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authorGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
commit5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb (patch)
tree13af4da0c897474ca41d7c797b15fe3148ad6ada /indra/newview/lldrawpoolavatar.cpp
parent6716e543a160dd50913309834e7bd2d00034854c (diff)
SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 996c7eed4b..eaf5b7dd68 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -2001,10 +2001,13 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
+
buff->setBuffer(data_mask);
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+
}
else
{