diff options
author | Steven Bennetts <steve@lindenlab.com> | 2007-03-02 21:25:50 +0000 |
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committer | Steven Bennetts <steve@lindenlab.com> | 2007-03-02 21:25:50 +0000 |
commit | 4dabd9c0472deb49573fdafef2fa413e59703f19 (patch) | |
tree | 06c680d6a2047e03838d6548bccd26c7baf9d652 /indra/newview/lldrawpool.h | |
parent | d4462963c6ba5db2088723bbedc7b60f1184c594 (diff) |
merge release@58699 beta-1-14-0@58707 -> release
Diffstat (limited to 'indra/newview/lldrawpool.h')
-rw-r--r-- | indra/newview/lldrawpool.h | 335 |
1 files changed, 100 insertions, 235 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index c00cbf14e4..007c0a2de3 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -9,270 +9,167 @@ #ifndef LL_LLDRAWPOOL_H #define LL_LLDRAWPOOL_H -#include "llagparray.h" -#include "lldarray.h" -#include "lldlinked.h" -#include "llstrider.h" -#include "llviewerimage.h" #include "v4coloru.h" #include "v2math.h" #include "v3math.h" -#include "llstrider.h" +#include "llvertexbuffer.h" class LLFace; class LLImageGL; class LLViewerImage; +class LLSpatialGroup; +class LLDrawInfo; #define DEFAULT_MAX_VERTICES 65535 class LLDrawPool { public: - typedef LLDynamicArray<LLFace*, 128> face_array_t; - + static S32 sNumDrawPools; + enum { - SHADER_LEVEL_SCATTERING = 2 + // Correspond to LLPipeline render type + POOL_SKY = 1, + POOL_STARS, + POOL_GROUND, + POOL_TERRAIN, + POOL_SIMPLE, + POOL_BUMP, + POOL_AVATAR, + POOL_TREE, + POOL_ALPHA, + POOL_WATER, + POOL_ALPHA_POST_WATER, + NUM_POOL_TYPES, }; - -public: - LLDrawPool(const U32 type, const U32 data_mask_il, const U32 data_mask_nil); + + LLDrawPool(const U32 type); virtual ~LLDrawPool(); - static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL); + virtual BOOL isDead() = 0; - void flushAGP(); // Flush the AGP buffers so they can be repacked and reallocated. - void syncAGP(); + S32 getId() const { return mId; } + U32 getType() const { return mType; } - virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool. + virtual LLViewerImage *getDebugTexture(); virtual void beginRenderPass( S32 pass ); virtual void endRenderPass( S32 pass ); virtual S32 getNumPasses() { return 1; } virtual void render(S32 pass = 0) = 0; + virtual void prerender() = 0; + virtual S32 getMaterialAttribIndex() = 0; + virtual U32 getVertexDataMask() = 0; + virtual BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct! + virtual S32 getVertexShaderLevel() const { return mVertexShaderLevel; } + + static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL); + virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool. + virtual LLViewerImage* getTexture() = 0; + virtual BOOL isFacePool() { return FALSE; } + virtual void resetDrawOrders() = 0; + + U32 getTrianglesDrawn() const; + void resetTrianglesDrawn(); + void addIndicesDrawn(const U32 indices); + +protected: + S32 mVertexShaderLevel; + S32 mId; + U32 mType; // Type of draw pool + S32 mIndicesDrawn; +}; + +class LLRenderPass : public LLDrawPool +{ +public: + enum + { + PASS_SIMPLE = NUM_POOL_TYPES, + PASS_FULLBRIGHT, + PASS_INVISIBLE, + PASS_SHINY, + PASS_BUMP, + PASS_GRASS, + PASS_ALPHA, + NUM_RENDER_TYPES, + }; + + LLRenderPass(const U32 type); + virtual ~LLRenderPass(); + /*virtual*/ LLDrawPool* instancePool(); + /*vritual*/ S32 getMaterialAttribIndex() { return -1; } + /*virtual*/ LLViewerImage* getDebugTexture() { return NULL; } + LLViewerImage* getTexture() { return NULL; } + BOOL isDead() { return FALSE; } + void resetDrawOrders() { } + + virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture); + virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); + virtual void renderStatic(U32 type, U32 mask, BOOL texture = TRUE); + virtual void renderActive(U32 type, U32 mask, BOOL texture = TRUE); + virtual void renderInvisible(U32 mask); + virtual void renderTexture(U32 type, U32 mask); + +}; + +class LLFacePool : public LLDrawPool +{ +public: + typedef