diff options
author | Dave Parks <davep@lindenlab.com> | 2011-02-09 15:28:46 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-02-09 15:28:46 -0600 |
commit | 068822b18d4e62381a25c833cfa2639eddd4c24d (patch) | |
tree | 61d8b5b468158d86bfeec2b582eec9a3dfe4fdfd /indra/newview/lldrawpool.h | |
parent | 42404a89a3966b1f8d1d85c81c7e550f2adb11cc (diff) |
SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases where water and terrain should be occluded.
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r-- | indra/newview/lldrawpool.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 9d944ee213..d3fd9ead0d 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -47,14 +47,14 @@ public: { // Correspond to LLPipeline render type POOL_SIMPLE = 1, + POOL_GROUND, + POOL_FULLBRIGHT, + POOL_BUMP, POOL_TERRAIN, - POOL_TREE, POOL_SKY, POOL_WL_SKY, - POOL_GROUND, + POOL_TREE, POOL_GRASS, - POOL_FULLBRIGHT, - POOL_BUMP, POOL_INVISIBLE, // see below * POOL_AVATAR, POOL_VOIDWATER, |