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authorCosmic Linden <cosmic@lindenlab.com>2023-05-11 11:31:09 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-05-11 11:31:09 -0700
commit7d0903533c20a395e12c2d4c290fcde3ec6b2a53 (patch)
tree2f7ebdf065d34a7610560ef4c6c0282cae4c5865 /indra/newview/lldrawpoolalpha.cpp
parent69d444826d1feb58ae48f893083e22c01a50a93f (diff)
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index ec57e20d35..f8d2a9e942 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -157,7 +157,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- if ((!LLPipeline::sRenderTransparentWater || gCubeSnapshot) && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER)
+ if (LLPipeline::isWaterClip() && getType() == LLDrawPool::POOL_ALPHA_PRE_WATER)
{ // don't render alpha objects on the other side of the water plane if water is opaque
return;
}