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } void LLDrawPoolAvatar::endDeferredRiggedSimple() @@ -1229,6 +1342,14 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump() { sVertexProgram = &gDeferredSkinnedBumpProgram; sVertexProgram->bind(); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } @@ -1261,6 +1382,14 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) } sVertexProgram->bind(); + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -1288,13 +1417,21 @@ void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass) void LLDrawPoolAvatar::beginDeferredSkinned() { - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarProgram; sRenderingSkinned = TRUE; sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); - + if (LLPipeline::sRenderingHUDs) + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + sVertexProgram->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gGL.getTexUnit(0)->activate(); } @@ -1307,7 +1444,7 @@ void LLDrawPoolAvatar::endDeferredSkinned() sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sShaderLevel = mVertexShaderLevel; + sShaderLevel = mShaderLevel; gGL.getTexUnit(0)->activate(); } @@ -1702,15 +1839,13 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, - const LLVolumeFace& vol_face) + LLVolumeFace& vol_face) { LLVector4a* weights = vol_face.mWeights; if (!weights) { return; } - // FIXME ugly const cast - LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin)); LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer(); LLDrawable* drawable = face->getDrawable(); @@ -1720,6 +1855,48 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( return; } + const U32 max_joints = LLSkinningUtil::getMaxJointCount(); + +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + #define CONDITION_WEIGHT(f) ((U8)llclamp((S32)f, (S32)0, (S32)max_joints-1)) + LLVector4a* just_weights = vol_face.mJustWeights; + // we need to calculate the separated indices and store just the matrix weights for this vol... + if (!vol_face.mJointIndices) + { + // not very consty after all... + vol_face.allocateJointIndices(vol_face.mNumVertices); + just_weights = vol_face.mJustWeights; + + U8* joint_indices_cursor = vol_face.mJointIndices; + for (int i = 0; i < vol_face.mNumVertices; i++) + { + F32* w = weights[i].getF32ptr(); + F32* w_ = just_weights[i].getF32ptr(); + + F32 w0 = floorf(w[0]); + F32 w1 = floorf(w[1]); + F32 w2 = floorf(w[2]); + F32 w3 = floorf(w[3]); + + joint_indices_cursor[0] = CONDITION_WEIGHT(w0); + joint_indices_cursor[1] = CONDITION_WEIGHT(w1); + joint_indices_cursor[2] = CONDITION_WEIGHT(w2); + joint_indices_cursor[3] = CONDITION_WEIGHT(w3); + + // remove joint portion of combined weight + w_[0] = w[0] - w0; + w_[1] = w[1] - w1; + w_[2] = w[2] - w2; + w_[3] = w[3] - w3; + + joint_indices_cursor += 4; + } + } +#endif + + // FIXME ugly const cast + LLSkinningUtil::scrubInvalidJoints(avatar, const_cast<LLMeshSkinInfo*>(skin)); + U32 data_mask = face->getRiggedVertexBufferDataMask(); if (!vol_face.mWeightsScrubbed) @@ -1796,29 +1973,67 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); - const U32 max_joints = LLSkinningUtil::getMaxJointCount(); - for (U32 j = 0; j < buffer->getNumVerts(); ++j) - { - LLMatrix4a final_mat; - LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints); - - LLVector4a& v = vol_face.mPositions[j]; - - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - pos[j] = dst; - - if (norm) - { - LLVector4a& n = vol_face.mNormals[j]; - bind_shape_matrix.rotate(n, t); - final_mat.rotate(t, dst); - dst.normalize3fast(); - norm[j] = dst; - } - } +#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS + U8* joint_indices_cursor = vol_face.mJointIndices; + // fast path with joint indices separate from weights + if (joint_indices_cursor) + { + LLMatrix4a src[4]; + for (U32 j = 0; j < buffer->getNumVerts(); ++j) + { + LLMatrix4a final_mat; + //LLMatrix4a final_mat_correct; + + F32* jw = just_weights[j].getF32ptr(); + + LLSkinningUtil::getPerVertexSkinMatrixWithIndices(jw, joint_indices_cursor, mat, final_mat, src); + + joint_indices_cursor += 4; + + LLVector4a& v = vol_face.mPositions[j]; + + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + pos[j] = dst; + + if (norm) + { + LLVector4a& n = vol_face.mNormals[j]; + bind_shape_matrix.rotate(n, t); + final_mat.rotate(t, dst); + dst.normalize3fast(); + norm[j] = dst; + } + } + } + // slow path with joint indices calculated from weights + else +#endif + { + for (U32 j = 0; j < buffer->getNumVerts(); ++j) + { + LLMatrix4a final_mat; + LLSkinningUtil::getPerVertexSkinMatrix(weights[j].getF32ptr(), mat, false, final_mat, max_joints); + + LLVector4a& v = vol_face.mPositions[j]; + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + pos[j] = dst; + + if (norm) + { + LLVector4a& n = vol_face.mNormals[j]; + bind_shape_matrix.rotate(n, t); + final_mat.rotate(t, dst); + //dst.normalize3fast(); + norm[j] = dst; + } + } + } } } @@ -2084,12 +2299,24 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (face->mTextureMatrix && vobj->mTexAnimMode) { - gGL.matrixMode(LLRender::MM_TEXTURE); - gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); + U32 tex_index = gGL.getCurrentTexUnitIndex(); + + if (tex_index <= 1) + { + gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); + gGL.pushMatrix(); + gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); + } + buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); + + if (tex_index <= 1) + { + gGL.matrixMode(LLRender::eMatrixMode(LLRender::MM_TEXTURE0 + tex_index)); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } } else { @@ -2158,7 +2385,7 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) stop_glerror(); - const LLVolumeFace& vol_face = volume->getVolumeFace(te); + LLVolumeFace& vol_face = volume->getVolumeFace(te); updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); } } |