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authorOz Linden <oz@lindenlab.com>2011-05-26 20:30:33 -0400
committerOz Linden <oz@lindenlab.com>2011-05-26 20:30:33 -0400
commit42b967e8a1ad55dd3a07616f8c1a8d92e535848f (patch)
treee35792a9bdd28863df096107da66a40ef0eb830e /indra/newview/lldrawpoolalpha.cpp
parenta99941a7fd55ad56144793957792cdb8bb0e5df6 (diff)
parentc5bf566b2fae1688d9639b4e9e846d70a8c43e83 (diff)
merge changes for oz windlight issues
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 8b5a2ce781..9fb7968d96 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -357,7 +357,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow.
// All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress.
group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE &&
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD &&
group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];