diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lldrawpool.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r-- | indra/newview/lldrawpool.h | 966 |
1 files changed, 483 insertions, 483 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 8627b171de..1f1d9e2121 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -1,483 +1,483 @@ -/**
- * @file lldrawpool.h
- * @brief LLDrawPool class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLDRAWPOOL_H
-#define LL_LLDRAWPOOL_H
-
-#include "v4coloru.h"
-#include "v2math.h"
-#include "v3math.h"
-#include "llvertexbuffer.h"
-
-class LLFace;
-class LLViewerTexture;
-class LLViewerFetchedTexture;
-class LLSpatialGroup;
-class LLDrawInfo;
-class LLVOAvatar;
-class LLMeshSkinInfo;
-
-class LLDrawPool
-{
-public:
- static S32 sNumDrawPools;
-
- enum
- {
- // Correspond to LLPipeline render type
- // Also controls render order, so passes that don't use alpha masking/blending should come before
- // other passes to preserve hierarchical Z for occlusion queries. Occlusion queries happen just
- // before grass, so grass should be the first alpha masked pool. Other ordering should be done
- // based on fill rate and likelihood to occlude future passes (faster, large occluders first).
- //
- POOL_SKY = 1,
- POOL_WL_SKY,
- POOL_SIMPLE,
- POOL_FULLBRIGHT,
- POOL_BUMP,
- POOL_TERRAIN,
- POOL_MATERIALS,
- POOL_GLTF_PBR,
- POOL_GRASS,
- POOL_GLTF_PBR_ALPHA_MASK,
- POOL_TREE,
- POOL_ALPHA_MASK,
- POOL_FULLBRIGHT_ALPHA_MASK,
- POOL_AVATAR,
- POOL_CONTROL_AV, // Animesh
- POOL_GLOW,
- POOL_ALPHA_PRE_WATER,
- POOL_VOIDWATER,
- POOL_WATER,
- POOL_ALPHA_POST_WATER,
- POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces
- NUM_POOL_TYPES,
- };
-
- LLDrawPool(const U32 type);
- virtual ~LLDrawPool();
-
- virtual bool isDead() = 0;
-
- S32 getId() const { return mId; }
- U32 getType() const { return mType; }
-
- bool getSkipRenderFlag() const { return mSkipRender;}
- void setSkipRenderFlag( bool flag ) { mSkipRender = flag; }
-
- virtual LLViewerTexture *getDebugTexture();
- virtual void beginRenderPass( S32 pass );
- virtual void endRenderPass( S32 pass );
- virtual S32 getNumPasses();
-
- virtual void beginDeferredPass(S32 pass);
- virtual void endDeferredPass(S32 pass);
- virtual S32 getNumDeferredPasses();
- virtual void renderDeferred(S32 pass = 0);
-
- virtual void beginPostDeferredPass(S32 pass);
- virtual void endPostDeferredPass(S32 pass);
- virtual S32 getNumPostDeferredPasses();
- virtual void renderPostDeferred(S32 pass = 0);
-
- virtual void beginShadowPass(S32 pass);
- virtual void endShadowPass(S32 pass);
- virtual S32 getNumShadowPasses();
- virtual void renderShadow(S32 pass = 0);
-
- virtual void render(S32 pass = 0) {};
- virtual void prerender() {};
- virtual U32 getVertexDataMask() { return 0; } // DEPRECATED -- draw pool doesn't actually determine vertex data mask any more
- virtual bool verify() const { return true; } // Verify that all data in the draw pool is correct!
