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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lldrawpool.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r--indra/newview/lldrawpool.h966
1 files changed, 483 insertions, 483 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 8627b171de..1f1d9e2121 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -1,483 +1,483 @@
-/**
- * @file lldrawpool.h
- * @brief LLDrawPool class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLDRAWPOOL_H
-#define LL_LLDRAWPOOL_H
-
-#include "v4coloru.h"
-#include "v2math.h"
-#include "v3math.h"
-#include "llvertexbuffer.h"
-
-class LLFace;
-class LLViewerTexture;
-class LLViewerFetchedTexture;
-class LLSpatialGroup;
-class LLDrawInfo;
-class LLVOAvatar;
-class LLMeshSkinInfo;
-
-class LLDrawPool
-{
-public:
- static S32 sNumDrawPools;
-
- enum
- {
- // Correspond to LLPipeline render type
- // Also controls render order, so passes that don't use alpha masking/blending should come before
- // other passes to preserve hierarchical Z for occlusion queries. Occlusion queries happen just
- // before grass, so grass should be the first alpha masked pool. Other ordering should be done
- // based on fill rate and likelihood to occlude future passes (faster, large occluders first).
- //
- POOL_SKY = 1,
- POOL_WL_SKY,
- POOL_SIMPLE,
- POOL_FULLBRIGHT,
- POOL_BUMP,
- POOL_TERRAIN,
- POOL_MATERIALS,
- POOL_GLTF_PBR,
- POOL_GRASS,
- POOL_GLTF_PBR_ALPHA_MASK,
- POOL_TREE,
- POOL_ALPHA_MASK,
- POOL_FULLBRIGHT_ALPHA_MASK,
- POOL_AVATAR,
- POOL_CONTROL_AV, // Animesh
- POOL_GLOW,
- POOL_ALPHA_PRE_WATER,
- POOL_VOIDWATER,
- POOL_WATER,
- POOL_ALPHA_POST_WATER,
- POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces
- NUM_POOL_TYPES,
- };
-
- LLDrawPool(const U32 type);
- virtual ~LLDrawPool();
-
- virtual bool isDead() = 0;
-
- S32 getId() const { return mId; }
- U32 getType() const { return mType; }
-
- bool getSkipRenderFlag() const { return mSkipRender;}
- void setSkipRenderFlag( bool flag ) { mSkipRender = flag; }
-
- virtual LLViewerTexture *getDebugTexture();
- virtual void beginRenderPass( S32 pass );
- virtual void endRenderPass( S32 pass );
- virtual S32 getNumPasses();
-
- virtual void beginDeferredPass(S32 pass);
- virtual void endDeferredPass(S32 pass);
- virtual S32 getNumDeferredPasses();
- virtual void renderDeferred(S32 pass = 0);
-
- virtual void beginPostDeferredPass(S32 pass);
- virtual void endPostDeferredPass(S32 pass);
- virtual S32 getNumPostDeferredPasses();
- virtual void renderPostDeferred(S32 pass = 0);
-
- virtual void beginShadowPass(S32 pass);
- virtual void endShadowPass(S32 pass);
- virtual S32 getNumShadowPasses();
- virtual void renderShadow(S32 pass = 0);
-
- virtual void render(S32 pass = 0) {};
- virtual void prerender() {};
- virtual U32 getVertexDataMask() { return 0; } // DEPRECATED -- draw pool doesn't actually determine vertex data mask any more
- virtual bool verify() const { return true; } // Verify that all data in the draw pool is correct!
