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authorDave Parks <davep@lindenlab.com>2024-05-29 16:56:39 -0500
committerGitHub <noreply@github.com>2024-05-29 16:56:39 -0500
commit15fd13f83036ff781160957a21bb2d59771044bc (patch)
tree984601482bc6d7384796123bce39b7e50074ec5a /indra/newview/lldrawpoolavatar.cpp
parent2d0fe5ca7bf3bda62bf10a37a65f5859e6d1b095 (diff)
#1530 Increase joint limit for GLTF Assets (#1582)
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 25bce7bced..9afc705d3e 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -555,7 +555,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
sVertexProgram = &gDeferredImpostorProgram;
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::NORMAL_MAP);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.01f);
@@ -566,7 +566,7 @@ void LLDrawPoolAvatar::endDeferredImpostor()
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
sShaderLevel = mShaderLevel;
- sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::NORMAL_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gPipeline.unbindDeferredShader(*sVertexProgram);