diff options
author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-03-02 19:46:48 +0200 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-03-02 19:46:48 +0200 |
commit | f90d17905899d01db76b82b6d647bbecf1c47f23 (patch) | |
tree | dba8f9a514a02a9d86fe25c5d0ffccf30a6b754f /indra/newview/lldrawpoolalpha.cpp | |
parent | 064f28b290026be0e77cd38de78b06477a9c0876 (diff) | |
parent | 97a103255e433629f13e2156aa307ca329cdcfc6 (diff) |
Merge branch 'DRTVWR-546' into DRTVWR-539
# Conflicts:
# indra/llcommon/tests/llprocess_test.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llcombobox.h
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 170 |
1 files changed, 106 insertions, 64 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9da20cc375..2bf8e9b911 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -129,23 +129,26 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; deferred_render = TRUE; - // first pass, regular forward alpha rendering - { - emissive_shader = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; - prepare_alpha_shader(emissive_shader, true, false); - - fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; - prepare_alpha_shader(fullbright_shader, true, false); - - simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; - prepare_alpha_shader(simple_shader, false, true); //prime simple shader (loads shadow relevant uniforms) - - forwardRender(); - } + // prepare shaders + emissive_shader = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + prepare_alpha_shader(emissive_shader, true, false); + + fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram; + prepare_alpha_shader(fullbright_shader, true, false); + + simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : + (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; + prepare_alpha_shader(simple_shader, false, true); //prime simple shader (loads shadow relevant uniforms) + - // second pass, render to depth for depth of field effects + // first pass, render rigged objects only and render to depth buffer + forwardRender(true); + + // second pass, regular forward alpha rendering + forwardRender(); + + // final pass, render to depth for depth of field effects if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField")) { //update depth buffer sampler @@ -209,10 +212,14 @@ void LLDrawPoolAlpha::render(S32 pass) prepare_forward_shader(fullbright_shader, minimum_alpha); prepare_forward_shader(simple_shader, minimum_alpha); + //first pass -- rigged only and drawn to depth buffer + forwardRender(true); + + //second pass -- non-rigged, no depth buffer writes forwardRender(); } -void LLDrawPoolAlpha::forwardRender() +void LLDrawPoolAlpha::forwardRender(bool rigged) { gPipeline.enableLightsDynamic(); @@ -221,7 +228,8 @@ void LLDrawPoolAlpha::forwardRender() //enable writing to alpha for emissive effects gGL.setColorMask(true, true); - bool write_depth = LLDrawPoolWater::sSkipScreenCopy + bool write_depth = rigged + || LLDrawPoolWater::sSkipScreenCopy // we want depth written so that rendered alpha will // contribute to the alpha mask used for impostors || LLPipeline::sImpostorRenderAlphaDepthPass; @@ -236,11 +244,17 @@ void LLDrawPoolAlpha::forwardRender() // If the face is more than 90% transparent, then don't update the Depth buffer for Dof // We don't want the nearly invisible objects to cause of DoF effects - renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2); + renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, false, rigged); gGL.setColorMask(true, false); - renderDebugAlpha(); + if (!rigged) + { //render "highlight alpha" on final non-rigged pass + // NOTE -- hacky call here protected by !rigged instead of alongside "forwardRender" + // so renderDebugAlpha is executed while gls_pipeline_alpha and depth GL state + // variables above are still in scope + renderDebugAlpha(); + } } void LLDrawPoolAlpha::renderDebugAlpha() @@ -291,54 +305,60 @@ void LLDrawPoolAlpha::renderDebugAlpha() void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) { - LLVOAvatar* lastAvatar = nullptr; - U64 lastMeshId = 0; + for (int pass = 0; pass < 2; ++pass) + { //two passes, one rigged and one not + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; - for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (group->getSpatialPartition()->mRenderByGroup && - !group->isDead()) - { - LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; + LLCullResult::sg_iterator begin = pass == 0 ? gPipeline.beginAlphaGroups() : gPipeline.beginRiggedAlphaGroups(); + LLCullResult::sg_iterator end = pass == 0 ? gPipeline.endAlphaGroups() : gPipeline.endRiggedAlphaGroups(); - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) - { - LLDrawInfo& params = **k; - - if (params.mParticle) - { - continue; - } - - bool rigged = (params.mAvatar != nullptr); - gHighlightProgram.bind(rigged); - gGL.diffuseColor4f(1, 0, 0, 1); + for (LLCullResult::sg_iterator i = begin; i != end; ++i) + { + LLSpatialGroup* group = *i; + if (group->getSpatialPartition()->mRenderByGroup && + !group->isDead()) + { + LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA+pass]; // <-- hacky + pass to use PASS_ALPHA_RIGGED on second pass - if (rigged) + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { - if (lastAvatar != params.mAvatar || - lastMeshId != params.mSkinInfo->mHash) + LLDrawInfo& params = **k; + + if (params.mParticle) { - if (!uploadMatrixPalette(params)) + continue; + } + + bool rigged = (params.mAvatar != nullptr); + gHighlightProgram.bind(rigged); + gGL.diffuseColor4f(1, 0, 0, 1); + + if (rigged) + { + if (lastAvatar != params.mAvatar || + lastMeshId != params.mSkinInfo->mHash) { - continue; + if (!uploadMatrixPalette(params)) + { + continue; + } + lastAvatar = params.mAvatar; + lastMeshId = params.mSkinInfo->mHash; } - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; } - } - LLRenderPass::applyModelMatrix(params); - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } - params.mVertexBuffer->setBufferFast(rigged ? mask | LLVertexBuffer::MAP_WEIGHT4 : mask); - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); - } - } - } + LLRenderPass::applyModelMatrix(params); + if (params.mGroup) + { + params.mGroup->rebuildMesh(); + } + params.mVertexBuffer->setBufferFast(rigged ? mask | LLVertexBuffer::MAP_WEIGHT4 : mask); + params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + } + } + } + } // make sure static version of highlight shader is bound before returning gHighlightProgram.bind(); @@ -471,6 +491,8 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + mask |= LLVertexBuffer::MAP_WEIGHT4; + for (LLDrawInfo* draw : emissives) { bool tex_setup = TexSetup(draw, false); @@ -488,7 +510,7 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& } } -void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only) +void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; BOOL initialized_lighting = FALSE; @@ -498,7 +520,21 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only) U64 lastMeshId = 0; LLGLSLShader* lastAvatarShader = nullptr; - for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) + LLCullResult::sg_iterator begin; + LLCullResult::sg_iterator end; + + if (rigged) + { + begin = gPipeline.beginRiggedAlphaGroups(); + end = gPipeline.endRiggedAlphaGroups(); + } + else + { + begin = gPipeline.beginAlphaGroups(); + end = gPipeline.endAlphaGroups(); + } + + for (LLCullResult::sg_iterator i = begin; i != end; ++i) { LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("renderAlpha - group"); LLSpatialGroup* group = *i; @@ -521,12 +557,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only) bool disable_cull = is_particle_or_hud_particle; LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0); - LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; + LLSpatialGroup::drawmap_elem_t& draw_info = rigged ? group->mDrawMap[LLRenderPass::PASS_ALPHA_RIGGED] : group->mDrawMap[LLRenderPass::PASS_ALPHA]; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { - LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch") LLDrawInfo& params = **k; + if ((bool)params.mAvatar != rigged) + { + continue; + } + + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch") + U32 have_mask = params.mVertexBuffer->getTypeMask() & mask; if (have_mask != mask) { //FIXME! @@ -753,7 +795,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only) bool LLDrawPoolAlpha::uploadMatrixPalette(const LLDrawInfo& params) { - const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo); + const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar.get()->updateSkinInfoMatrixPalette(params.mSkinInfo); U32 count = mpc.mMatrixPalette.size(); if (count == 0) |