diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llcompilequeue.h | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/llcompilequeue.h')
-rw-r--r-- | indra/newview/llcompilequeue.h | 400 |
1 files changed, 200 insertions, 200 deletions
diff --git a/indra/newview/llcompilequeue.h b/indra/newview/llcompilequeue.h index 792ad363cb..951d4800e8 100644 --- a/indra/newview/llcompilequeue.h +++ b/indra/newview/llcompilequeue.h @@ -1,200 +1,200 @@ -/**
- * @file llcompilequeue.h
- * @brief LLCompileQueue class header file
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLCOMPILEQUEUE_H
-#define LL_LLCOMPILEQUEUE_H
-
-#include "llinventory.h"
-#include "llviewerobject.h"
-#include "lluuid.h"
-
-#include "llfloater.h"
-#include "llscrolllistctrl.h"
-
-#include "llevents.h"
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterScriptQueue
-//
-// This class provides a mechanism of adding objects to a list that
-// will go through and execute action for the scripts on each object. The
-// objects will be accessed serially and the scripts may be
-// manipulated in parallel. For example, selecting two objects each
-// with three scripts will result in the first object having all three
-// scripts manipulated.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/
-{
-public:
- LLFloaterScriptQueue(const LLSD& key);
- virtual ~LLFloaterScriptQueue();
-
- /*virtual*/ bool postBuild();
-
- void setMono(bool mono) { mMono = mono; }
-
- // addObject() accepts an object id.
- void addObject(const LLUUID& id, std::string name);
-
- // start() returns true if the queue has started, otherwise false.
- bool start();
-
- void addProcessingMessage(const std::string &message, const LLSD &args);
- void addStringMessage(const std::string &message);
-
- std::string getStartString() const { return mStartString; }
-
-protected:
- static void onCloseBtn(void* user_data);
-
- // returns true if this is done
- bool isDone() const;
-
- virtual bool startQueue() = 0;
-
- void setStartString(const std::string& s) { mStartString = s; }
-
-protected:
- // UI
- LLScrollListCtrl* mMessages;
- LLButton* mCloseBtn;
-
- // Object Queue
- struct ObjectData
- {
- LLUUID mObjectId;
- std::string mObjectName;
- };
- typedef std::vector<ObjectData> object_data_list_t;
-
- object_data_list_t mObjectList;
- LLUUID mCurrentObjectID;
- bool mDone;
-
- std::string mStartString;
- bool mMono;
-
- typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t;
- static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, object_data_list_t objectList, fnQueueAction_t func);
-
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterCompileQueue
-//
-// This script queue will recompile each script.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-struct LLCompileQueueData
-{
- LLUUID mQueueID;
- LLUUID mItemId;
- LLCompileQueueData(const LLUUID& q_id, const LLUUID& item_id) :
- mQueueID(q_id), mItemId(item_id) {}
-};
-
-class LLFloaterCompileQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-public:
-
- void experienceIdsReceived( const LLSD& content );
- bool hasExperience(const LLUUID& id)const;
-
-protected:
- LLFloaterCompileQueue(const LLSD& key);
- virtual ~LLFloaterCompileQueue();
-
- virtual bool startQueue();
-
- static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- //bool checkAssetId(const LLUUID &assetId);
- static void handleHTTPResponse(std::string pumpName, const LLSD &expresult);
- static void handleScriptRetrieval(const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus);
-
-private:
- static void processExperienceIdResults(LLSD result, LLUUID parent);
- //uuid_list_t mAssetIds; // list of asset IDs processed.
