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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-10-21 16:40:22 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-10-21 18:19:27 +0300 |
commit | 24fb2f83362f3aaffed42360f750bc4c82037c39 (patch) | |
tree | 59fe52d1791350c66b9e9b1d5d5c2cea6e29558e /indra/newview/lldrawpoolalpha.cpp | |
parent | fd751f4e99557f4d1ef9cbdc4ab7b7a765b563d1 (diff) | |
parent | e45b6159666b3aa271eaaa366fb4bcade2c2a28b (diff) |
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llrendertarget.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 41e52846b3..aa8d4d167e 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -62,6 +62,7 @@ static BOOL deferred_render = FALSE; // minimum alpha before discarding a fragment static const F32 MINIMUM_ALPHA = 0.004f; // ~ 1/255 + // minimum alpha before discarding a fragment when rendering impostors static const F32 MINIMUM_IMPOSTOR_ALPHA = 0.1f; @@ -179,7 +180,6 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram; prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms) - LLGLSLShader* materialShader = LLPipeline::sUnderWaterRender ? gDeferredMaterialWaterProgram : gDeferredMaterialProgram; for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { @@ -255,9 +255,15 @@ void LLDrawPoolAlpha::render(S32 pass) { minimum_alpha = MINIMUM_IMPOSTOR_ALPHA; } + prepare_forward_shader(fullbright_shader, minimum_alpha); prepare_forward_shader(simple_shader, minimum_alpha); + for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i) + { + prepare_forward_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], minimum_alpha); + } + //first pass -- rigged only and drawn to depth buffer forwardRender(true); |