- virtual S32 getShaderLevel() const { return mShaderLevel; }
-
- static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- virtual LLViewerTexture* getTexture() = 0;
- virtual bool isFacePool() { return false; }
- virtual void resetDrawOrders() = 0;
- virtual void pushFaceGeometry() {}
-
- S32 mShaderLevel;
- S32 mId;
- U32 mType; // Type of draw pool
- bool mSkipRender;
-};
-
-class LLRenderPass : public LLDrawPool
-{
-public:
- // list of possible LLRenderPass types to assign a render batch to
- // NOTE: "rigged" variant MUST be non-rigged variant + 1
- // see LLVolumeGeometryManager::registerFace()
- enum
- {
- PASS_SIMPLE = NUM_POOL_TYPES,
- PASS_SIMPLE_RIGGED,
- PASS_GRASS,
- PASS_FULLBRIGHT,
- PASS_FULLBRIGHT_RIGGED,
- PASS_INVISIBLE,
- PASS_INVISIBLE_RIGGED,
- PASS_INVISI_SHINY,
- PASS_INVISI_SHINY_RIGGED,
- PASS_FULLBRIGHT_SHINY,
- PASS_FULLBRIGHT_SHINY_RIGGED,
- PASS_SHINY,
- PASS_SHINY_RIGGED,
- PASS_BUMP,
- PASS_BUMP_RIGGED,
- PASS_POST_BUMP,
- PASS_POST_BUMP_RIGGED,
- PASS_MATERIAL,
- PASS_MATERIAL_RIGGED,
- PASS_MATERIAL_ALPHA,
- PASS_MATERIAL_ALPHA_RIGGED,
- PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
- PASS_MATERIAL_ALPHA_MASK_RIGGED,
- PASS_MATERIAL_ALPHA_EMISSIVE,
- PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
- PASS_SPECMAP,
- PASS_SPECMAP_RIGGED,
- PASS_SPECMAP_BLEND,
- PASS_SPECMAP_BLEND_RIGGED,
- PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
- PASS_SPECMAP_MASK_RIGGED,
- PASS_SPECMAP_EMISSIVE,
- PASS_SPECMAP_EMISSIVE_RIGGED,
- PASS_NORMMAP,
- PASS_NORMMAP_RIGGED,
- PASS_NORMMAP_BLEND,
- PASS_NORMMAP_BLEND_RIGGED,
- PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
- PASS_NORMMAP_MASK_RIGGED,
- PASS_NORMMAP_EMISSIVE,
- PASS_NORMMAP_EMISSIVE_RIGGED,
- PASS_NORMSPEC,
- PASS_NORMSPEC_RIGGED,
- PASS_NORMSPEC_BLEND,
- PASS_NORMSPEC_BLEND_RIGGED,
- PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
- PASS_NORMSPEC_MASK_RIGGED,
- PASS_NORMSPEC_EMISSIVE,
- PASS_NORMSPEC_EMISSIVE_RIGGED,
- PASS_GLOW,
- PASS_GLOW_RIGGED,
- PASS_GLTF_GLOW,
- PASS_GLTF_GLOW_RIGGED,
- PASS_ALPHA,
- PASS_ALPHA_RIGGED,
- PASS_ALPHA_MASK,
- PASS_ALPHA_MASK_RIGGED,
- PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright
- PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
- PASS_ALPHA_INVISIBLE,
- PASS_ALPHA_INVISIBLE_RIGGED,
- PASS_GLTF_PBR,
- PASS_GLTF_PBR_RIGGED,
- PASS_GLTF_PBR_ALPHA_MASK,
- PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
- NUM_RENDER_TYPES,
- };
-
- #ifdef LL_PROFILER_ENABLE_RENDER_DOC
- static inline const char* lookupPassName(U32 pass)
- {
- switch (pass)
- {
- case PASS_SIMPLE:
- return "PASS_SIMPLE";
- case PASS_SIMPLE_RIGGED:
- return "PASS_SIMPLE_RIGGED";
- case PASS_GRASS:
- return "PASS_GRASS";
- case PASS_FULLBRIGHT:
- return "PASS_FULLBRIGHT";
- case PASS_FULLBRIGHT_RIGGED:
- return "PASS_FULLBRIGHT_RIGGED";
- case PASS_INVISIBLE:
- return "PASS_INVISIBLE";
- case PASS_INVISIBLE_RIGGED:
- return "PASS_INVISIBLE_RIGGED";
- case PASS_INVISI_SHINY:
- return "PASS_INVISI_SHINY";