std::vector<LLFace*> face_array_t; + + enum + { + SHADER_LEVEL_SCATTERING = 2 + }; + +public: + LLFacePool(const U32 type); + virtual ~LLFacePool(); + virtual void renderForSelect() = 0; - virtual BOOL match(LLFace* last_face, LLFace* facep) { return FALSE; } + BOOL isDead() { return mReferences.empty(); } virtual void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color, const S32 index_offset = 0, const S32 index_count = 0); - virtual void prerender() = 0; - virtual S32 rebuild(); - - virtual S32 getMaterialAttribIndex() = 0; - virtual LLViewerImage *getTexture(); - virtual LLViewerImage *getDebugTexture(); - virtual void dirtyTexture(const LLViewerImage* texturep); + virtual void dirtyTextures(const std::set<LLViewerImage*>& textures); virtual void enqueue(LLFace *face); virtual BOOL addFace(LLFace *face); virtual BOOL removeFace(LLFace *face); virtual BOOL verify() const; // Verify that all data in the draw pool is correct! - virtual LLColor3 getDebugColor() const; // For AGP debug display - + virtual void resetDrawOrders(); - virtual void resetVertexData(S32 reserve_count); - virtual void resetIndices(S32 num_indices); void resetAll(); BOOL moveFace(LLFace *face, LLDrawPool *poolp, BOOL copy_data = FALSE); - - S32 getId() const { return mId; } - U32 getType() const { return mType; } - - const U32 getStride() const; - inline const U32 getStride(const U32 data_type) const; - inline const U32 getOffset(const U32 data_type) const; - - S32 reserveGeom(U32 count); - S32 reserveInd (U32 count); - S32 unReserveGeom(const S32 index, const U32 count); - S32 unReserveInd(const S32 index, const U32 count); - - void bindGLVertexPointer(); - void bindGLTexCoordPointer(const U32 pass=0); - void bindGLNormalPointer(); - void bindGLBinormalPointer(S32 index); - void bindGLColorPointer(); - void bindGLVertexWeightPointer(S32 index); - void bindGLVertexClothingWeightPointer(S32 index); - - const U32 getIndexCount() const; - const U32 getTexCoordCount(const U32 pass=0) const; - const U32 getVertexCount() const; - const U32 getNormalCount() const; - const U32 getBinormalCount() const; - const U32 getColorCount() const; - const U32 getVertexWeightCount() const; - - void setDirty(); - void setDirtyMemory() { mMemory.setDirty(); } - void setDirtyWeights() { mWeights.setDirty(); } - - const U32* getRawIndices() const { return mIndices.getMem(); } - - U32 getIndex(const S32 index) { return mIndices[index]; } // Use to get one index - U32 *getIndices(const S32 index); // Used to get an array of indices for reading/writing - void CheckIntegrity(); // DEBUG - - const LLVector3& getVertex(const S32 index); - const LLVector2& getTexCoord(const S32 index, const U32 pass); - const LLVector3& getNormal(const S32 index); - const LLVector3& getBinormal(const S32 index); - const LLColor4U& getColor(const S32 index); - const F32& getVertexWeight(const S32 index); - const LLVector4& getClothingWeight(const S32 index); - - void setRebuild(const BOOL rebuild); - void destroy(); void buildEdges(); - static S32 drawLoop(face_array_t& face_list, const U32* index_array); - static S32 drawLoopSetTex(face_array_t& face_list, const U32* index_array, S32 stage); + static S32 drawLoop(face_array_t& face_list); + static S32 drawLoopSetTex(face_array_t& face_list, S32 stage); void drawLoop(); void renderVisibility(); void addFaceReference(LLFace *facep); void removeFaceReference(LLFace *facep); - U32 getTrianglesDrawn() const; - void resetTrianglesDrawn(); - void addIndicesDrawn(const U32 indices); void printDebugInfo() const; - S32 getMemUsage(const BOOL print = FALSE); - BOOL setUseAGP(BOOL use_agp); - BOOL canUseAGP() const { return mMemory.isAGP(); } // Return TRUE if this pool can use AGP + BOOL isFacePool() { return TRUE; } - S32 getMaxVertices() const { return mMaxVertices; } - S32 getVertexShaderLevel() const { return mVertexShaderLevel; } - friend class LLFace; friend class LLPipeline; public: - - enum - { - // Correspond to LLPipeline