- virtual S32 getShaderLevel() const { return mShaderLevel; }
-
- static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- virtual LLViewerTexture* getTexture() = 0;
- virtual bool isFacePool() { return false; }
- virtual void resetDrawOrders() = 0;
- virtual void pushFaceGeometry() {}
-
- S32 mShaderLevel;
- S32 mId;
- U32 mType; // Type of draw pool
- bool mSkipRender;
-};
-
-class LLRenderPass : public LLDrawPool
-{
-public:
- // list of possible LLRenderPass types to assign a render batch to
- // NOTE: "rigged" variant MUST be non-rigged variant + 1
- // see LLVolumeGeometryManager::registerFace()
- enum
- {
- PASS_SIMPLE = NUM_POOL_TYPES,
- PASS_SIMPLE_RIGGED,
- PASS_GRASS,
- PASS_FULLBRIGHT,
- PASS_FULLBRIGHT_RIGGED,
- PASS_INVISIBLE,
- PASS_INVISIBLE_RIGGED,
- PASS_INVISI_SHINY,
- PASS_INVISI_SHINY_RIGGED,
- PASS_FULLBRIGHT_SHINY,
- PASS_FULLBRIGHT_SHINY_RIGGED,
- PASS_SHINY,
- PASS_SHINY_RIGGED,
- PASS_BUMP,
- PASS_BUMP_RIGGED,
- PASS_POST_BUMP,
- PASS_POST_BUMP_RIGGED,
- PASS_MATERIAL,
- PASS_MATERIAL_RIGGED,
- PASS_MATERIAL_ALPHA,
- PASS_MATERIAL_ALPHA_RIGGED,
- PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
- PASS_MATERIAL_ALPHA_MASK_RIGGED,
- PASS_MATERIAL_ALPHA_EMISSIVE,
- PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
- PASS_SPECMAP,
- PASS_SPECMAP_RIGGED,
- PASS_SPECMAP_BLEND,
- PASS_SPECMAP_BLEND_RIGGED,
- PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
- PASS_SPECMAP_MASK_RIGGED,
- PASS_SPECMAP_EMISSIVE,
- PASS_SPECMAP_EMISSIVE_RIGGED,
- PASS_NORMMAP,
- PASS_NORMMAP_RIGGED,
- PASS_NORMMAP_BLEND,
- PASS_NORMMAP_BLEND_RIGGED,
- PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
- PASS_NORMMAP_MASK_RIGGED,
- PASS_NORMMAP_EMISSIVE,
- PASS_NORMMAP_EMISSIVE_RIGGED,
- PASS_NORMSPEC,
- PASS_NORMSPEC_RIGGED,
- PASS_NORMSPEC_BLEND,
- PASS_NORMSPEC_BLEND_RIGGED,
- PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
- PASS_NORMSPEC_MASK_RIGGED,
- PASS_NORMSPEC_EMISSIVE,
- PASS_NORMSPEC_EMISSIVE_RIGGED,
- PASS_GLOW,
- PASS_GLOW_RIGGED,
- PASS_GLTF_GLOW,
- PASS_GLTF_GLOW_RIGGED,
- PASS_ALPHA,
- PASS_ALPHA_RIGGED,
- PASS_ALPHA_MASK,
- PASS_ALPHA_MASK_RIGGED,
- PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright
- PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
- PASS_ALPHA_INVISIBLE,
- PASS_ALPHA_INVISIBLE_RIGGED,
- PASS_GLTF_PBR,
- PASS_GLTF_PBR_RIGGED,
- PASS_GLTF_PBR_ALPHA_MASK,
- PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
- NUM_RENDER_TYPES,
- };
-
- #ifdef LL_PROFILER_ENABLE_RENDER_DOC
- static inline const char* lookupPassName(U32 pass)
- {
- switch (pass)
- {
- case PASS_SIMPLE:
- return "PASS_SIMPLE";
- case PASS_SIMPLE_RIGGED:
- return "PASS_SIMPLE_RIGGED";
- case PASS_GRASS:
- return "PASS_GRASS";
- case PASS_FULLBRIGHT:
- return "PASS_FULLBRIGHT";
- case PASS_FULLBRIGHT_RIGGED:
- return "PASS_FULLBRIGHT_RIGGED";
- case PASS_INVISIBLE:
- return "PASS_INVISIBLE";
- case PASS_INVISIBLE_RIGGED:
- return "PASS_INVISIBLE_RIGGED";
- case PASS_INVISI_SHINY:
- return "PASS_INVISI_SHINY";
- case PASS_INVISI_SHINY_RIGGED:
- return "PASS_INVISI_SHINY_RIGGED";
- case PASS_FULLBRIGHT_SHINY:
- return "PASS_FULLBRIGHT_SHINY";
- case PASS_FULLBRIGHT_SHINY_RIGGED:
- return "PASS_FULLBRIGHT_SHINY_RIGGED";
- case PASS_SHINY:
- return "PASS_SHINY";
- case PASS_SHINY_RIGGED:
- return "PASS_SHINY_RIGGED";
- case PASS_BUMP:
- return "PASS_BUMP";
- case PASS_BUMP_RIGGED:
- return "PASS_BUMP_RIGGED";
- case PASS_POST_BUMP:
- return "PASS_POST_BUMP";
- case PASS_POST_BUMP_RIGGED:
- return "PASS_POST_BUMP_RIGGED";
- case PASS_MATERIAL:
- return "PASS_MATERIAL";
- case PASS_MATERIAL_RIGGED:
- return "PASS_MATERIAL_RIGGED";
- case PASS_MATERIAL_ALPHA:
- return "PASS_MATERIAL_ALPHA";
- case PASS_MATERIAL_ALPHA_RIGGED:
- return "PASS_MATERIAL_ALPHA_RIGGED";
