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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-07-26 15:51:44 -0400 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-07-26 15:51:44 -0400 |
commit | 60d15f78e17a2203d73d58c3f1c2af941d599277 (patch) | |
tree | 58da32e9df5e9727e437efa90e98a0d4d2a3b0e9 /indra/newview/lldrawpool.cpp | |
parent | 85b316e5df41444eafe77964f1a4758ccfd40784 (diff) | |
parent | f79a058f3ce50361b732061ab30f4a1923fba445 (diff) |
merge with latest mesh-dev
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 54 |
1 files changed, 40 insertions, 14 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 25e4bc847c..fa7d6e2a40 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -35,7 +35,6 @@ #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" -#include "lldrawpoolclouds.h" #include "lldrawpoolground.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" @@ -191,6 +190,16 @@ void LLDrawPool::renderPostDeferred(S32 pass) //virtual void LLDrawPool::endRenderPass( S32 pass ) { + for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } + + gGL.getTexUnit(0)->activate(); } //virtual @@ -430,14 +439,14 @@ void LLRenderPass::renderTexture(U32 type, U32 mask) pushBatches(type, mask, TRUE); } -void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture) +void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { - pushBatch(*pparams, mask, texture); + pushBatch(*pparams, mask, texture, batch_textures); } } } @@ -456,26 +465,43 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params) } } -void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { applyModelMatrix(params); + bool tex_setup = false; + if (texture) { - if (params.mTexture.notNull()) + if (batch_textures && params.mTextureList.size() > 1) { - params.mTexture->addTextureStats(params.mVSize); - gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; - if (params.mTextureMatrix) + for (U32 i = 0; i < params.mTextureList.size(); ++i) { - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + } } } else - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; + if (params.mTextureMatrix) + { + tex_setup = true; + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + else + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } } } @@ -490,7 +516,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } - if (params.mTextureMatrix && texture && params.mTexture.notNull()) + if (tex_setup) { glLoadIdentity(); glMatrixMode(GL_MODELVIEW); |