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authorDave Parks <davep@lindenlab.com>2022-01-13 17:04:46 +0000
committerDave Parks <davep@lindenlab.com>2022-01-13 17:04:46 +0000
commit04edc151851b7689853069b0748af9c64e94283f (patch)
treefd400c8847e8e4837049dfb03ca3ee71e1e50189 /indra/newview/lldrawable.h
parentac233a46d80f31ceb160654b8186d4cf6a493511 (diff)
SL-16544 Fix for rigged mesh bounding boxes
Diffstat (limited to 'indra/newview/lldrawable.h')
-rw-r--r--indra/newview/lldrawable.h55
1 files changed, 26 insertions, 29 deletions
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 9a9f6cf7c2..2372ea01a6 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -121,6 +121,7 @@ public:
BOOL isAvatar() const { return mVObjp.notNull() && mVObjp->isAvatar(); }
BOOL isRoot() const { return !mParent || mParent->isAvatar(); }
+ LLDrawable* getRoot();
BOOL isSpatialRoot() const { return !mParent || mParent->isAvatar(); }
virtual BOOL isSpatialBridge() const { return FALSE; }
virtual LLSpatialPartition* asPartition() { return NULL; }
@@ -255,38 +256,34 @@ public:
{
IN_REBUILD_Q1 = 0x00000001,
IN_REBUILD_Q2 = 0x00000002,
- IN_LIGHT_Q = 0x00000004,
- EARLY_MOVE = 0x00000008,
- MOVE_UNDAMPED = 0x00000010,
- ON_MOVE_LIST = 0x00000020,
- USE_BACKLIGHT = 0x00000040,
- UV = 0x00000080,
- UNLIT = 0x00000100,
- LIGHT = 0x00000200,
- LIGHTING_BUILT = 0x00000400,
- REBUILD_VOLUME = 0x00000800, //volume changed LOD or parameters, or vertex buffer changed
- REBUILD_TCOORD = 0x00001000, //texture coordinates changed
- REBUILD_COLOR = 0x00002000, //color changed
- REBUILD_POSITION= 0x00004000, //vertex positions/normals changed
+ EARLY_MOVE = 0x00000004,
+ MOVE_UNDAMPED = 0x00000008,
+ ON_MOVE_LIST = 0x00000010,
+ UV = 0x00000020,
+ UNLIT = 0x00000040,
+ LIGHT = 0x00000080,
+ REBUILD_VOLUME = 0x00000100, //volume changed LOD or parameters, or vertex buffer changed
+ REBUILD_TCOORD = 0x00000200, //texture coordinates changed
+ REBUILD_COLOR = 0x00000400, //color changed
+ REBUILD_POSITION= 0x00000800, //vertex positions/normals changed
REBUILD_GEOMETRY= REBUILD_POSITION|REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_MATERIAL= REBUILD_TCOORD|REBUILD_COLOR,
REBUILD_ALL = REBUILD_GEOMETRY|REBUILD_VOLUME,
- REBUILD_RIGGED = 0x00008000,
- ON_SHIFT_LIST = 0x00010000,
- BLOCKER = 0x00020000,
- ACTIVE = 0x00040000,
- DEAD = 0x00080000,
- INVISIBLE = 0x00100000, // stay invisible until flag is cleared
- NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
- BUILT = 0x00400000,
- FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
- REBUILD_SHADOW = 0x02000000,
- HAS_ALPHA = 0x04000000,
- RIGGED = 0x08000000,
- PARTITION_MOVE = 0x10000000,
- ANIMATED_CHILD = 0x20000000,
- ACTIVE_CHILD = 0x40000000,
- FOR_UNLOAD = 0x80000000, //should be unload from memory
+ REBUILD_RIGGED = 0x00001000,
+ ON_SHIFT_LIST = 0x00002000,
+ ACTIVE = 0x00004000,
+ DEAD = 0x00008000,
+ INVISIBLE = 0x00010000, // stay invisible until flag is cleared
+ NEARBY_LIGHT = 0x00020000, // In gPipeline.mNearbyLightSet
+ BUILT = 0x00040000,
+ FORCE_INVISIBLE = 0x00080000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
+ HAS_ALPHA = 0x00100000,
+ RIGGED = 0x00200000, //has a rigged face
+ RIGGED_CHILD = 0x00400000, //has a child with a rigged face
+ PARTITION_MOVE = 0x00800000,
+ ANIMATED_CHILD = 0x01000000,
+ ACTIVE_CHILD = 0x02000000,
+ FOR_UNLOAD = 0x04000000, //should be unload from memory
} EDrawableFlags;
public: