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authorMerov Linden <merov@lindenlab.com>2013-10-14 16:30:08 -0700
committerMerov Linden <merov@lindenlab.com>2013-10-14 16:30:08 -0700
commitc2f5365f986aab49d5c7cfa2834a68f5b35c09c2 (patch)
tree4cbbf7bd730ad0ad3aa00569c4364dad51de6082 /indra/newview/lldrawable.h
parent0cf0efb6e31d505bc079f757fe7d832110797199 (diff)
parentf7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff)
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/lldrawable.h')
-rwxr-xr-x[-rw-r--r--]indra/newview/lldrawable.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index b1e32bdb5b..c3f6d77edc 100644..100755
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -38,7 +38,6 @@
#include "llvector4a.h"
#include "llquaternion.h"
#include "xform.h"
-#include "llmemtype.h"
#include "lldarray.h"
#include "llviewerobject.h"
#include "llrect.h"
@@ -87,7 +86,6 @@ public:
}
LLDrawable() { init(); }
- MEM_TYPE_NEW(LLMemType::MTYPE_DRAWABLE);
void markDead(); // Mark this drawable as dead
BOOL isDead() const { return isState(DEAD); }
@@ -147,6 +145,8 @@ public:
//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep);
+ LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp);
+ LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp);
void deleteFaces(S32 offset, S32 count);
void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
@@ -286,7 +286,6 @@ public:
NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
BUILT = 0x00400000,
FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
- CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame
REBUILD_SHADOW = 0x02000000,
HAS_ALPHA = 0x04000000,
RIGGED = 0x08000000,