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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llcompilequeue.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/llcompilequeue.h')
-rw-r--r--indra/newview/llcompilequeue.h400
1 files changed, 200 insertions, 200 deletions
diff --git a/indra/newview/llcompilequeue.h b/indra/newview/llcompilequeue.h
index 792ad363cb..951d4800e8 100644
--- a/indra/newview/llcompilequeue.h
+++ b/indra/newview/llcompilequeue.h
@@ -1,200 +1,200 @@
-/**
- * @file llcompilequeue.h
- * @brief LLCompileQueue class header file
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLCOMPILEQUEUE_H
-#define LL_LLCOMPILEQUEUE_H
-
-#include "llinventory.h"
-#include "llviewerobject.h"
-#include "lluuid.h"
-
-#include "llfloater.h"
-#include "llscrolllistctrl.h"
-
-#include "llevents.h"
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterScriptQueue
-//
-// This class provides a mechanism of adding objects to a list that
-// will go through and execute action for the scripts on each object. The
-// objects will be accessed serially and the scripts may be
-// manipulated in parallel. For example, selecting two objects each
-// with three scripts will result in the first object having all three
-// scripts manipulated.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/
-{
-public:
- LLFloaterScriptQueue(const LLSD& key);
- virtual ~LLFloaterScriptQueue();
-
- /*virtual*/ bool postBuild();
-
- void setMono(bool mono) { mMono = mono; }
-
- // addObject() accepts an object id.
- void addObject(const LLUUID& id, std::string name);
-
- // start() returns true if the queue has started, otherwise false.
- bool start();
-
- void addProcessingMessage(const std::string &message, const LLSD &args);
- void addStringMessage(const std::string &message);
-
- std::string getStartString() const { return mStartString; }
-
-protected:
- static void onCloseBtn(void* user_data);
-
- // returns true if this is done
- bool isDone() const;
-
- virtual bool startQueue() = 0;
-
- void setStartString(const std::string& s) { mStartString = s; }
-
-protected:
- // UI
- LLScrollListCtrl* mMessages;
- LLButton* mCloseBtn;
-
- // Object Queue
- struct ObjectData
- {
- LLUUID mObjectId;
- std::string mObjectName;
- };
- typedef std::vector<ObjectData> object_data_list_t;
-
- object_data_list_t mObjectList;
- LLUUID mCurrentObjectID;
- bool mDone;
-
- std::string mStartString;
- bool mMono;
-
- typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t;
- static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, object_data_list_t objectList, fnQueueAction_t func);
-
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterCompileQueue
-//
-// This script queue will recompile each script.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-struct LLCompileQueueData
-{
- LLUUID mQueueID;
- LLUUID mItemId;
- LLCompileQueueData(const LLUUID& q_id, const LLUUID& item_id) :
- mQueueID(q_id), mItemId(item_id) {}
-};
-
-class LLFloaterCompileQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-public:
-
- void experienceIdsReceived( const LLSD& content );
- bool hasExperience(const LLUUID& id)const;
-
-protected:
- LLFloaterCompileQueue(const LLSD& key);
- virtual ~LLFloaterCompileQueue();
-
- virtual bool startQueue();
-
- static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- //bool checkAssetId(const LLUUID &assetId);
- static void handleHTTPResponse(std::string pumpName, const LLSD &expresult);
- static void handleScriptRetrieval(const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus);
-
-private:
- static void processExperienceIdResults(LLSD result, LLUUID parent);
- //uuid_list_t mAssetIds; // list of asset IDs processed.