- case PASS_INVISI_SHINY_RIGGED:
- return "PASS_INVISI_SHINY_RIGGED";
- case PASS_FULLBRIGHT_SHINY:
- return "PASS_FULLBRIGHT_SHINY";
- case PASS_FULLBRIGHT_SHINY_RIGGED:
- return "PASS_FULLBRIGHT_SHINY_RIGGED";
- case PASS_SHINY:
- return "PASS_SHINY";
- case PASS_SHINY_RIGGED:
- return "PASS_SHINY_RIGGED";
- case PASS_BUMP:
- return "PASS_BUMP";
- case PASS_BUMP_RIGGED:
- return "PASS_BUMP_RIGGED";
- case PASS_POST_BUMP:
- return "PASS_POST_BUMP";
- case PASS_POST_BUMP_RIGGED:
- return "PASS_POST_BUMP_RIGGED";
- case PASS_MATERIAL:
- return "PASS_MATERIAL";
- case PASS_MATERIAL_RIGGED:
- return "PASS_MATERIAL_RIGGED";
- case PASS_MATERIAL_ALPHA:
- return "PASS_MATERIAL_ALPHA";
- case PASS_MATERIAL_ALPHA_RIGGED:
- return "PASS_MATERIAL_ALPHA_RIGGED";
- case PASS_MATERIAL_ALPHA_MASK:
- return "PASS_MATERIAL_ALPHA_MASK";
- case PASS_MATERIAL_ALPHA_MASK_RIGGED:
- return "PASS_MATERIAL_ALPHA_MASK_RIGGED";
- case PASS_MATERIAL_ALPHA_EMISSIVE:
- return "PASS_MATERIAL_ALPHA_EMISSIVE";
- case PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED:
- return "PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED";
- case PASS_SPECMAP:
- return "PASS_SPECMAP";
- case PASS_SPECMAP_RIGGED:
- return "PASS_SPECMAP_RIGGED";
- case PASS_SPECMAP_BLEND:
- return "PASS_SPECMAP_BLEND";
- case PASS_SPECMAP_BLEND_RIGGED:
- return "PASS_SPECMAP_BLEND_RIGGED";
- case PASS_SPECMAP_MASK:
- return "PASS_SPECMAP_MASK";
- case PASS_SPECMAP_MASK_RIGGED:
- return "PASS_SPECMAP_MASK_RIGGED";
- case PASS_SPECMAP_EMISSIVE:
- return "PASS_SPECMAP_EMISSIVE";
- case PASS_SPECMAP_EMISSIVE_RIGGED:
- return "PASS_SPECMAP_EMISSIVE_RIGGED";
- case PASS_NORMMAP:
- return "PASS_NORMAMAP";
- case PASS_NORMMAP_RIGGED:
- return "PASS_NORMMAP_RIGGED";
- case PASS_NORMMAP_BLEND:
- return "PASS_NORMMAP_BLEND";
- case PASS_NORMMAP_BLEND_RIGGED:
- return "PASS_NORMMAP_BLEND_RIGGED";
- case PASS_NORMMAP_MASK:
- return "PASS_NORMMAP_MASK";
- case PASS_NORMMAP_MASK_RIGGED:
- return "PASS_NORMMAP_MASK_RIGGED";
- case PASS_NORMMAP_EMISSIVE:
- return "PASS_NORMMAP_EMISSIVE";
- case PASS_NORMMAP_EMISSIVE_RIGGED:
- return "PASS_NORMMAP_EMISSIVE_RIGGED";
- case PASS_NORMSPEC:
- return "PASS_NORMSPEC";
- case PASS_NORMSPEC_RIGGED:
- return "PASS_NORMSPEC_RIGGED";
- case PASS_NORMSPEC_BLEND:
- return "PASS_NORMSPEC_BLEND";
- case PASS_NORMSPEC_BLEND_RIGGED:
- return "PASS_NORMSPEC_BLEND_RIGGED";
- case PASS_NORMSPEC_MASK:
- return "PASS_NORMSPEC_MASK";
- case PASS_NORMSPEC_MASK_RIGGED:
- return "PASS_NORMSPEC_MASK_RIGGED";
- case PASS_NORMSPEC_EMISSIVE:
- return "PASS_NORMSPEC_EMISSIVE";
- case PASS_NORMSPEC_EMISSIVE_RIGGED:
- return "PASS_NORMSPEC_EMISSIVE_RIGGED";
- case PASS_GLOW:
- return "PASS_GLOW";
- case PASS_GLOW_RIGGED:
- return "PASS_GLOW_RIGGED";
- case PASS_ALPHA:
- return "PASS_ALPHA";
- case PASS_ALPHA_RIGGED:
- return "PASS_ALPHA_RIGGED";
- case PASS_ALPHA_MASK:
- return "PASS_ALPHA_MASK";
- case PASS_ALPHA_MASK_RIGGED:
- return "PASS_ALPHA_MASK_RIGGED";
- case PASS_FULLBRIGHT_ALPHA_MASK:
- return "PASS_FULLBRIGHT_ALPHA_MASK";