- case PASS_MATERIAL_ALPHA_MASK:
- return "PASS_MATERIAL_ALPHA_MASK";
- case PASS_MATERIAL_ALPHA_MASK_RIGGED:
- return "PASS_MATERIAL_ALPHA_MASK_RIGGED";
- case PASS_MATERIAL_ALPHA_EMISSIVE:
- return "PASS_MATERIAL_ALPHA_EMISSIVE";
- case PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED:
- return "PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED";
- case PASS_SPECMAP:
- return "PASS_SPECMAP";
- case PASS_SPECMAP_RIGGED:
- return "PASS_SPECMAP_RIGGED";
- case PASS_SPECMAP_BLEND:
- return "PASS_SPECMAP_BLEND";
- case PASS_SPECMAP_BLEND_RIGGED:
- return "PASS_SPECMAP_BLEND_RIGGED";
- case PASS_SPECMAP_MASK:
- return "PASS_SPECMAP_MASK";
- case PASS_SPECMAP_MASK_RIGGED:
- return "PASS_SPECMAP_MASK_RIGGED";
- case PASS_SPECMAP_EMISSIVE:
- return "PASS_SPECMAP_EMISSIVE";
- case PASS_SPECMAP_EMISSIVE_RIGGED:
- return "PASS_SPECMAP_EMISSIVE_RIGGED";
- case PASS_NORMMAP:
- return "PASS_NORMAMAP";
- case PASS_NORMMAP_RIGGED:
- return "PASS_NORMMAP_RIGGED";
- case PASS_NORMMAP_BLEND:
- return "PASS_NORMMAP_BLEND";
- case PASS_NORMMAP_BLEND_RIGGED:
- return "PASS_NORMMAP_BLEND_RIGGED";
- case PASS_NORMMAP_MASK:
- return "PASS_NORMMAP_MASK";
- case PASS_NORMMAP_MASK_RIGGED:
- return "PASS_NORMMAP_MASK_RIGGED";
- case PASS_NORMMAP_EMISSIVE:
- return "PASS_NORMMAP_EMISSIVE";
- case PASS_NORMMAP_EMISSIVE_RIGGED:
- return "PASS_NORMMAP_EMISSIVE_RIGGED";
- case PASS_NORMSPEC:
- return "PASS_NORMSPEC";
- case PASS_NORMSPEC_RIGGED:
- return "PASS_NORMSPEC_RIGGED";
- case PASS_NORMSPEC_BLEND:
- return "PASS_NORMSPEC_BLEND";
- case PASS_NORMSPEC_BLEND_RIGGED:
- return "PASS_NORMSPEC_BLEND_RIGGED";
- case PASS_NORMSPEC_MASK:
- return "PASS_NORMSPEC_MASK";
- case PASS_NORMSPEC_MASK_RIGGED:
- return "PASS_NORMSPEC_MASK_RIGGED";
- case PASS_NORMSPEC_EMISSIVE:
- return "PASS_NORMSPEC_EMISSIVE";
- case PASS_NORMSPEC_EMISSIVE_RIGGED:
- return "PASS_NORMSPEC_EMISSIVE_RIGGED";
- case PASS_GLOW:
- return "PASS_GLOW";
- case PASS_GLOW_RIGGED:
- return "PASS_GLOW_RIGGED";
- case PASS_ALPHA:
- return "PASS_ALPHA";
- case PASS_ALPHA_RIGGED:
- return "PASS_ALPHA_RIGGED";
- case PASS_ALPHA_MASK:
- return "PASS_ALPHA_MASK";
- case PASS_ALPHA_MASK_RIGGED:
- return "PASS_ALPHA_MASK_RIGGED";
- case PASS_FULLBRIGHT_ALPHA_MASK:
- return "PASS_FULLBRIGHT_ALPHA_MASK";
- case PASS_FULLBRIGHT_ALPHA_MASK_RIGGED:
- return "PASS_FULLBRIGHT_ALPHA_MASK_RIGGED";
- case PASS_ALPHA_INVISIBLE:
- return "PASS_ALPHA_INVISIBLE";
- case PASS_ALPHA_INVISIBLE_RIGGED:
- return "PASS_ALPHA_INVISIBLE_RIGGED";
- case PASS_GLTF_PBR:
- return "PASS_GLTF_PBR";
- case PASS_GLTF_PBR_RIGGED:
- return "PASS_GLTF_PBR_RIGGED";
- case PASS_GLTF_PBR_ALPHA_MASK:
- return "PASS_GLTF_PBR_ALPHA_MASK";
- case PASS_GLTF_PBR_ALPHA_MASK_RIGGED:
- return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED";
- default:
- return "Unknown pass";
- }
- }
- #else
- static inline const char* lookupPass(U32 pass) { return ""; }
- #endif
-
- LLRenderPass(const U32 type);
- virtual ~LLRenderPass();
- /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
- LLViewerTexture* getTexture() { return NULL; }
- bool isDead() { return false; }
- void resetDrawOrders() { }
-
- static void applyModelMatrix(const LLDrawInfo& params);
- // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
- static void resetGLTFTextureTransform();
- void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushUntexturedBatches(U32 type);
-
- void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushUntexturedRiggedBatches(U32 type);
-
- // push full GLTF batches
- // assumes draw infos of given type have valid GLTF materials
- void pushGLTFBatches(U32 type);
-
- // like pushGLTFBatches, but will not bind textures or set up texture transforms
- void pushUntexturedGLTFBatches(U32 type);
-
