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authorGraham Linden <graham@lindenlab.com>2013-07-25 11:09:45 -0700
committerGraham Linden <graham@lindenlab.com>2013-07-25 11:09:45 -0700
commit6d21cd2ae1e8a32ccaf750a97199407fb1cacdef (patch)
treecdc532d8b3012334526e915815b958d50d1fa6ca /indra/newview/lldrawpoolavatar.cpp
parentf357269c38a8627aeb67c82c5ee34b49336e0d8b (diff)
NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eyelashes
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index b6eee124e1..e2a23ef56f 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -273,6 +273,9 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
gPipeline.bindDeferredShader(*sVertexProgram);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
+
sVertexProgram->setMinimumAlpha(0.2f);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);