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authorDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
committerDave Parks <davep@lindenlab.com>2011-06-01 23:46:04 -0500
commit6992dbc1e32e1d8b803291aa1b87862fd6640c2a (patch)
treeaef2f2d0d30105573f141190edb0d854d6d691b0 /indra/newview/lldrawpool.cpp
parente881ee54d0f6cbddcc08bfd30d09232ed891df08 (diff)
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index d92d9e92a1..f5483d969d 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -191,7 +191,7 @@ void LLDrawPool::renderPostDeferred(S32 pass)
//virtual
void LLDrawPool::endRenderPass( S32 pass )
{
- for (U32 i = 1; i < gGLManager.mNumTextureImageUnits; i++)
+ for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
{ //dummy cleanup of any currently bound textures
if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
{