- case PASS_FULLBRIGHT_ALPHA_MASK_RIGGED:
- return "PASS_FULLBRIGHT_ALPHA_MASK_RIGGED";
- case PASS_ALPHA_INVISIBLE:
- return "PASS_ALPHA_INVISIBLE";
- case PASS_ALPHA_INVISIBLE_RIGGED:
- return "PASS_ALPHA_INVISIBLE_RIGGED";
- case PASS_GLTF_PBR:
- return "PASS_GLTF_PBR";
- case PASS_GLTF_PBR_RIGGED:
- return "PASS_GLTF_PBR_RIGGED";
- case PASS_GLTF_PBR_ALPHA_MASK:
- return "PASS_GLTF_PBR_ALPHA_MASK";
- case PASS_GLTF_PBR_ALPHA_MASK_RIGGED:
- return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED";
- default:
- return "Unknown pass";
- }
- }
- #else
- static inline const char* lookupPass(U32 pass) { return ""; }
- #endif
-
- LLRenderPass(const U32 type);
- virtual ~LLRenderPass();
- /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
- LLViewerTexture* getTexture() { return NULL; }
- bool isDead() { return false; }
- void resetDrawOrders() { }
-
- static void applyModelMatrix(const LLDrawInfo& params);
- // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
- static void resetGLTFTextureTransform();
- void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushUntexturedBatches(U32 type);
-
- void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushUntexturedRiggedBatches(U32 type);
-
- // push full GLTF batches
- // assumes draw infos of given type have valid GLTF materials
- void pushGLTFBatches(U32 type);
-
- // like pushGLTFBatches, but will not bind textures or set up texture transforms
- void pushUntexturedGLTFBatches(U32 type);
-
- // helper function for dispatching to textured or untextured pass based on bool
- void pushGLTFBatches(U32 type, bool textured);
-
-
- // rigged variants of above
- void pushRiggedGLTFBatches(U32 type);
- void pushRiggedGLTFBatches(U32 type, bool textured);
- void pushUntexturedRiggedGLTFBatches(U32 type);
-
- // push a single GLTF draw call
- void pushGLTFBatch(LLDrawInfo& params);
- void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
- void pushUntexturedGLTFBatch(LLDrawInfo& params);
- void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
-
- void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
- void pushUntexturedBatch(LLDrawInfo& params);
- void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
- static bool uploadMatrixPalette(LLDrawInfo& params);
- static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
- virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
- virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true);
-};
-
-class LLFacePool : public LLDrawPool
-{
-public:
- typedef std::vector<LLFace*> face_array_t;
-
- enum
- {
- SHADER_LEVEL_SCATTERING = 2
- };
-
-public:
- LLFacePool(const U32 type);
- virtual ~LLFacePool();
-
- bool isDead() { return mReferences.empty(); }
-
- virtual LLViewerTexture *getTexture();
- virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
-
- virtual void enqueue(LLFace *face);
- virtual bool addFace(LLFace *face);
- virtual bool removeFace(LLFace *face);
-
- virtual bool verify() const; // Verify that all data in the draw pool is correct!
