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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-02-19 18:03:34 +0200 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-02-19 18:03:34 +0200 |
commit | d4cb7f450d3173a3b40d352ec52f8d82036266b2 (patch) | |
tree | 6392715a6633758f61da2fea76559eb4528681b5 /indra/newview/lldrawpoolavatar.cpp | |
parent | 4ecf35abb6362bb899adf0f661e71575e5f83438 (diff) |
MAINT-5022 [QuickGraphics] Materials should not be applied to simple imposters
Fixe based on that texture with assetd id: "3b39cc01-c2d1-e194-1181-e4404978b20c"
will exist on data server.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 6693c5e033..c200ecfaf8 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1804,7 +1804,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change //(gGL).mCurrTextureUnitIndex - gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP)); + gGL.getTexUnit(specular_channel)->bind(LLPipeline::sImpostorRender ? LLViewerTextureManager::findTexture(IMG_BLACK_SQUARE_MALEVICH) : face->getTexture(LLRender::SPECULAR_MAP)); gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP)); gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true); |