- uuid_list_t mExperienceIds;
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterResetQueue
-//
-// This script queue will reset each script.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterResetQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-protected:
- LLFloaterResetQueue(const LLSD& key);
- virtual ~LLFloaterResetQueue();
-
- static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- virtual bool startQueue();
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterRunQueue
-//
-// This script queue will set each script as running.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterRunQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-protected:
- LLFloaterRunQueue(const LLSD& key);
- virtual ~LLFloaterRunQueue();
-
- static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- virtual bool startQueue();
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterNotRunQueue
-//
-// This script queue will set each script as not running.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterNotRunQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-protected:
- LLFloaterNotRunQueue(const LLSD& key);
- virtual ~LLFloaterNotRunQueue();
-
- static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- virtual bool startQueue();
-};
-
-#endif // LL_LLCOMPILEQUEUE_H
+/** + * @file llcompilequeue.h + * @brief LLCompileQueue class header file + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLCOMPILEQUEUE_H +#define LL_LLCOMPILEQUEUE_H + +#include "llinventory.h" +#include "llviewerobject.h" +#include "lluuid.h" + +#include "llfloater.h" +#include "llscrolllistctrl.h" + +#include "llevents.h" + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFloaterScriptQueue +// +// This class provides a mechanism of adding objects to a list that +// will go through and execute action for the scripts on each object. The +// objects will be accessed serially and the scripts may be +// manipulated in parallel. For example, selecting two objects each +// with three scripts will result in the first object having all three +// scripts manipulated. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/ +{ +public: + LLFloaterScriptQueue(const LLSD& key); + virtual ~LLFloaterScriptQueue(); + + /*virtual*/ bool postBuild(); + + void setMono(bool mono) { mMono = mono; } + + // addObject() accepts an object id. + void addObject(const LLUUID& id, std::string name); + + // start() returns true if the queue has started, otherwise false. + bool start(); + + void addProcessingMessage(const std::string &message, const LLSD &args); + void addStringMessage(const std::string &message); + + std::string getStartString() const { return mStartString; } + +protected: + static void onCloseBtn(void* user_data); + + // returns true if this is done + bool isDone() const; + + virtual bool startQueue() = 0; + + void setStartString(const std::string& s) { mStartString = s; } + +protected: + // UI + LLScrollListCtrl* mMessages; + LLButton* mCloseBtn; + + // Object Queue + struct ObjectData + { + LLUUID mObjectId; + std::string mObjectName; + }; + typedef std::vector<ObjectData> object_data_list_t; + + object_data_list_t mObjectList; + LLUUID mCurrentObjectID; + bool mDone; + + std::string mStartString; + bool mMono; + + typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t; + static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, object_data_list_t objectList, fnQueueAction_t func); + +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFloaterCompileQueue +// +// This script queue will recompile each script. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +struct LLCompileQueueData +{ + LLUUID mQueueID; + LLUUID mItemId; + LLCompileQueueData(const LLUUID& q_id, const LLUUID& item_id) : + mQueueID(q_id), mItemId(item_id) {} +}; + +class LLFloaterCompileQueue : public LLFloaterScriptQueue +{ + friend class LLFloaterReg; +public: + + void experienceIdsReceived( const LLSD& content ); + bool hasExperience(const LLUUID& id)const; + +protected: + LLFloaterCompileQueue(const LLSD& key); + virtual ~LLFloaterCompileQueue(); + + virtual bool startQueue(); + + static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + //bool checkAssetId(const LLUUID &assetId); + static void handleHTTPResponse(std::string pumpName, const LLSD &expresult); + static void handleScriptRetrieval(const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus); + +private: + static void processExperienceIdResults(LLSD result, LLUUID parent); + //uuid_list_t mAssetIds; // list of asset IDs processed. + uuid_list_t mExperienceIds; +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFloaterResetQueue +// +// This script queue will reset each script. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFloaterResetQueue : public LLFloaterScriptQueue +{ + friend class LLFloaterReg; +protected: + LLFloaterResetQueue(const LLSD& key); + virtual ~LLFloaterResetQueue(); + + static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFloaterRunQueue +// +// This script queue will set each script as running. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFloaterRunQueue : public LLFloaterScriptQueue +{ + friend class LLFloaterReg; +protected: + LLFloaterRunQueue(const LLSD& key); + virtual ~LLFloaterRunQueue(); + + static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFloaterNotRunQueue +// +// This script queue will set each script as not running. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFloaterNotRunQueue : public LLFloaterScriptQueue +{ + friend class LLFloaterReg; +protected: + LLFloaterNotRunQueue(const LLSD& key); + virtual ~LLFloaterNotRunQueue(); + + static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump); + + virtual bool startQueue(); +}; + +#endif // LL_LLCOMPILEQUEUE_H |