- uuid_list_t mExperienceIds;
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterResetQueue
-//
-// This script queue will reset each script.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterResetQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-protected:
- LLFloaterResetQueue(const LLSD& key);
- virtual ~LLFloaterResetQueue();
-
- static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- virtual bool startQueue();
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterRunQueue
-//
-// This script queue will set each script as running.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterRunQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-protected:
- LLFloaterRunQueue(const LLSD& key);
- virtual ~LLFloaterRunQueue();
-
- static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- virtual bool startQueue();
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFloaterNotRunQueue
-//
-// This script queue will set each script as not running.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFloaterNotRunQueue : public LLFloaterScriptQueue
-{
- friend class LLFloaterReg;
-protected:
- LLFloaterNotRunQueue(const LLSD& key);
- virtual ~LLFloaterNotRunQueue();
-
- static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
-
- virtual bool startQueue();
-};
-
-#endif // LL_LLCOMPILEQUEUE_H
+/**
+ * @file llcompilequeue.h
+ * @brief LLCompileQueue class header file
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLCOMPILEQUEUE_H
+#define LL_LLCOMPILEQUEUE_H
+
+#include "llinventory.h"
+#include "llviewerobject.h"
+#include "lluuid.h"
+
+#include "llfloater.h"
+#include "llscrolllistctrl.h"
+
+#include "llevents.h"
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterScriptQueue
+//
+// This class provides a mechanism of adding objects to a list that
+// will go through and execute action for the scripts on each object. The
+// objects will be accessed serially and the scripts may be
+// manipulated in parallel. For example, selecting two objects each
+// with three scripts will result in the first object having all three
+// scripts manipulated.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/
+{
+public:
+ LLFloaterScriptQueue(const LLSD& key);
+ virtual ~LLFloaterScriptQueue();
+
+ /*virtual*/ bool postBuild();
+
+ void setMono(bool mono) { mMono = mono; }
+
+ // addObject() accepts an object id.
+ void addObject(const LLUUID& id, std::string name);
+
+ // start() returns true if the queue has started, otherwise false.
+ bool start();
+
+ void addProcessingMessage(const std::string &message, const LLSD &args);
+ void addStringMessage(const std::string &message);
+
+ std::string getStartString() const { return mStartString; }
+
+protected:
+ static void onCloseBtn(void* user_data);
+
+ // returns true if this is done
+ bool isDone() const;
+
+ virtual bool startQueue() = 0;
+
+ void setStartString(const std::string& s) { mStartString = s; }
+
+protected:
+ // UI
+ LLScrollListCtrl* mMessages;
+ LLButton* mCloseBtn;
+
+ // Object Queue
+ struct ObjectData
+ {
+ LLUUID mObjectId;
+ std::string mObjectName;
+ };
+ typedef std::vector<ObjectData> object_data_list_t;
+
+ object_data_list_t mObjectList;
+ LLUUID mCurrentObjectID;
+ bool mDone;
+
+ std::string mStartString;
+ bool mMono;
+
+ typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t;
+ static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, object_data_list_t objectList, fnQueueAction_t func);
+
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterCompileQueue
+//
+// This script queue will recompile each script.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+struct LLCompileQueueData
+{
+ LLUUID mQueueID;
+ LLUUID mItemId;
+ LLCompileQueueData(const LLUUID& q_id, const LLUUID& item_id) :
+ mQueueID(q_id), mItemId(item_id) {}
+};
+
+class LLFloaterCompileQueue : public LLFloaterScriptQueue
+{
+ friend class LLFloaterReg;
+public:
+
+ void experienceIdsReceived( const LLSD& content );
+ bool hasExperience(const LLUUID& id)const;
+
+protected:
+ LLFloaterCompileQueue(const LLSD& key);
+ virtual ~LLFloaterCompileQueue();
+
+ virtual bool startQueue();
+
+ static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ //bool checkAssetId(const LLUUID &assetId);
+ static void handleHTTPResponse(std::string pumpName, const LLSD &expresult);
+ static void handleScriptRetrieval(const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus);
+
+private:
+ static void processExperienceIdResults(LLSD result, LLUUID parent);
+ //uuid_list_t mAssetIds; // list of asset IDs processed.
+ uuid_list_t mExperienceIds;
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterResetQueue
+//
+// This script queue will reset each script.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFloaterResetQueue : public LLFloaterScriptQueue
+{
+ friend class LLFloaterReg;
+protected:
+ LLFloaterResetQueue(const LLSD& key);
+ virtual ~LLFloaterResetQueue();
+
+ static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterRunQueue
+//
+// This script queue will set each script as running.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFloaterRunQueue : public LLFloaterScriptQueue
+{
+ friend class LLFloaterReg;
+protected:
+ LLFloaterRunQueue(const LLSD& key);
+ virtual ~LLFloaterRunQueue();
+
+ static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFloaterNotRunQueue
+//
+// This script queue will set each script as not running.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFloaterNotRunQueue : public LLFloaterScriptQueue
+{
+ friend class LLFloaterReg;
+protected:
+ LLFloaterNotRunQueue(const LLSD& key);
+ virtual ~LLFloaterNotRunQueue();
+
+ static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
+};
+
+#endif // LL_LLCOMPILEQUEUE_H