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author | Leyla Farazha <leyla@lindenlab.com> | 2011-07-08 16:06:49 -0700 |
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committer | Leyla Farazha <leyla@lindenlab.com> | 2011-07-08 16:06:49 -0700 |
commit | d7318bf9f07c1b043a9b4f50ce38b78eb3985e36 (patch) | |
tree | 80575768d0636caaa93b63bc5d39cafa6b21cf83 /indra/newview/lldrawpoolalpha.cpp | |
parent | 5edd6b606b9bc011c64c890200a9fb54072e9fde (diff) | |
parent | 0553d47045e65a0249ec7ee514078161a4bec97e (diff) |
merge
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8d46133912..5e4d5319ec 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -359,7 +359,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; |