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authorDave Parks <davep@lindenlab.com>2014-03-24 14:04:40 -0500
committerDave Parks <davep@lindenlab.com>2014-03-24 14:04:40 -0500
commit3d80a0858d97012bf24cfb26e4053369c41b068e (patch)
treedf958a4bffa5d3a723d986658dd4142dc392bd1a /indra/newview/lldrawpoolavatar.cpp
parent6bbb86811e02f508323460e875eabe836e4fe40c (diff)
MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 24f467f954..716243b381 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1517,6 +1517,17 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>
face->setPoolType(LLDrawPool::POOL_AVATAR);
}
+ //let getGeometryVolume know if a texture matrix is in play
+ if (face->mTextureMatrix)
+ {
+ face->setState(LLFace::TEXTURE_ANIM);
+ }
+ else
+ {
+ face->clearState(LLFace::TEXTURE_ANIM);
+ }
+
+
//llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl;
face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);