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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-08 12:28:33 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-08 12:28:33 +0000
commit9beeb33f091083d10be3169930b9c205efc2821b (patch)
treeebe3af5832ddb8f39ba30afd10920455ad317757 /indra/newview/lldrawpoolalpha.h
parent80ab668f4494601b6968748e227208f5b95a63bf (diff)
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actually "solid"
and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
Diffstat (limited to 'indra/newview/lldrawpoolalpha.h')
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