diff options
author | Dave Parks <davep@lindenlab.com> | 2010-04-14 16:18:13 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-04-14 16:18:13 -0500 |
commit | d3d180f5db0350d6a8b930227b17d5001e673295 (patch) | |
tree | 072f744d13196509494d8c62c7c655ffcd87eeb8 /indra/newview/lldrawpoolavatar.cpp | |
parent | a7e1745bed2e8c22843b946700b4ae9c8fbf8ac9 (diff) |
Hack to fix ATI depth shadows screwing up alpha masking.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 588a77a620..2cd9fef9f5 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -254,7 +254,6 @@ S32 LLDrawPoolAvatar::getNumShadowPasses() void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - sSkipTransparent = TRUE; sVertexProgram = &gDeferredAvatarShadowProgram; if (sShaderLevel > 0) { @@ -276,7 +275,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - sSkipTransparent = FALSE; if (sShaderLevel > 0) { sRenderingSkinned = FALSE; |