render type - POOL_SKY = 1, - POOL_STARS, - POOL_GROUND, - POOL_TERRAIN, - POOL_SIMPLE, - POOL_MEDIA, // unused - POOL_BUMP, - POOL_AVATAR, - POOL_TREE, - POOL_TREE_NEW, - POOL_WATER, - POOL_CLOUDS, - POOL_ALPHA, - POOL_HUD, - }; - - - // If you change the order or add params to these, you also need to adjust the sizes in the - // mDataSizes array defined in lldrawpool.cpp - typedef enum e_data_type - { - DATA_VERTICES = 0, - DATA_TEX_COORDS0 = 1, - DATA_TEX_COORDS1 = 2, - DATA_TEX_COORDS2 = 3, - DATA_TEX_COORDS3 = 4, - DATA_NORMALS = 5, - DATA_VERTEX_WEIGHTS = 6, - DATA_CLOTHING_WEIGHTS = 7, - DATA_BINORMALS = 8, - DATA_COLORS = 9, - DATA_MAX_TYPES = 10 - } EDataType; - - typedef enum e_data_mask - { - DATA_VERTICES_MASK = 1 << DATA_VERTICES, - DATA_TEX_COORDS0_MASK = 1 << DATA_TEX_COORDS0, - DATA_TEX_COORDS1_MASK = 1 << DATA_TEX_COORDS1, - DATA_TEX_COORDS2_MASK = 1 << DATA_TEX_COORDS2, - DATA_TEX_COORDS3_MASK = 1 << DATA_TEX_COORDS3, - DATA_NORMALS_MASK = 1 << DATA_NORMALS, - DATA_VERTEX_WEIGHTS_MASK = 1 << DATA_VERTEX_WEIGHTS, - DATA_CLOTHING_WEIGHTS_MASK = 1 << DATA_CLOTHING_WEIGHTS, - DATA_BINORMALS_MASK = 1 << DATA_BINORMALS, - DATA_COLORS_MASK = 1 << DATA_COLORS, - - // Masks for standard types. - // IL for interleaved, NIL for non-interleaved. - DATA_SIMPLE_IL_MASK = DATA_VERTICES_MASK | DATA_TEX_COORDS0_MASK | DATA_NORMALS_MASK, - DATA_SIMPLE_NIL_MASK = 0, - DATA_BUMP_IL_MASK = DATA_SIMPLE_IL_MASK | DATA_BINORMALS_MASK | DATA_TEX_COORDS1_MASK, - } EDataMask; - face_array_t mDrawFace; face_array_t mMoveFace; face_array_t mReferences; - U32 mDataMaskIL; // Interleaved data - U32 mDataMaskNIL; // Non-interleaved data - U32 mDataOffsets[DATA_MAX_TYPES]; - S32 mStride; - - S32 mRebuildFreq; - S32 mRebuildTime; - S32 mGeneration; - - - S32 mSkippedVertices; - - static U32 sDataSizes[DATA_MAX_TYPES]; - static S32 sNumDrawPools; - -protected: - LLAGPArray<U8> mMemory; - LLAGPArray<F32> mWeights; - LLAGPArray<LLVector4> mClothingWeights; - LLAGPArray<U32> mIndices; - -public: - - BOOL getVertexStrider (LLStrider<LLVector3> &vertices, const U32 index = 0); - BOOL getTexCoordStrider (LLStrider<LLVector2> &tex_coords, const U32 index = 0, const U32 pass=0); - BOOL getNormalStrider (LLStrider<LLVector3> &normals, const U32 index = 0); - BOOL getBinormalStrider (LLStrider<LLVector3> &binormals, const U32 index = 0); - BOOL getColorStrider (LLStrider<LLColor4U> &colors, const U32 index = 0); - BOOL getVertexWeightStrider(LLStrider<F32> &vertex_weights, const U32 index = 0); - BOOL getClothingWeightStrider(LLStrider<LLVector4> &clothing_weights, const U32 index = 0); - -public: - enum { NUM_BUCKETS = 8 }; // Need to change freeListBucket() if NUM_BUCKETS changes - struct FreeListNode - { - U32 count; - S32 next; - }; -protected: - int freeListBucket(U32 count); - void freeListAddGeom(S32 index, U32 count); - void freeListAddInd(S32 index, U32 count); - S32 freeListFindGeom(U32 count); - S32 freeListFindInd(U32 count); - -protected: - BOOL mUseAGP; - S32 mVertexShaderLevel; - S32 mId; - U32 mType; // Type of draw pool - S32 mMaxVertices; - S32 mIndicesDrawn; - BOOL mCleanupUnused; // Cleanup unused data when too full - - S32 mFreeListGeomHead[8]; - S32 mFreeListIndHead[8]; - public: class LLOverrideFaceColor { @@ -311,38 +208,6 @@ public: LLDrawPool* mPool; static BOOL sOverrideFaceColor; }; - - virtual void enableShade(); - virtual void disableShade(); - virtual void setShade(F32 shade); - }; -inline const U32 LLDrawPool::getStride() const -{ - return mStride; -} - -inline const U32 LLDrawPool::getOffset(const U32 data_type) const -{ - return mDataOffsets[data_type]; -} - -inline const U32 LLDrawPool::getStride(const U32 data_type) const -{ - if (mDataMaskIL & (1 << data_type)) - { - return mStride; - } - else if (mDataMaskNIL & (1 << data_type)) - { - return 0; - } - else - { - llerrs << "Getting stride for unsupported data type " << data_type << llendl; - return 0; - } -} - #endif //LL_LLDRAWPOOL_H |