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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-05-11 11:39:04 -0700 |
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committer | GitHub <noreply@github.com> | 2023-05-11 11:39:04 -0700 |
commit | 3914c4ce16cc84d399c244db66d3713a38cf239c (patch) | |
tree | 547d5cec3a863896a8a17386cd7caec2a45c3582 /indra/newview/lldrawpoolalpha.cpp | |
parent | b8575bd1bd36a080300f47b004cb4bf054611000 (diff) | |
parent | 7d0903533c20a395e12c2d4c290fcde3ec6b2a53 (diff) |
Merge pull request #212 from secondlife/SL-19236
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ec57e20d35..f8d2a9e942 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -157,7 +157,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - if ((!LLPipeline::sRenderTransparentWater || gCubeSnapshot) && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER) + if (LLPipeline::isWaterClip() && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER) { // don't render alpha objects on the other side of the water plane if water is opaque return; } |