-
- virtual void resetDrawOrders();
- void resetAll();
-
- void destroy();
-
- void buildEdges();
-
- void addFaceReference(LLFace *facep);
- void removeFaceReference(LLFace *facep);
-
- void printDebugInfo() const;
-
- bool isFacePool() { return true; }
-
- // call drawIndexed on every draw face
- void pushFaceGeometry();
-
- friend class LLFace;
- friend class LLPipeline;
-public:
- face_array_t mDrawFace;
- face_array_t mMoveFace;
- face_array_t mReferences;
-
-public:
- class LLOverrideFaceColor
- {
- public:
- LLOverrideFaceColor(LLDrawPool* pool)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- }
- LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- setColor(color);
- }
- LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- setColor(color);
- }
- LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- setColor(r, g, b, a);
- }
- ~LLOverrideFaceColor()
- {
- sOverrideFaceColor = mOverride;
- }
- void setColor(const LLColor4& color);
- void setColor(const LLColor4U& color);
- void setColor(F32 r, F32 g, F32 b, F32 a);
- bool mOverride;
- LLDrawPool* mPool;
- static bool sOverrideFaceColor;
- };
-};
-
-
-#endif //LL_LLDRAWPOOL_H
+/** + * @file lldrawpool.h + * @brief LLDrawPool class definition + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDRAWPOOL_H +#define LL_LLDRAWPOOL_H + +#include "v4coloru.h" +#include "v2math.h" +#include "v3math.h" +#include "llvertexbuffer.h" + +class LLFace; +class LLViewerTexture; +class LLViewerFetchedTexture; +class LLSpatialGroup; +class LLDrawInfo; +class LLVOAvatar; +class LLMeshSkinInfo; + +class LLDrawPool +{ +public: + static S32 sNumDrawPools; + + enum + { + // Correspond to LLPipeline render type + // Also controls render order, so passes that don't use alpha masking/blending should come before + // other passes to preserve hierarchical Z for occlusion queries. Occlusion queries happen just + // before grass, so grass should be the first alpha masked pool. Other ordering should be done + // based on fill rate and likelihood to occlude future passes (faster, large occluders first). + // + POOL_SKY = 1, + POOL_WL_SKY, + POOL_SIMPLE, + POOL_FULLBRIGHT, + POOL_BUMP, + POOL_TERRAIN, + POOL_MATERIALS, + POOL_GLTF_PBR, + POOL_GRASS, + POOL_GLTF_PBR_ALPHA_MASK, + POOL_TREE, + POOL_ALPHA_MASK, + POOL_FULLBRIGHT_ALPHA_MASK, + POOL_AVATAR, + POOL_CONTROL_AV, // Animesh + POOL_GLOW, + POOL_ALPHA_PRE_WATER, + POOL_VOIDWATER, + POOL_WATER, + POOL_ALPHA_POST_WATER, + POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces + NUM_POOL_TYPES, + }; + + LLDrawPool(const U32 type); + virtual ~LLDrawPool(); + + virtual bool isDead() = 0; + + S32 getId() const { return mId; } + U32 getType() const { return mType; } + + bool getSkipRenderFlag() const { return mSkipRender;} + void setSkipRenderFlag( bool flag ) { mSkipRender = flag; } + + virtual LLViewerTexture *getDebugTexture(); + virtual void beginRenderPass( S32 pass ); + virtual void endRenderPass( S32 pass ); + virtual S32 getNumPasses(); + + virtual void beginDeferredPass(S32 pass); + virtual void endDeferredPass(S32 pass); + virtual S32 getNumDeferredPasses(); + virtual void renderDeferred(S32 pass = 0); + + virtual void beginPostDeferredPass(S32 pass); + virtual void endPostDeferredPass(S32 pass); + virtual S32 getNumPostDeferredPasses(); + virtual void renderPostDeferred(S32 pass = 0); + + virtual void beginShadowPass(S32 pass); + virtual void endShadowPass(S32 pass); + virtual S32 getNumShadowPasses(); + virtual void renderShadow(S32 pass = 0); + + virtual void render(S32 pass = 0) {}; + virtual void prerender() {}; + virtual U32 getVertexDataMask() { return 