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authorOz Linden <oz@lindenlab.com>2016-10-18 15:38:33 -0400
committerOz Linden <oz@lindenlab.com>2016-10-18 15:38:33 -0400
commit8e30a2f06dd1ce407fcb2399823efed883b317d2 (patch)
treee5b22fb9fd2b5e99cf195d00338da57ecdade0d4 /indra/newview/llcompilequeue.h
parent7df153e352ce50ded382df020cc3696b8c1b9325 (diff)
parent086c1342152895da28d2e0130d09432152604ca8 (diff)
merge changes for 4.1.1-release
Diffstat (limited to 'indra/newview/llcompilequeue.h')
-rw-r--r--indra/newview/llcompilequeue.h86
1 files changed, 38 insertions, 48 deletions
diff --git a/indra/newview/llcompilequeue.h b/indra/newview/llcompilequeue.h
index 46bcb9746b..1b3d8f83a0 100644
--- a/indra/newview/llcompilequeue.h
+++ b/indra/newview/llcompilequeue.h
@@ -37,6 +37,8 @@
#include "llviewerinventory.h"
+#include "llevents.h"
+
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterScriptQueue
//
@@ -48,7 +50,7 @@
// scripts manipulated.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
+class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/
{
public:
LLFloaterScriptQueue(const LLSD& key);
@@ -59,34 +61,23 @@ public:
void setMono(bool mono) { mMono = mono; }
// addObject() accepts an object id.
- void addObject(const LLUUID& id);
+ void addObject(const LLUUID& id, std::string name);
// start() returns TRUE if the queue has started, otherwise FALSE.
BOOL start();
-protected:
- // This is the callback method for the viewer object currently
- // being worked on.
- /*virtual*/ void inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* queue);
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv) = 0;
+ void addProcessingMessage(const std::string &message, const LLSD &args);
+ void addStringMessage(const std::string &message);
+ std::string getStartString() const { return mStartString; }
+
+protected:
static void onCloseBtn(void* user_data);
// returns true if this is done
BOOL isDone() const;
- virtual BOOL startQueue();
-
- // go to the next object. If no objects left, it falls out
- // silently and waits to be killed by the deleteIfDone() callback.
- BOOL nextObject();
- BOOL popNext();
+ virtual bool startQueue() = 0;
void setStartString(const std::string& s) { mStartString = s; }
@@ -96,12 +87,23 @@ protected:
LLButton* mCloseBtn;
// Object Queue
- std::vector<LLUUID> mObjectIDs;
+ struct ObjectData
+ {
+ LLUUID mObjectId;
+ std::string mObjectName;
+ };
+ typedef std::vector<ObjectData> object_data_list_t;
+
+ object_data_list_t mObjectList;
LLUUID mCurrentObjectID;
bool mDone;
std::string mStartString;
bool mMono;
+
+ typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t;
+ static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, object_data_list_t objectList, fnQueueAction_t func);
+
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -122,8 +124,6 @@ class LLFloaterCompileQueue : public LLFloaterScriptQueue
{
friend class LLFloaterReg;
public:
- // remove any object in mScriptScripts with the matching uuid.
- void removeItemByItemID(const LLUUID& item_id);
void experienceIdsReceived( const LLSD& content );
BOOL hasExperience(const LLUUID& id)const;
@@ -132,27 +132,17 @@ protected:
LLFloaterCompileQueue(const LLSD& key);
virtual ~LLFloaterCompileQueue();
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
-
- static void requestAsset(struct LLScriptQueueData* datap, const LLSD& experience);
+ virtual bool startQueue();
+ static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
- static void finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId);
-
- // This is the callback for when each script arrives
- static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
-
- virtual BOOL startQueue();
-protected:
- LLViewerInventoryItem::item_array_t mCurrentScripts;
+ //bool checkAssetId(const LLUUID &assetId);
+ static void handleHTTPResponse(std::string pumpName, const LLSD &expresult);
+ static void handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus);
private:
static void processExperienceIdResults(LLSD result, LLUUID parent);
-
+ //uuid_list_t mAssetIds; // list of asset IDs processed.
uuid_list_t mExperienceIds;
};
@@ -169,9 +159,9 @@ protected:
LLFloaterResetQueue(const LLSD& key);
virtual ~LLFloaterResetQueue();
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
+ static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -186,10 +176,10 @@ class LLFloaterRunQueue : public LLFloaterScriptQueue
protected:
LLFloaterRunQueue(const LLSD& key);
virtual ~LLFloaterRunQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
+
+ static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -205,9 +195,9 @@ protected:
LLFloaterNotRunQueue(const LLSD& key);
virtual ~LLFloaterNotRunQueue();
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
+ static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
};
#endif // LL_LLCOMPILEQUEUE_H