- // helper function for dispatching to textured or untextured pass based on bool
- void pushGLTFBatches(U32 type, bool textured);
-
-
- // rigged variants of above
- void pushRiggedGLTFBatches(U32 type);
- void pushRiggedGLTFBatches(U32 type, bool textured);
- void pushUntexturedRiggedGLTFBatches(U32 type);
-
- // push a single GLTF draw call
- void pushGLTFBatch(LLDrawInfo& params);
- void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
- void pushUntexturedGLTFBatch(LLDrawInfo& params);
- void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
-
- void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
- void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
- void pushUntexturedBatch(LLDrawInfo& params);
- void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
- static bool uploadMatrixPalette(LLDrawInfo& params);
- static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
- virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
- virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true);
-};
-
-class LLFacePool : public LLDrawPool
-{
-public:
- typedef std::vector<LLFace*> face_array_t;
-
- enum
- {
- SHADER_LEVEL_SCATTERING = 2
- };
-
-public:
- LLFacePool(const U32 type);
- virtual ~LLFacePool();
-
- bool isDead() { return mReferences.empty(); }
-
- virtual LLViewerTexture *getTexture();
- virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
-
- virtual void enqueue(LLFace *face);
- virtual bool addFace(LLFace *face);
- virtual bool removeFace(LLFace *face);
-
- virtual bool verify() const; // Verify that all data in the draw pool is correct!
-
- virtual void resetDrawOrders();
- void resetAll();
-
- void destroy();
-
- void buildEdges();
-
- void addFaceReference(LLFace *facep);
- void removeFaceReference(LLFace *facep);
-
- void printDebugInfo() const;
-
- bool isFacePool() { return true; }
-
- // call drawIndexed on every draw face
- void pushFaceGeometry();
-
- friend class LLFace;
- friend class LLPipeline;
-public:
- face_array_t mDrawFace;
- face_array_t mMoveFace;
- face_array_t mReferences;
-
-public:
- class LLOverrideFaceColor
- {
- public:
- LLOverrideFaceColor(LLDrawPool* pool)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- }
- LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- setColor(color);
- }
- LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- setColor(color);
- }
- LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a)
- : mOverride(sOverrideFaceColor), mPool(pool)
- {
- sOverrideFaceColor = true;
- setColor(r, g, b, a);
- }
- ~LLOverrideFaceColor()
- {
- sOverrideFaceColor = mOverride;
- }
- void setColor(const LLColor4& color);
- void setColor(const LLColor4U& color);
- void setColor(F32 r, F32 g, F32 b, F32 a);
- bool mOverride;
- LLDrawPool* mPool;
- static bool sOverrideFaceColor;
- };
-};
-
-
-#endif //LL_LLDRAWPOOL_H
+/**
+ * @file lldrawpool.h
+ * @brief LLDrawPool class definition
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLDRAWPOOL_H
+#define LL_LLDRAWPOOL_H
+
+#include "v4coloru.h"
+#include "v2math.h"
+#include "v3math.h"
+#include "llvertexbuffer.h"
+
+class LLFace;
+class LLViewerTexture;
+class LLViewerFetchedTexture;
+class LLSpatialGroup;
+class LLDrawInfo;
+class LLVOAvatar;
+class LLMeshSkinInfo;
+
+class LLDrawPool
+{
+public:
+ static S32 sNumDrawPools;
+
+ enum
+ {
+ // Correspond to LLPipeline render type
+ // Also controls render order, so passes that don't use alpha masking/blending should come before
+ // other passes to preserve hierarchical Z for occlusion queries. Occlusion queries happen just
+ // before grass, so grass should be the first alpha masked pool. Other ordering should be done
+ // based on fill rate and likelihood to occlude future passes (faster, large occluders first).