0; } // DEPRECATED -- draw pool doesn't actually determine vertex data mask any more + virtual bool verify() const { return true; } // Verify that all data in the draw pool is correct! + virtual S32 getShaderLevel() const { return mShaderLevel; } + + static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL); + virtual LLViewerTexture* getTexture() = 0; + virtual bool isFacePool() { return false; } + virtual void resetDrawOrders() = 0; + virtual void pushFaceGeometry() {} + + S32 mShaderLevel; + S32 mId; + U32 mType; // Type of draw pool + bool mSkipRender; +}; + +class LLRenderPass : public LLDrawPool +{ +public: + // list of possible LLRenderPass types to assign a render batch to + // NOTE: "rigged" variant MUST be non-rigged variant + 1 + // see LLVolumeGeometryManager::registerFace() + enum + { + PASS_SIMPLE = NUM_POOL_TYPES, + PASS_SIMPLE_RIGGED, + PASS_GRASS, + PASS_FULLBRIGHT, + PASS_FULLBRIGHT_RIGGED, + PASS_INVISIBLE, + PASS_INVISIBLE_RIGGED, + PASS_INVISI_SHINY, + PASS_INVISI_SHINY_RIGGED, + PASS_FULLBRIGHT_SHINY, + PASS_FULLBRIGHT_SHINY_RIGGED, + PASS_SHINY, + PASS_SHINY_RIGGED, + PASS_BUMP, + PASS_BUMP_RIGGED, + PASS_POST_BUMP, + PASS_POST_BUMP_RIGGED, + PASS_MATERIAL, + PASS_MATERIAL_RIGGED, + PASS_MATERIAL_ALPHA, + PASS_MATERIAL_ALPHA_RIGGED, + PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask + PASS_MATERIAL_ALPHA_MASK_RIGGED, + PASS_MATERIAL_ALPHA_EMISSIVE, + PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, + PASS_SPECMAP, + PASS_SPECMAP_RIGGED, + PASS_SPECMAP_BLEND, + PASS_SPECMAP_BLEND_RIGGED, + PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map) + PASS_SPECMAP_MASK_RIGGED, + PASS_SPECMAP_EMISSIVE, + PASS_SPECMAP_EMISSIVE_RIGGED, + PASS_NORMMAP, + PASS_NORMMAP_RIGGED, + PASS_NORMMAP_BLEND, + PASS_NORMMAP_BLEND_RIGGED, + PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map + PASS_NORMMAP_MASK_RIGGED, + PASS_NORMMAP_EMISSIVE, + PASS_NORMMAP_EMISSIVE_RIGGED, + PASS_NORMSPEC, + PASS_NORMSPEC_RIGGED, + PASS_NORMSPEC_BLEND, + PASS_NORMSPEC_BLEND_RIGGED, + PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map + PASS_NORMSPEC_MASK_RIGGED, + PASS_NORMSPEC_EMISSIVE, + PASS_NORMSPEC_EMISSIVE_RIGGED, + PASS_GLOW, + PASS_GLOW_RIGGED, + PASS_GLTF_GLOW, + PASS_GLTF_GLOW_RIGGED, + PASS_ALPHA, + PASS_ALPHA_RIGGED, + PASS_ALPHA_MASK, + PASS_ALPHA_MASK_RIGGED, + PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright + PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, + PASS_ALPHA_INVISIBLE, + PASS_ALPHA_INVISIBLE_RIGGED, + PASS_GLTF_PBR, + PASS_GLTF_PBR_RIGGED, + PASS_GLTF_PBR_ALPHA_MASK, + PASS_GLTF_PBR_ALPHA_MASK_RIGGED, + NUM_RENDER_TYPES, + }; + + #ifdef LL_PROFILER_ENABLE_RENDER_DOC + static inline const char* lookupPassName(U32 pass) + { + switch (pass) + { + case PASS_SIMPLE: + return "PASS_SIMPLE"; + case PASS_SIMPLE_RIGGED: + return "PASS_SIMPLE_RIGGED"; + case PASS_GRASS: + return "PASS_GRASS"; + case PASS_FULLBRIGHT: + return "PASS_FULLBRIGHT"; + case PASS_FULLBRIGHT_RIGGED: + return "PASS_FULLBRIGHT_RIGGED"; + case PASS_INVISIBLE: + return "PASS_INVISIBLE"; + case PASS_INVISIBLE_RIGGED: + return "PASS_INVISIBLE_RIGGED"; + case PASS_INVISI_SHINY: + return "PASS_INVISI_SHINY"; + case PASS_INVISI_SHINY_RIGGED: + return "PASS_INVISI_SHINY_RIGGED"; + case PASS_FULLBRIGHT_SHINY: + return "PASS_FULLBRIGHT_SHINY"; + case PASS_FULLBRIGHT_SHINY_RIGGED: + return "PASS_FULLBRIGHT_SHINY_RIGGED"; + case PASS_SHINY: + return "PASS_SHINY"; + case PASS_SHINY_RIGGED: + return "PASS_SHINY_RIGGED"; + case PASS_BUMP: + return "PASS_BUMP"; + case PASS_BUMP_RIGGED: + return "PASS_BUMP_RIGGED"; + case PASS_POST_BUMP: + return "PASS_POST_BUMP"; + case