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authorRunitaiLinden <davep@lindenlab.com>2023-12-14 14:11:46 -0600
committerRunitaiLinden <davep@lindenlab.com>2023-12-14 14:11:46 -0600
commit8b86e2ad1b1326cb3e98acd857dc93f4f1455b8c (patch)
tree093646ed0bbe4c06b3f6fe7ee151fc3d82ac5b50 /indra/newview/lldrawpool.h
parent7bfe590a3669a005d4269cdcf378891080264dce (diff)
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r--indra/newview/lldrawpool.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 4300670445..0925a01439 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -53,7 +53,9 @@ public:
// before grass, so grass should be the first alpha masked pool. Other ordering should be done
// based on fill rate and likelihood to occlude future passes (faster, large occluders first).
//
- POOL_SIMPLE = 1,
+ POOL_SKY = 1,
+ POOL_WL_SKY,
+ POOL_SIMPLE,
POOL_FULLBRIGHT,
POOL_BUMP,
POOL_TERRAIN,
@@ -64,8 +66,6 @@ public:
POOL_TREE,
POOL_ALPHA_MASK,
POOL_FULLBRIGHT_ALPHA_MASK,
- POOL_SKY,
- POOL_WL_SKY,
POOL_AVATAR,
POOL_CONTROL_AV, // Animesh
POOL_GLOW,