+ //
+ POOL_SKY = 1,
+ POOL_WL_SKY,
+ POOL_SIMPLE,
+ POOL_FULLBRIGHT,
+ POOL_BUMP,
+ POOL_TERRAIN,
+ POOL_MATERIALS,
+ POOL_GLTF_PBR,
+ POOL_GRASS,
+ POOL_GLTF_PBR_ALPHA_MASK,
+ POOL_TREE,
+ POOL_ALPHA_MASK,
+ POOL_FULLBRIGHT_ALPHA_MASK,
+ POOL_AVATAR,
+ POOL_CONTROL_AV, // Animesh
+ POOL_GLOW,
+ POOL_ALPHA_PRE_WATER,
+ POOL_VOIDWATER,
+ POOL_WATER,
+ POOL_ALPHA_POST_WATER,
+ POOL_ALPHA, // note there is no actual "POOL_ALPHA" but pre-water and post-water pools consume POOL_ALPHA faces
+ NUM_POOL_TYPES,
+ };
+
+ LLDrawPool(const U32 type);
+ virtual ~LLDrawPool();
+
+ virtual bool isDead() = 0;
+
+ S32 getId() const { return mId; }
+ U32 getType() const { return mType; }
+
+ bool getSkipRenderFlag() const { return mSkipRender;}
+ void setSkipRenderFlag( bool flag ) { mSkipRender = flag; }
+
+ virtual LLViewerTexture *getDebugTexture();
+ virtual void beginRenderPass( S32 pass );
+ virtual void endRenderPass( S32 pass );
+ virtual S32 getNumPasses();
+
+ virtual void beginDeferredPass(S32 pass);
+ virtual void endDeferredPass(S32 pass);
+ virtual S32 getNumDeferredPasses();
+ virtual void renderDeferred(S32 pass = 0);
+
+ virtual void beginPostDeferredPass(S32 pass);
+ virtual void endPostDeferredPass(S32 pass);
+ virtual S32 getNumPostDeferredPasses();
+ virtual void renderPostDeferred(S32 pass = 0);
+
+ virtual void beginShadowPass(S32 pass);
+ virtual void endShadowPass(S32 pass);
+ virtual S32 getNumShadowPasses();
+ virtual void renderShadow(S32 pass = 0);
+
+ virtual void render(S32 pass = 0) {};
+ virtual void prerender() {};
+ virtual U32 getVertexDataMask() { return 0; } // DEPRECATED -- draw pool doesn't actually determine vertex data mask any more
+ virtual bool verify() const { return true; } // Verify that all data in the draw pool is correct!
+ virtual S32 getShaderLevel() const { return mShaderLevel; }
+
+ static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
+ virtual LLViewerTexture* getTexture() = 0;
+ virtual bool isFacePool() { return false; }
+ virtual void resetDrawOrders() = 0;
+ virtual void pushFaceGeometry() {}
+
+ S32 mShaderLevel;
+ S32 mId;
+ U32 mType; // Type of draw pool
+ bool mSkipRender;
+};
+
+class LLRenderPass : public LLDrawPool
+{
+public:
+ // list of possible LLRenderPass types to assign a render batch to
+ // NOTE: "rigged" variant MUST be non-rigged variant + 1
+ // see LLVolumeGeometryManager::registerFace()
+ enum
+ {
+ PASS_SIMPLE = NUM_POOL_TYPES,
+ PASS_SIMPLE_RIGGED,
+ PASS_GRASS,
+ PASS_FULLBRIGHT,
+ PASS_FULLBRIGHT_RIGGED,
+ PASS_INVISIBLE,
+ PASS_INVISIBLE_RIGGED,
+ PASS_INVISI_SHINY,
+ PASS_INVISI_SHINY_RIGGED,
+ PASS_FULLBRIGHT_SHINY,
+ PASS_FULLBRIGHT_SHINY_RIGGED,
+ PASS_SHINY,
+ PASS_SHINY_RIGGED,
+ PASS_BUMP,
+ PASS_BUMP_RIGGED,
+ PASS_POST_BUMP,
+ PASS_POST_BUMP_RIGGED,
+ PASS_MATERIAL,
+ PASS_MATERIAL_RIGGED,
+ PASS_MATERIAL_ALPHA,
+ PASS_MATERIAL_ALPHA_RIGGED,
+ PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
+ PASS_MATERIAL_ALPHA_MASK_RIGGED,
+ PASS_MATERIAL_ALPHA_EMISSIVE,
+ PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED,
+ PASS_SPECMAP,
