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authorDave Parks <davep@lindenlab.com>2011-02-09 15:28:46 -0600
committerDave Parks <davep@lindenlab.com>2011-02-09 15:28:46 -0600
commit068822b18d4e62381a25c833cfa2639eddd4c24d (patch)
tree61d8b5b468158d86bfeec2b582eec9a3dfe4fdfd /indra/newview/lldrawpool.h
parent42404a89a3966b1f8d1d85c81c7e550f2adb11cc (diff)
SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases where water and terrain should be occluded.
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r--indra/newview/lldrawpool.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 9d944ee213..d3fd9ead0d 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -47,14 +47,14 @@ public:
{
// Correspond to LLPipeline render type
POOL_SIMPLE = 1,
+ POOL_GROUND,
+ POOL_FULLBRIGHT,
+ POOL_BUMP,
POOL_TERRAIN,
- POOL_TREE,
POOL_SKY,
POOL_WL_SKY,
- POOL_GROUND,
+ POOL_TREE,
POOL_GRASS,
- POOL_FULLBRIGHT,
- POOL_BUMP,
POOL_INVISIBLE, // see below *
POOL_AVATAR,
POOL_VOIDWATER,