PASS_POST_BUMP_RIGGED: + return "PASS_POST_BUMP_RIGGED"; + case PASS_MATERIAL: + return "PASS_MATERIAL"; + case PASS_MATERIAL_RIGGED: + return "PASS_MATERIAL_RIGGED"; + case PASS_MATERIAL_ALPHA: + return "PASS_MATERIAL_ALPHA"; + case PASS_MATERIAL_ALPHA_RIGGED: + return "PASS_MATERIAL_ALPHA_RIGGED"; + case PASS_MATERIAL_ALPHA_MASK: + return "PASS_MATERIAL_ALPHA_MASK"; + case PASS_MATERIAL_ALPHA_MASK_RIGGED: + return "PASS_MATERIAL_ALPHA_MASK_RIGGED"; + case PASS_MATERIAL_ALPHA_EMISSIVE: + return "PASS_MATERIAL_ALPHA_EMISSIVE"; + case PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED: + return "PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED"; + case PASS_SPECMAP: + return "PASS_SPECMAP"; + case PASS_SPECMAP_RIGGED: + return "PASS_SPECMAP_RIGGED"; + case PASS_SPECMAP_BLEND: + return "PASS_SPECMAP_BLEND"; + case PASS_SPECMAP_BLEND_RIGGED: + return "PASS_SPECMAP_BLEND_RIGGED"; + case PASS_SPECMAP_MASK: + return "PASS_SPECMAP_MASK"; + case PASS_SPECMAP_MASK_RIGGED: + return "PASS_SPECMAP_MASK_RIGGED"; + case PASS_SPECMAP_EMISSIVE: + return "PASS_SPECMAP_EMISSIVE"; + case PASS_SPECMAP_EMISSIVE_RIGGED: + return "PASS_SPECMAP_EMISSIVE_RIGGED"; + case PASS_NORMMAP: + return "PASS_NORMAMAP"; + case PASS_NORMMAP_RIGGED: + return "PASS_NORMMAP_RIGGED"; + case PASS_NORMMAP_BLEND: + return "PASS_NORMMAP_BLEND"; + case PASS_NORMMAP_BLEND_RIGGED: + return "PASS_NORMMAP_BLEND_RIGGED"; + case PASS_NORMMAP_MASK: + return "PASS_NORMMAP_MASK"; + case PASS_NORMMAP_MASK_RIGGED: + return "PASS_NORMMAP_MASK_RIGGED"; + case PASS_NORMMAP_EMISSIVE: + return "PASS_NORMMAP_EMISSIVE"; + case PASS_NORMMAP_EMISSIVE_RIGGED: + return "PASS_NORMMAP_EMISSIVE_RIGGED"; + case PASS_NORMSPEC: + return "PASS_NORMSPEC"; + case PASS_NORMSPEC_RIGGED: + return "PASS_NORMSPEC_RIGGED"; + case PASS_NORMSPEC_BLEND: + return "PASS_NORMSPEC_BLEND"; + case PASS_NORMSPEC_BLEND_RIGGED: + return "PASS_NORMSPEC_BLEND_RIGGED"; + case PASS_NORMSPEC_MASK: + return "PASS_NORMSPEC_MASK"; + case PASS_NORMSPEC_MASK_RIGGED: + return "PASS_NORMSPEC_MASK_RIGGED"; + case PASS_NORMSPEC_EMISSIVE: + return "PASS_NORMSPEC_EMISSIVE"; + case PASS_NORMSPEC_EMISSIVE_RIGGED: + return "PASS_NORMSPEC_EMISSIVE_RIGGED"; + case PASS_GLOW: + return "PASS_GLOW"; + case PASS_GLOW_RIGGED: + return "PASS_GLOW_RIGGED"; + case PASS_ALPHA: + return "PASS_ALPHA"; + case PASS_ALPHA_RIGGED: + return "PASS_ALPHA_RIGGED"; + case PASS_ALPHA_MASK: + return "PASS_ALPHA_MASK"; + case PASS_ALPHA_MASK_RIGGED: + return "PASS_ALPHA_MASK_RIGGED"; + case PASS_FULLBRIGHT_ALPHA_MASK: + return "PASS_FULLBRIGHT_ALPHA_MASK"; + case PASS_FULLBRIGHT_ALPHA_MASK_RIGGED: + return "PASS_FULLBRIGHT_ALPHA_MASK_RIGGED"; + case PASS_ALPHA_INVISIBLE: + return "PASS_ALPHA_INVISIBLE"; + case PASS_ALPHA_INVISIBLE_RIGGED: + return "PASS_ALPHA_INVISIBLE_RIGGED"; + case PASS_GLTF_PBR: + return "PASS_GLTF_PBR"; + case PASS_GLTF_PBR_RIGGED: + return "PASS_GLTF_PBR_RIGGED"; + case PASS_GLTF_PBR_ALPHA_MASK: + return "PASS_GLTF_PBR_ALPHA_MASK"; + case PASS_GLTF_PBR_ALPHA_MASK_RIGGED: + return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED"; + default: + return "Unknown pass"; + } + } + #else + static inline const char* lookupPass(U32 pass) { return ""; } + #endif + + LLRenderPass(const U32 type); + virtual ~LLRenderPass(); + /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; } + LLViewerTexture* getTexture() { return NULL; } + bool isDead() { return false; } + void resetDrawOrders() { } + + static void applyModelMatrix(const LLDrawInfo& params); + // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader + static void resetGLTFTextureTransform(); + void pushBatches(U32 