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author | Oz Linden <oz@lindenlab.com> | 2013-12-12 15:51:43 -0500 |
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committer | Oz Linden <oz@lindenlab.com> | 2013-12-12 15:51:43 -0500 |
commit | dec487cd7f04f00d4aa6428d190ffbf978ea57da (patch) | |
tree | d96cda0e2f03c1cf5b1f7ffcdd564690e0ab2cad /indra/newview/lldrawpoolalpha.cpp | |
parent | c9775dde6249582f0e8976be15e72bfebc4ac3fc (diff) | |
parent | 1a9b9f1bd1b5f64b35b9ce6eff458cdb7a79fe6e (diff) |
merge changes for 3.6.12-release
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 6c5d229dba..e27dc279f4 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -382,9 +382,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE || group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; - bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. - // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. - !is_particle_or_hud_particle; + bool draw_glow_for_this_partition = mVertexShaderLevel > 0; // no shaders = no glow. static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group"); LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP); |