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author | Graham Linden <graham@lindenlab.com> | 2019-07-08 10:10:22 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-07-08 10:10:22 -0700 |
commit | 1d86dcd846ed5ea7734df507d15adf057cb2ebd0 (patch) | |
tree | 8177f71a7ef64c19ea0a4b10dacc45edda622e48 /indra/newview/lldrawpool.h | |
parent | 9f2148cc1f2469a1f45f8f3f736251a0300d1d6a (diff) |
SL-10625 another shot across the bow
Move dynamic texture update (which does local back readback work) to just before swap
which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes.
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r-- | indra/newview/lldrawpool.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index df86d78a89..4eb9a4151d 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -174,7 +174,7 @@ public: virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE); - virtual void renderTexture(U32 type, U32 mask); + virtual void renderTexture(U32 type, U32 mask, BOOL batch_textures = TRUE); }; |