+ PASS_SPECMAP_RIGGED,
+ PASS_SPECMAP_BLEND,
+ PASS_SPECMAP_BLEND_RIGGED,
+ PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
+ PASS_SPECMAP_MASK_RIGGED,
+ PASS_SPECMAP_EMISSIVE,
+ PASS_SPECMAP_EMISSIVE_RIGGED,
+ PASS_NORMMAP,
+ PASS_NORMMAP_RIGGED,
+ PASS_NORMMAP_BLEND,
+ PASS_NORMMAP_BLEND_RIGGED,
+ PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
+ PASS_NORMMAP_MASK_RIGGED,
+ PASS_NORMMAP_EMISSIVE,
+ PASS_NORMMAP_EMISSIVE_RIGGED,
+ PASS_NORMSPEC,
+ PASS_NORMSPEC_RIGGED,
+ PASS_NORMSPEC_BLEND,
+ PASS_NORMSPEC_BLEND_RIGGED,
+ PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
+ PASS_NORMSPEC_MASK_RIGGED,
+ PASS_NORMSPEC_EMISSIVE,
+ PASS_NORMSPEC_EMISSIVE_RIGGED,
+ PASS_GLOW,
+ PASS_GLOW_RIGGED,
+ PASS_GLTF_GLOW,
+ PASS_GLTF_GLOW_RIGGED,
+ PASS_ALPHA,
+ PASS_ALPHA_RIGGED,
+ PASS_ALPHA_MASK,
+ PASS_ALPHA_MASK_RIGGED,
+ PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright
+ PASS_FULLBRIGHT_ALPHA_MASK_RIGGED,
+ PASS_ALPHA_INVISIBLE,
+ PASS_ALPHA_INVISIBLE_RIGGED,
+ PASS_GLTF_PBR,
+ PASS_GLTF_PBR_RIGGED,
+ PASS_GLTF_PBR_ALPHA_MASK,
+ PASS_GLTF_PBR_ALPHA_MASK_RIGGED,
+ NUM_RENDER_TYPES,
+ };
+
+ #ifdef LL_PROFILER_ENABLE_RENDER_DOC
+ static inline const char* lookupPassName(U32 pass)
+ {
+ switch (pass)
+ {
+ case PASS_SIMPLE:
+ return "PASS_SIMPLE";
+ case PASS_SIMPLE_RIGGED:
+ return "PASS_SIMPLE_RIGGED";
+ case PASS_GRASS:
+ return "PASS_GRASS";
+ case PASS_FULLBRIGHT:
+ return "PASS_FULLBRIGHT";
+ case PASS_FULLBRIGHT_RIGGED:
+ return "PASS_FULLBRIGHT_RIGGED";
+ case PASS_INVISIBLE:
+ return "PASS_INVISIBLE";
+ case PASS_INVISIBLE_RIGGED:
+ return "PASS_INVISIBLE_RIGGED";
+ case PASS_INVISI_SHINY:
+ return "PASS_INVISI_SHINY";
+ case PASS_INVISI_SHINY_RIGGED:
+ return "PASS_INVISI_SHINY_RIGGED";
+ case PASS_FULLBRIGHT_SHINY:
+ return "PASS_FULLBRIGHT_SHINY";
+ case PASS_FULLBRIGHT_SHINY_RIGGED:
+ return "PASS_FULLBRIGHT_SHINY_RIGGED";
+ case PASS_SHINY:
+ return "PASS_SHINY";
+ case PASS_SHINY_RIGGED:
+ return "PASS_SHINY_RIGGED";
+ case PASS_BUMP:
+ return "PASS_BUMP";
+ case PASS_BUMP_RIGGED:
+ return "PASS_BUMP_RIGGED";
+ case PASS_POST_BUMP:
+ return "PASS_POST_BUMP";
+ case PASS_POST_BUMP_RIGGED:
+ return "PASS_POST_BUMP_RIGGED";
+ case PASS_MATERIAL:
+ return "PASS_MATERIAL";
+ case PASS_MATERIAL_RIGGED:
+ return "PASS_MATERIAL_RIGGED";
+ case PASS_MATERIAL_ALPHA:
+ return "PASS_MATERIAL_ALPHA";
+ case PASS_MATERIAL_ALPHA_RIGGED:
+ return "PASS_MATERIAL_ALPHA_RIGGED";
+ case PASS_MATERIAL_ALPHA_MASK:
+ return "PASS_MATERIAL_ALPHA_MASK";
+ case PASS_MATERIAL_ALPHA_MASK_RIGGED:
+ return "PASS_MATERIAL_ALPHA_MASK_RIGGED";
+ case PASS_MATERIAL_ALPHA_EMISSIVE:
+ return "PASS_MATERIAL_ALPHA_EMISSIVE";
+ case PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED:
+ return "PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED";
+ case PASS_SPECMAP:
+ return "PASS_SPECMAP";
+ case PASS_SPECMAP_RIGGED:
+ return "PASS_SPECMAP_RIGGED";
+ case PASS_SPECMAP_BLEND:
+ return "PASS_SPECMAP_BLEND";
+ case PASS_SPECMAP_BLEND_RIGGED:
+ return "PASS_SPECMAP_BLEND_RIGGED";
+ case PASS_SPECMAP_MASK:
