summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolalpha.cpp
diff options
context:
space:
mode:
authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-10-21 16:40:22 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-10-21 18:19:27 +0300
commit24fb2f83362f3aaffed42360f750bc4c82037c39 (patch)
tree59fe52d1791350c66b9e9b1d5d5c2cea6e29558e /indra/newview/lldrawpoolalpha.cpp
parentfd751f4e99557f4d1ef9cbdc4ab7b7a765b563d1 (diff)
parente45b6159666b3aa271eaaa366fb4bcade2c2a28b (diff)
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 41e52846b3..aa8d4d167e 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -62,6 +62,7 @@ static BOOL deferred_render = FALSE;
// minimum alpha before discarding a fragment
static const F32 MINIMUM_ALPHA = 0.004f; // ~ 1/255
+
// minimum alpha before discarding a fragment when rendering impostors
static const F32 MINIMUM_IMPOSTOR_ALPHA = 0.1f;
@@ -179,7 +180,6 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
(LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram;
prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
-
LLGLSLShader* materialShader = LLPipeline::sUnderWaterRender ? gDeferredMaterialWaterProgram : gDeferredMaterialProgram;
for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
@@ -255,9 +255,15 @@ void LLDrawPoolAlpha::render(S32 pass)
{
minimum_alpha = MINIMUM_IMPOSTOR_ALPHA;
}
+
prepare_forward_shader(fullbright_shader, minimum_alpha);
prepare_forward_shader(simple_shader, minimum_alpha);
+ for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i)
+ {
+ prepare_forward_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], minimum_alpha);
+ }
+
//first pass -- rigged only and drawn to depth buffer
forwardRender(true);