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authorDave Parks <davep@lindenlab.com>2013-05-09 15:40:02 -0500
committerDave Parks <davep@lindenlab.com>2013-05-09 15:40:02 -0500
commitbe9f71d16660e37fb058ddf05f20e6a80a272862 (patch)
tree5c416e80224e213ac46a98284fa8ade610290974 /indra/newview/lldrawable.h
parent592586052c9f0b4a189e5ebdeecb737ecd2eed9c (diff)
MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.
Diffstat (limited to 'indra/newview/lldrawable.h')
-rw-r--r--indra/newview/lldrawable.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 4608d16fec..4420a34fae 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -284,7 +284,6 @@ public:
NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
BUILT = 0x00400000,
FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
- CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame
REBUILD_SHADOW = 0x02000000,
HAS_ALPHA = 0x04000000,
RIGGED = 0x08000000,