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authorOz Linden <oz@lindenlab.com>2011-05-26 11:30:39 -0400
committerOz Linden <oz@lindenlab.com>2011-05-26 11:30:39 -0400
commit0eb13bb6824d520fe66e85cba9168a94f4d27635 (patch)
tree83fee739a6deb3d077625ed3b06fdefa96606d3c /indra/newview/lldrawpoolalpha.cpp
parentfb9ef6233125d55d47104333d6b0062509850ff4 (diff)
storm-1189: remove more of the code for classic clouds
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 8b5a2ce781..9fb7968d96 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -357,7 +357,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow.
// All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress.
group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE &&
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_CLOUD &&
group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];