diff options
author | Dave Parks <davep@lindenlab.com> | 2010-04-14 16:18:13 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-04-14 16:18:13 -0500 |
commit | 91d4289bd868a58a989539a43cfae69261a4fe47 (patch) | |
tree | d2b9efb2d6cfdb524397e04afec1aa020eedfa18 /indra/newview/lldrawpoolavatar.cpp | |
parent | 11ab373c5d4ea5476330f0140f60bec0280d3e84 (diff) |
Hack to fix ATI depth shadows screwing up alpha masking.
(transplanted from 730a62c9a717c9aeb730e01632f259601acc1ece)
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index c1a57305b9..ac02d62a9e 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -254,7 +254,6 @@ S32 LLDrawPoolAvatar::getNumShadowPasses() void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - sSkipTransparent = TRUE; sVertexProgram = &gDeferredAvatarShadowProgram; if (sShaderLevel > 0) { @@ -276,7 +275,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - sSkipTransparent = FALSE; if (sShaderLevel > 0) { sRenderingSkinned = FALSE; |