type, bool texture = true, bool batch_textures = false); + void pushUntexturedBatches(U32 type); + + void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false); + void pushUntexturedRiggedBatches(U32 type); + + // push full GLTF batches + // assumes draw infos of given type have valid GLTF materials + void pushGLTFBatches(U32 type); + + // like pushGLTFBatches, but will not bind textures or set up texture transforms + void pushUntexturedGLTFBatches(U32 type); + + // helper function for dispatching to textured or untextured pass based on bool + void pushGLTFBatches(U32 type, bool textured); + + + // rigged variants of above + void pushRiggedGLTFBatches(U32 type); + void pushRiggedGLTFBatches(U32 type, bool textured); + void pushUntexturedRiggedGLTFBatches(U32 type); + + // push a single GLTF draw call + void pushGLTFBatch(LLDrawInfo& params); + void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + void pushUntexturedGLTFBatch(LLDrawInfo& params); + void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId); + + void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false); + void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false); + void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false); + void pushUntexturedBatch(LLDrawInfo& params); + void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false); + static bool uploadMatrixPalette(LLDrawInfo& params); + static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo); + virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true); + virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true); +}; + +class LLFacePool : public LLDrawPool +{ +public: + typedef std::vector<LLFace*> face_array_t; + + enum + { + SHADER_LEVEL_SCATTERING = 2 + }; + +public: + LLFacePool(const U32 type); + virtual ~LLFacePool(); + + bool isDead() { return mReferences.empty(); } + + virtual LLViewerTexture *getTexture(); + virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures); + + virtual void enqueue(LLFace *face); + virtual bool addFace(LLFace *face); + virtual bool removeFace(LLFace *face); + + virtual bool verify() const; // Verify that all data in the draw pool is correct! + + virtual void resetDrawOrders(); + void resetAll(); + + void destroy(); + + void buildEdges(); + + void addFaceReference(LLFace *facep); + void removeFaceReference(LLFace *facep); + + void printDebugInfo() const; + + bool isFacePool() { return true; } + + // call drawIndexed on every draw face + void pushFaceGeometry(); + + friend class LLFace; + friend class LLPipeline; +public: + face_array_t mDrawFace; + face_array_t mMoveFace; + face_array_t mReferences; + +public: + class LLOverrideFaceColor + { + public: + LLOverrideFaceColor(LLDrawPool* pool) + : mOverride(sOverrideFaceColor), mPool(pool) + { + sOverrideFaceColor = true; + } + LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color) + : mOverride(sOverrideFaceColor), mPool(pool) + { + sOverrideFaceColor = true; + setColor(color); + } + LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color) + : mOverride(sOverrideFaceColor), mPool(pool) + { + sOverrideFaceColor = true; + setColor(color); + } + LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a) + : mOverride(sOverrideFaceColor), mPool(pool) + { + sOverrideFaceColor = true; + setColor(r, g, b, a); + } + ~LLOverrideFaceColor() + { + sOverrideFaceColor = mOverride; + } + void setColor(const LLColor4& color); + void setColor(const LLColor4U& color); + void setColor(F32 r, F32 g, F32 b, F32 a); + bool mOverride; + LLDrawPool* mPool; + static bool sOverrideFaceColor; + }; +}; + + +#endif //LL_LLDRAWPOOL_H |