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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-09-28 22:29:19 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-09-28 22:29:19 +0300 |
commit | 1d458de94934d0d56cef15596d414f155db166a0 (patch) | |
tree | 8c835b12674ca0dab4214496974848c27babd139 /indra/newview/lldrawpool.h | |
parent | e9d50aeb3d1fa6b6251296f792d75cbc480f68fb (diff) | |
parent | bac6652cdcd2d8333df04c3ebd3a6a7b752328b3 (diff) |
Merge branch 'master' into DRTVWR-515-maint
# Conflicts:
# indra/newview/llpanelprimmediacontrols.cpp
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r-- | indra/newview/lldrawpool.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 4eb9a4151d..ecd9bd034f 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -60,6 +60,7 @@ public: POOL_GRASS, POOL_INVISIBLE, // see below * POOL_AVATAR, + POOL_CONTROL_AV, // Animesh POOL_VOIDWATER, POOL_WATER, POOL_GLOW, @@ -110,7 +111,6 @@ public: virtual S32 getShaderLevel() const { return mShaderLevel; } static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL); - virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool. virtual LLViewerTexture* getTexture() = 0; virtual BOOL isFacePool() { return FALSE; } virtual void resetDrawOrders() = 0; @@ -138,31 +138,30 @@ public: PASS_POST_BUMP, PASS_MATERIAL, PASS_MATERIAL_ALPHA, - PASS_MATERIAL_ALPHA_MASK, + PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask PASS_MATERIAL_ALPHA_EMISSIVE, PASS_SPECMAP, PASS_SPECMAP_BLEND, - PASS_SPECMAP_MASK, + PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map) PASS_SPECMAP_EMISSIVE, PASS_NORMMAP, PASS_NORMMAP_BLEND, - PASS_NORMMAP_MASK, + PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map PASS_NORMMAP_EMISSIVE, PASS_NORMSPEC, PASS_NORMSPEC_BLEND, - PASS_NORMSPEC_MASK, + PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map PASS_NORMSPEC_EMISSIVE, PASS_GLOW, PASS_ALPHA, PASS_ALPHA_MASK, - PASS_FULLBRIGHT_ALPHA_MASK, + PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright PASS_ALPHA_INVISIBLE, NUM_RENDER_TYPES, }; LLRenderPass(const U32 type); virtual ~LLRenderPass(); - /*virtual*/ LLDrawPool* instancePool(); /*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; } LLViewerTexture* getTexture() { return NULL; } BOOL isDead() { return FALSE; } |