diff options
author | Graham Linden <graham@lindenlab.com> | 2013-09-20 16:44:39 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-09-20 16:44:39 -0700 |
commit | 2a03e8f9fb24bb68b79e34bcfa9a45d3e377b0b8 (patch) | |
tree | b6d325cb77de72da605fc4fc032cf4970126ee14 /indra/newview/lldrawpoolalpha.cpp | |
parent | 8aadd9d27025e6ed8e50e88ec9548d48e48095c8 (diff) |
MAINT-3172 fix rendering regressions from release mergedown
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 1cd4d87437..e4ebfea665 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -570,28 +570,23 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_PUSH("Alpha Push Verts"); - { - LLFastTimer t(FTM_RENDER_ALPHA_PUSH); - gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - params.mVertexBuffer->setBuffer(mask); + params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. if (current_shader && draw_glow_for_this_partition && - params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE) && - (!params.mParticle || params.mHasGlow)) + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { - static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GLOW("Alpha Glow"); - LLFastTimer t(FTM_RENDER_ALPHA_GLOW); // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) - params.mVertexBuffer->setBuffer(mask | LLVertexBuffer::MAP_EMISSIVE); + emissive_shader->bind(); + + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); // do the actual drawing, again params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); @@ -613,8 +608,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLVertexBuffer::unbind(); if (!light_enabled) @@ -622,3 +615,4 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) gPipeline.enableLightsDynamic(); } } + |