diff options
author | Vadim Savchuk <vsavchuk@productengine.com> | 2010-05-25 13:29:30 +0300 |
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committer | Vadim Savchuk <vsavchuk@productengine.com> | 2010-05-25 13:29:30 +0300 |
commit | 8c83a6ca620c46a7df23ab6e567bfb29dc98d1a7 (patch) | |
tree | b137e30f11ca0ed48a5390a2edf5d9343543ab6e /indra/newview/llbuycurrencyhtml.cpp | |
parent | 3ec7c76abee043d6b3bf419998a351523aee70d9 (diff) | |
parent | 2a99af8d949b982ea5832735c61ca249554f5b02 (diff) |
Merge from default branch
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llbuycurrencyhtml.cpp')
-rw-r--r-- | indra/newview/llbuycurrencyhtml.cpp | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/indra/newview/llbuycurrencyhtml.cpp b/indra/newview/llbuycurrencyhtml.cpp new file mode 100644 index 0000000000..163829a1ea --- /dev/null +++ b/indra/newview/llbuycurrencyhtml.cpp @@ -0,0 +1,165 @@ +/** + * @file llbuycurrencyhtml.cpp + * @brief Manages Buy Currency HTML floater + * + * $LicenseInfo:firstyear=2010&license=viewergpl$ + * + * Copyright (c) 2006-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterbuycurrency.h" +#include "llbuycurrencyhtml.h" +#include "llfloaterbuycurrencyhtml.h" + +#include "llfloaterreg.h" +#include "llcommandhandler.h" +#include "llviewercontrol.h" + +// support for secondlife:///app/buycurrencyhtml/{ACTION}/{NEXT_ACTION}/{RETURN_CODE} SLapps +class LLBuyCurrencyHTMLHandler : + public LLCommandHandler +{ +public: + // requests will be throttled from a non-trusted browser + LLBuyCurrencyHTMLHandler() : LLCommandHandler( "buycurrencyhtml", UNTRUSTED_ALLOW ) {} + + bool handle(const LLSD& params, const LLSD& query_map, LLMediaCtrl* web) + { + std::string action( "" ); + if ( params.size() >= 1 ) + { + action = params[ 0 ].asString(); + }; + + std::string next_action( "" ); + if ( params.size() >= 2 ) + { + next_action = params[ 1 ].asString(); + }; + + int result_code = 0; + if ( params.size() >= 3 ) + { + result_code = params[ 2 ].asInteger(); + }; + + // open the legacy XUI based currency floater + if ( "open_legacy" == next_action ) + { + LLFloaterBuyCurrency::buyCurrency(); + }; + + // ask the Buy Currency floater to close + // note: this is the last thing we can do so make + // sure any other actions are processed before this. + if ( "close" == action ) + { + LLBuyCurrencyHTML::closeDialog(); + }; + + return true; + }; +}; +LLBuyCurrencyHTMLHandler gBuyCurrencyHTMLHandler; + +//////////////////////////////////////////////////////////////////////////////// +// static +// Opens the legacy XUI based floater or new HTML based one based on +// the QuickBuyCurrency value in settings.xml - this overload is for +// the case where the amount is not requested. +void LLBuyCurrencyHTML::openCurrencyFloater() +{ + if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) ) + { + // HTML version + LLBuyCurrencyHTML::showDialog( false, "", 0 ); + } + else + { + // legacy version + LLFloaterBuyCurrency::buyCurrency(); + }; +} + +//////////////////////////////////////////////////////////////////////////////// +// static +// Opens the legacy XUI based floater or new HTML based one based on +// the QuickBuyCurrency value in settings.xml - this overload is for +// the case where the amount and a string to display are requested. +void LLBuyCurrencyHTML::openCurrencyFloater( const std::string& message, S32 sum ) +{ + if ( gSavedSettings.getBOOL( "QuickBuyCurrency" ) ) + { + // HTML version + LLBuyCurrencyHTML::showDialog( true, message, sum ); + } + else + { + // legacy version + LLFloaterBuyCurrency::buyCurrency( message, sum ); + }; +} + +//////////////////////////////////////////////////////////////////////////////// +// static +void LLBuyCurrencyHTML::showDialog( bool specific_sum_requested, const std::string& message, S32 sum ) +{ + LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >( LLFloaterReg::getInstance( "buy_currency_html" ) ); + if ( buy_currency_floater ) + { + // pass on flag indicating if we want to buy specific amount and if so, how much + buy_currency_floater->setParams( specific_sum_requested, message, sum ); + + // force navigate to new URL + buy_currency_floater->navigateToFinalURL(); + + // make it visible and raise to front + BOOL visible = TRUE; + buy_currency_floater->setVisible( visible ); + BOOL take_focus = TRUE; + buy_currency_floater->setFrontmost( take_focus ); + + // spec calls for floater to be centered on client window + buy_currency_floater->center(); + } + else + { + llwarns << "Buy Currency (HTML) Floater not found" << llendl; + }; +} + +//////////////////////////////////////////////////////////////////////////////// +// +void LLBuyCurrencyHTML::closeDialog() +{ + LLFloaterBuyCurrencyHTML* buy_currency_floater = dynamic_cast< LLFloaterBuyCurrencyHTML* >(LLFloaterReg::getInstance( "buy_currency_html" ) ); + if ( buy_currency_floater ) + { + buy_currency_floater->closeFloater(); + }; +} |