summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolavatar.cpp
diff options
context:
space:
mode:
authorSteven Bennetts <steve@lindenlab.com>2008-08-12 17:29:50 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-08-12 17:29:50 +0000
commit80be4c1d2d73982ea2df6dd7ef3fc3465416c882 (patch)
tree9c5958572368be494b6302db8b03967a2c67b7ad /indra/newview/lldrawpoolavatar.cpp
parenta09f7d41efdb945755efaeb07f7418c1f6e2a78b (diff)
QAR-767 Combined maint-render-7 and maint-viewer-9 merge
merge release@93398 viewer-merge-1@94007 -> release dataserver-is-deprecated
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 6d81edd7ca..e068d90caf 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -104,8 +104,7 @@ BOOL gRenderAvatar = TRUE;
S32 LLDrawPoolAvatar::getVertexShaderLevel() const
{
- return sShaderLevel;
- //return (S32) LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
+ return (S32) LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
}
void LLDrawPoolAvatar::prerender()
@@ -586,6 +585,7 @@ void LLDrawPoolAvatar::renderForSelect()
return;
}
+ S32 curr_shader_level = getVertexShaderLevel();
S32 name = avatarp->mDrawable->getVObj()->mGLName;
LLColor4U color((U8)(name >> 16), (U8)(name >> 8), (U8)name);
@@ -602,7 +602,7 @@ void LLDrawPoolAvatar::renderForSelect()
}
sVertexProgram = &gAvatarPickProgram;
- if (sShaderLevel > 0)
+ if (curr_shader_level > 0)
{
gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
}
@@ -611,7 +611,7 @@ void LLDrawPoolAvatar::renderForSelect()
glColor4ubv(color.mV);
- if (sShaderLevel > 0) // for hardware blending
+ if (curr_shader_level > 0) // for hardware blending
{
sRenderingSkinned = TRUE;
sVertexProgram->bind();
@@ -621,7 +621,7 @@ void LLDrawPoolAvatar::renderForSelect()
avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
- if (sShaderLevel > 0)
+ if (curr_shader_level > 0)
{
sRenderingSkinned = FALSE;
sVertexProgram->unbind();