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author | Oz Linden <oz@lindenlab.com> | 2011-05-26 11:30:39 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2011-05-26 11:30:39 -0400 |
commit | 0eb13bb6824d520fe66e85cba9168a94f4d27635 (patch) | |
tree | 83fee739a6deb3d077625ed3b06fdefa96606d3c /indra/newview/lldrawpoolalpha.cpp | |
parent | fb9ef6233125d55d47104333d6b0062509850ff4 (diff) |
storm-1189: remove more of the code for classic clouds
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8b5a2ce781..9fb7968d96 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -357,7 +357,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; |