diff options
author | Mike Antipov <mantipov@productengine.com> | 2009-12-28 17:21:13 +0200 |
---|---|---|
committer | Mike Antipov <mantipov@productengine.com> | 2009-12-28 17:21:13 +0200 |
commit | 0bf77e227553eee4221cda5ddbe937399f6f61bb (patch) | |
tree | 2bba5231bb1d5ff35c04eda4ba2a4d314912c363 /indra/newview/llcallfloater.cpp | |
parent | 1474f3ae335c5286ad6254731dd6882a876e1bf8 (diff) |
Work on low task EXT-3682 (Dedicated icon is required for AvaLine callers in the VCP)
-- refactored processing of voice participants in the "Voice control panel".
Now list is filled only when voice channel is in CONNECTED state and is cleared otherwise.
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llcallfloater.cpp')
-rw-r--r-- | indra/newview/llcallfloater.cpp | 85 |
1 files changed, 61 insertions, 24 deletions
diff --git a/indra/newview/llcallfloater.cpp b/indra/newview/llcallfloater.cpp index 1b4c274bfb..8a8bab6ab8 100644 --- a/indra/newview/llcallfloater.cpp +++ b/indra/newview/llcallfloater.cpp @@ -48,6 +48,7 @@ #include "llparticipantlist.h" #include "llspeakers.h" #include "lltransientfloatermgr.h" +#include "llvoicechannel.h" static void get_voice_participants_uuids(std::vector<LLUUID>& speakers_uuids); @@ -99,6 +100,8 @@ BOOL LLCallFloater::LLAvatarListItemRemoveTimer::tick() return TRUE; } +LLVoiceChannel* LLCallFloater::sCurrentVoiceCanel = NULL; + LLCallFloater::LLCallFloater(const LLSD& key) : LLDockableFloater(NULL, false, key) , mSpeakerManager(NULL) @@ -128,6 +131,7 @@ LLCallFloater::~LLCallFloater() mParticipants = NULL; mAvatarListRefreshConnection.disconnect(); + mVoiceChannelStateChangeConnection.disconnect(); // Don't use LLVoiceClient::getInstance() here // singleton MAY have already been destroyed. @@ -148,6 +152,7 @@ BOOL LLCallFloater::postBuild() childSetAction("leave_call_btn", boost::bind(&LLCallFloater::leaveCall, this)); mNonAvatarCaller = getChild<LLNonAvatarCaller>("non_avatar_caller"); + mNonAvatarCaller->setVisible(FALSE); LLView *anchor_panel = LLBottomTray::getInstance()->getChild<LLView>("speak_panel"); @@ -157,8 +162,8 @@ BOOL LLCallFloater::postBuild() initAgentData(); - // update list for current session - updateSession(); + + connectToChannel(LLVoiceChannel::getCurrentVoiceChannel()); return TRUE; } @@ -306,17 +311,6 @@ void LLCallFloater::updateSession() void LLCallFloater::refreshParticipantList() { - // lets forget states from the previous session - // for timers... - resetVoiceRemoveTimers(); - - // ...and for speaker state - mSpeakerStateMap.clear(); - - delete mParticipants; - mParticipants = NULL; - mAvatarList->clear(); - bool non_avatar_caller = false; if (VC_PEER_TO_PEER == mVoiceType) { @@ -361,21 +355,19 @@ void LLCallFloater::onAvatarListRefreshed() } } +// static void LLCallFloater::sOnCurrentChannelChanged(const LLUUID& /*session_id*/) { - // Don't update participant list if no channel info is available. - // Fix for ticket EXT-3427 - // @see LLParticipantList::~LLParticipantList() - if(LLVoiceChannel::getCurrentVoiceChannel() && - LLVoiceChannel::STATE_NO_CHANNEL_INFO == LLVoiceChannel::getCurrentVoiceChannel()->getState()) - { - return; - } + LLVoiceChannel* channel = LLVoiceChannel::getCurrentVoiceChannel(); + + // *NOTE: if signal was sent for voice channel with LLVoiceChannel::STATE_NO_CHANNEL_INFO + // it sill be sent for the same channel again (when state is changed). + // So, lets ignore this call. + if (channel == sCurrentVoiceCanel) return; + LLCallFloater* call_floater = LLFloaterReg::getTypedInstance<LLCallFloater>("voice_controls"); - // Forget speaker manager from the previous session to avoid using it after session was destroyed. - call_floater->mSpeakerManager = NULL; - call_floater->updateSession(); + call_floater->connectToChannel(channel); } void LLCallFloater::updateTitle() @@ -721,4 +713,49 @@ bool LLCallFloater::validateSpeaker(const LLUUID& speaker_id) return std::find(speakers.begin(), speakers.end(), speaker_id) != speakers.end(); } +void LLCallFloater::connectToChannel(LLVoiceChannel* channel) +{ + mVoiceChannelStateChangeConnection.disconnect(); + + sCurrentVoiceCanel = channel; + + mVoiceChannelStateChangeConnection = sCurrentVoiceCanel->setStateChangedCallback(boost::bind(&LLCallFloater::onVoiceChannelStateChanged, this, _1, _2)); + + updateState(channel->getState()); +} + +void LLCallFloater::onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state) +{ + updateState(new_state); +} + +void LLCallFloater::updateState(const LLVoiceChannel::EState& new_state) +{ + LL_DEBUGS("Voice") << "Updating state: " << new_state << ", session name: " << sCurrentVoiceCanel->getSessionName() << LL_ENDL; + if (LLVoiceChannel::STATE_CONNECTED == new_state) + { + updateSession(); + } + else + { + reset(); + } +} + +void LLCallFloater::reset() +{ + // lets forget states from the previous session + // for timers... + resetVoiceRemoveTimers(); + + // ...and for speaker state + mSpeakerStateMap.clear(); + + delete mParticipants; + mParticipants = NULL; + mAvatarList->clear(); + + mSpeakerManager = NULL; +} + //EOF |