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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-05-05 00:37:16 +0300 |
commit | ec9b9898635e90dcdc3579e2121ef11f8ca2a0a8 (patch) | |
tree | 859eb8101847d3c8be18adc6bf9aa0e775a792e7 /indra/newview/lldrawpoolalpha.h | |
parent | 80447f5e6bfd9843413c7a79074d11373e6c4061 (diff) | |
parent | 7c0f3db180e50aad3866a8ac1b1c88cccf74c68d (diff) |
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
# Conflicts:
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
Diffstat (limited to 'indra/newview/lldrawpoolalpha.h')
-rw-r--r-- | indra/newview/lldrawpoolalpha.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index d064a3a324..a069f805e8 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -75,6 +75,17 @@ private: LLGLSLShader* fullbright_shader; LLGLSLShader* emissive_shader; + void renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples); + void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights); + void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights); + void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives); + + void drawEmissive(U32 mask, LLDrawInfo* draw); + void drawEmissiveInline(U32 mask, LLDrawInfo* draw); + + bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader); + void RestoreTexSetup(bool tex_setup); + // our 'normal' alpha blend function for this pass LLRender::eBlendFactor mColorSFactor; LLRender::eBlendFactor mColorDFactor; |