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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2014-09-10 21:08:08 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2014-09-10 21:08:08 +0300 |
commit | d47efdfe03095d2b33fe8a1e6c3adccd25dfdc8b (patch) | |
tree | 2f4771f704fa9c7e6c1a0d7ef7434eddbb9259d3 /indra/newview/lldrawpoolavatar.cpp | |
parent | 87a2cccb3ea7da76c8c8fd508b79b7da3b5c6504 (diff) |
MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 90e6dfe351..afd5b84537 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -375,7 +375,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { - const S32 actual_pass[] = + static const S32 actual_pass[] = { //map post deferred pass numbers to what render() expects 2, //skinned 4, // rigged fullbright |