+ return "PASS_SPECMAP_MASK";
+ case PASS_SPECMAP_MASK_RIGGED:
+ return "PASS_SPECMAP_MASK_RIGGED";
+ case PASS_SPECMAP_EMISSIVE:
+ return "PASS_SPECMAP_EMISSIVE";
+ case PASS_SPECMAP_EMISSIVE_RIGGED:
+ return "PASS_SPECMAP_EMISSIVE_RIGGED";
+ case PASS_NORMMAP:
+ return "PASS_NORMAMAP";
+ case PASS_NORMMAP_RIGGED:
+ return "PASS_NORMMAP_RIGGED";
+ case PASS_NORMMAP_BLEND:
+ return "PASS_NORMMAP_BLEND";
+ case PASS_NORMMAP_BLEND_RIGGED:
+ return "PASS_NORMMAP_BLEND_RIGGED";
+ case PASS_NORMMAP_MASK:
+ return "PASS_NORMMAP_MASK";
+ case PASS_NORMMAP_MASK_RIGGED:
+ return "PASS_NORMMAP_MASK_RIGGED";
+ case PASS_NORMMAP_EMISSIVE:
+ return "PASS_NORMMAP_EMISSIVE";
+ case PASS_NORMMAP_EMISSIVE_RIGGED:
+ return "PASS_NORMMAP_EMISSIVE_RIGGED";
+ case PASS_NORMSPEC:
+ return "PASS_NORMSPEC";
+ case PASS_NORMSPEC_RIGGED:
+ return "PASS_NORMSPEC_RIGGED";
+ case PASS_NORMSPEC_BLEND:
+ return "PASS_NORMSPEC_BLEND";
+ case PASS_NORMSPEC_BLEND_RIGGED:
+ return "PASS_NORMSPEC_BLEND_RIGGED";
+ case PASS_NORMSPEC_MASK:
+ return "PASS_NORMSPEC_MASK";
+ case PASS_NORMSPEC_MASK_RIGGED:
+ return "PASS_NORMSPEC_MASK_RIGGED";
+ case PASS_NORMSPEC_EMISSIVE:
+ return "PASS_NORMSPEC_EMISSIVE";
+ case PASS_NORMSPEC_EMISSIVE_RIGGED:
+ return "PASS_NORMSPEC_EMISSIVE_RIGGED";
+ case PASS_GLOW:
+ return "PASS_GLOW";
+ case PASS_GLOW_RIGGED:
+ return "PASS_GLOW_RIGGED";
+ case PASS_ALPHA:
+ return "PASS_ALPHA";
+ case PASS_ALPHA_RIGGED:
+ return "PASS_ALPHA_RIGGED";
+ case PASS_ALPHA_MASK:
+ return "PASS_ALPHA_MASK";
+ case PASS_ALPHA_MASK_RIGGED:
+ return "PASS_ALPHA_MASK_RIGGED";
+ case PASS_FULLBRIGHT_ALPHA_MASK:
+ return "PASS_FULLBRIGHT_ALPHA_MASK";
+ case PASS_FULLBRIGHT_ALPHA_MASK_RIGGED:
+ return "PASS_FULLBRIGHT_ALPHA_MASK_RIGGED";
+ case PASS_ALPHA_INVISIBLE:
+ return "PASS_ALPHA_INVISIBLE";
+ case PASS_ALPHA_INVISIBLE_RIGGED:
+ return "PASS_ALPHA_INVISIBLE_RIGGED";
+ case PASS_GLTF_PBR:
+ return "PASS_GLTF_PBR";
+ case PASS_GLTF_PBR_RIGGED:
+ return "PASS_GLTF_PBR_RIGGED";
+ case PASS_GLTF_PBR_ALPHA_MASK:
+ return "PASS_GLTF_PBR_ALPHA_MASK";
+ case PASS_GLTF_PBR_ALPHA_MASK_RIGGED:
+ return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED";
+ default:
+ return "Unknown pass";
+ }
+ }
+ #else
+ static inline const char* lookupPass(U32 pass) { return ""; }
+ #endif
+
+ LLRenderPass(const U32 type);
+ virtual ~LLRenderPass();
+ /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
+ LLViewerTexture* getTexture() { return NULL; }
+ bool isDead() { return false; }
+ void resetDrawOrders() { }
+
+ static void applyModelMatrix(const LLDrawInfo& params);
+ // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
+ static void resetGLTFTextureTransform();
+ void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushUntexturedBatches(U32 type);
+
+ void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushUntexturedRiggedBatches(U32 type);
+
+ // push full GLTF batches
+ // assumes draw infos of given type have valid GLTF materials
+ void pushGLTFBatches(U32 type);
+
+ // like pushGLTFBatches, but will not bind textures or set up texture transforms
