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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-05-05 00:37:16 +0300
commitec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch)
tree859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/newview/lldrawpoolalpha.h
parent80447f5e6bfd9843413c7a79074d11373e6c4061 (diff)
parent7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff)
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/newview/lldrawpoolalpha.h')
-rw-r--r--indra/newview/lldrawpoolalpha.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index d064a3a324..a069f805e8 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -75,6 +75,17 @@ private:
LLGLSLShader* fullbright_shader;
LLGLSLShader* emissive_shader;
+ void renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples);
+ void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
+ void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
+ void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
+
+ void drawEmissive(U32 mask, LLDrawInfo* draw);
+ void drawEmissiveInline(U32 mask, LLDrawInfo* draw);
+
+ bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader);
+ void RestoreTexSetup(bool tex_setup);
+
// our 'normal' alpha blend function for this pass
LLRender::eBlendFactor mColorSFactor;
LLRender::eBlendFactor mColorDFactor;