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authorDave Parks <davep@lindenlab.com>2013-05-30 19:07:44 -0500
committerDave Parks <davep@lindenlab.com>2013-05-30 19:07:44 -0500
commit2cfd002a3be43698f1524a099c9298a63e635092 (patch)
treea79e17df900fb68cd82a09e5ee04b3dd42823ae4 /indra/newview/lldrawpoolalpha.cpp
parent38f62f5ceed5ec7a9c5bcfd8afe443475b343b08 (diff)
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled.
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index d305126a75..145cd02668 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -94,7 +94,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
if (pass == 0)
{
simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
+ fullbright_shader = &gObjectFullbrightProgram;
//prime simple shader (loads shadow relevant uniforms)
gPipeline.bindDeferredShader(*simple_shader);
@@ -150,8 +150,8 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass)
}
else
{
- simple_shader = &gObjectSimpleAlphaMaskProgram;
- fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
+ simple_shader = &gObjectSimpleProgram;
+ fullbright_shader = &gObjectFullbrightProgram;
emissive_shader = &gObjectEmissiveProgram;
}