+ void pushUntexturedGLTFBatches(U32 type);
+
+ // helper function for dispatching to textured or untextured pass based on bool
+ void pushGLTFBatches(U32 type, bool textured);
+
+
+ // rigged variants of above
+ void pushRiggedGLTFBatches(U32 type);
+ void pushRiggedGLTFBatches(U32 type, bool textured);
+ void pushUntexturedRiggedGLTFBatches(U32 type);
+
+ // push a single GLTF draw call
+ void pushGLTFBatch(LLDrawInfo& params);
+ void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+ void pushUntexturedGLTFBatch(LLDrawInfo& params);
+ void pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
+
+ void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
+ void pushUntexturedBatch(LLDrawInfo& params);
+ void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
+ static bool uploadMatrixPalette(LLDrawInfo& params);
+ static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
+ virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
+ virtual void renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture = true);
+};
+
+class LLFacePool : public LLDrawPool
+{
+public:
+ typedef std::vector<LLFace*> face_array_t;
+
+ enum
+ {
+ SHADER_LEVEL_SCATTERING = 2
+ };
+
+public:
+ LLFacePool(const U32 type);
+ virtual ~LLFacePool();
+
+ bool isDead() { return mReferences.empty(); }
+
+ virtual LLViewerTexture *getTexture();
+ virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
+
+ virtual void enqueue(LLFace *face);
+ virtual bool addFace(LLFace *face);
+ virtual bool removeFace(LLFace *face);
+
+ virtual bool verify() const; // Verify that all data in the draw pool is correct!
+
+ virtual void resetDrawOrders();
+ void resetAll();
+
+ void destroy();
+
+ void buildEdges();
+
+ void addFaceReference(LLFace *facep);
+ void removeFaceReference(LLFace *facep);
+
+ void printDebugInfo() const;
+
+ bool isFacePool() { return true; }
+
+ // call drawIndexed on every draw face
+ void pushFaceGeometry();
+
+ friend class LLFace;
+ friend class LLPipeline;
+public:
+ face_array_t mDrawFace;
+ face_array_t mMoveFace;
+ face_array_t mReferences;
+
+public:
+ class LLOverrideFaceColor
+ {
+ public:
+ LLOverrideFaceColor(LLDrawPool* pool)
+ : mOverride(sOverrideFaceColor), mPool(pool)
+ {
+ sOverrideFaceColor = true;
+ }
+ LLOverrideFaceColor(LLDrawPool* pool, const LLColor4& color)
+ : mOverride(sOverrideFaceColor), mPool(pool)
+ {
+ sOverrideFaceColor = true;
+ setColor(color);
+ }
+ LLOverrideFaceColor(LLDrawPool* pool, const LLColor4U& color)
+ : mOverride(sOverrideFaceColor), mPool(pool)
+ {
+ sOverrideFaceColor = true;
+ setColor(color);
+ }
+ LLOverrideFaceColor(LLDrawPool* pool, F32 r, F32 g, F32 b, F32 a)
+ : mOverride(sOverrideFaceColor), mPool(pool)
+ {
+ sOverrideFaceColor = true;
+ setColor(r, g, b, a);
+ }
+ ~LLOverrideFaceColor()
+ {
+ sOverrideFaceColor = mOverride;
+ }
+ void setColor(const LLColor4& color);
+ void setColor(const LLColor4U& color);
+ void setColor(F32 r, F32 g, F32 b, F32 a);
+ bool mOverride;
+ LLDrawPool* mPool;
+ static bool sOverrideFaceColor;
+ };
+};
+
+
+#endif //LL_LLDRAWPOOL_H