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authorLeyla Farazha <leyla@lindenlab.com>2010-09-16 12:02:24 -0700
committerLeyla Farazha <leyla@lindenlab.com>2010-09-16 12:02:24 -0700
commit60db8577a90be3ea3d4a06ab06232802be953286 (patch)
tree0fcedbdf478b3f518a0d5dc69b7d234406355d75 /indra/newview/llbottomtray.cpp
parentae623c8068145f968f09ccf9bbdd90e993ca4283 (diff)
parent1dbcc3fff79b55038178e493df0cc0c3a4d66221 (diff)
Merge
Diffstat (limited to 'indra/newview/llbottomtray.cpp')
-rw-r--r--indra/newview/llbottomtray.cpp293
1 files changed, 292 insertions, 1 deletions
diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp
index 6ee4387236..29f4311ea4 100644
--- a/indra/newview/llbottomtray.cpp
+++ b/indra/newview/llbottomtray.cpp
@@ -49,6 +49,48 @@
#include "lltoolmgr.h"
#include "llviewerparcelmgr.h"
+#include "llviewerwindow.h"
+#include "llsdserialize.h"
+
+// Distance from mouse down on which drag'n'drop should be started.
+#define DRAG_START_DISTANCE 3
+
+static const std::string SORTING_DATA_FILE_NAME = "bottomtray_buttons_order.xml";
+
+LLDefaultChildRegistry::Register<LLBottomtrayButton> bottomtray_button("bottomtray_button");
+
+// LLBottomtrayButton methods
+
+// virtual
+BOOL LLBottomtrayButton::handleHover(S32 x, S32 y, MASK mask)
+{
+ S32 screenX, screenY;
+ localPointToScreen(x, y, &screenX, &screenY);
+ // pass hover to bottomtray
+ LLBottomTray::getInstance()->onDraggableButtonHover(screenX, screenY);
+ return FALSE;
+}
+//virtual
+BOOL LLBottomtrayButton::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ S32 screenX, screenY;
+ localPointToScreen(x, y, &screenX, &screenY);
+ // pass mouse up to bottomtray
+ LLBottomTray::getInstance()->onDraggableButtonMouseUp(this, screenX, screenY);
+ LLButton::handleMouseUp(x, y, mask);
+ return FALSE;
+}
+//virtual
+BOOL LLBottomtrayButton::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ S32 screenX, screenY;
+ localPointToScreen(x, y, &screenX, &screenY);
+ // pass mouse up to bottomtray
+ LLBottomTray::getInstance()->onDraggableButtonMouseDown(this, screenX, screenY);
+ LLButton::handleMouseDown(x, y, mask);
+ return FALSE;
+}
+
static void update_build_button_enable_state()
{
bool can_edit = LLToolMgr::getInstance()->canEdit();
@@ -153,6 +195,10 @@ LLBottomTray::LLBottomTray(const LLSD&)
, mCamButton(NULL)
, mBottomTrayLite(NULL)
, mIsInLiteMode(false)
+, mDragStarted(false)
+, mDraggedItem(NULL)
+, mLandingTab(NULL)
+, mCheckForDrag(false)
{
// Firstly add ourself to IMSession observers, so we catch session events
// before chiclets do that.
@@ -177,6 +223,8 @@ LLBottomTray::LLBottomTray(const LLSD&)
mBottomTrayLite->setFollowsAll();
mBottomTrayLite->setVisible(FALSE);
}
+
+ mImageDragIndication = LLUI::getUIImage(getString("DragIndicationImageName"));
}
LLBottomTray::~LLBottomTray()
@@ -504,11 +552,251 @@ BOOL LLBottomTray::postBuild()
showWellButton(RS_IM_WELL, !LLIMWellWindow::getInstance()->isWindowEmpty());
showWellButton(RS_NOTIFICATION_WELL, !LLNotificationWellWindow::getInstance()->isWindowEmpty());
+ loadButtonsOrder();
+
LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(boost::bind(&update_build_button_enable_state));
return TRUE;
}
+//Drag-n-drop
+
+void LLBottomTray::onDraggableButtonMouseDown(LLUICtrl* ctrl, S32 x, S32 y)
+{
+ if (ctrl == NULL) return;
+ LLView* parent_view = ctrl->getParent();
+ if(parent_view != NULL)
+ {
+ // we actually drag'n'drop panel (not button) in code, so have to find a parent
+ // of button which called this method on mouse down.
+ LLPanel* parent = dynamic_cast<LLPanel*>(parent_view);
+ // It may happen that we clicked not usual button, but button inside widget(speak, gesture)
+ // so we'll need to get a level higher to reach layout panel as a parent.
+ if(parent == NULL) parent = dynamic_cast<LLPanel*>(parent_view->getParent());
+ if (parent && parent->getVisible())
+ {
+ mDraggedItem = parent;
+ mCheckForDrag = true;
+ mStartX = x;
+ mStartY = y;
+ }
+ }
+}
+
+LLPanel* LLBottomTray::findChildPanelByLocalCoords(S32 x, S32 y)
+{
+ LLPanel* ctrl = 0;
+ S32 screenX, screenY;
+ const child_list_t* list = mToolbarStack->getChildList();
+
+ localPointToScreen(x, y, &screenX, &screenY);
+
+ // look for a child panel which contains the point (screenX, screenY) in it's rectangle
+ for (child_list_const_iter_t i = list->begin(); i != list->end(); ++i)
+ {
+ LLRect rect;
+ localRectToScreen((*i)->getRect(), &rect);
+
+ if (rect.pointInRect(screenX, screenY))
+ {
+ ctrl = dynamic_cast<LLPanel*>(*i);
+ break;
+ }
+ }
+
+ return ctrl;
+}
+
+void LLBottomTray::onDraggableButtonHover(S32 x, S32 y)
+{
+ // if mouse down on draggable item was done, check whether we should start DnD
+ if (mCheckForDrag)
+ {
+ // Start drag'n'drop if mouse cursor was dragged away frome mouse down location enough
+ if(sqrt((float)((mStartX-x)*(mStartX-x)+(mStartY-y)*(mStartY-y))) > DRAG_START_DISTANCE)
+ {
+ mDragStarted = true;
+ mCheckForDrag = false;
+ }
+ }
+ if (mDragStarted)
+ {
+ // Check whether the cursor is over draggable area, find which panel it is and set is as
+ // landing tab for drag'n'drop
+ if(isCursorOverDraggableArea(x, y))
+ {
+ LLPanel* panel = findChildPanelByLocalCoords(x,y);
+ if (panel && panel != mDraggedItem) mLandingTab = panel;
+ gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROWDRAG);
+ }
+ else
+ {
+ gViewerWindow->getWindow()->setCursor(UI_CURSOR_NO);
+ }
+ }
+}
+
+bool LLBottomTray::isCursorOverDraggableArea(S32 x, S32 y)
+{
+ bool result = getRect().pointInRect(x, y);
+ result = result && mNearbyChatBar->calcScreenRect().mRight < x;
+ result = result && mChicletPanel->calcScreenRect().mRight > x;
+ return result;
+}
+
+void LLBottomTray::updateButtonsOrdersAfterDnD()
+{
+ // *TODO: change implementation of this method to support simplify it
+ // (and according to future possible changes in the way button order is saved between sessions).
+ state_object_map_t::const_iterator it = mStateProcessedObjectMap.begin();
+ state_object_map_t::const_iterator it_end = mStateProcessedObjectMap.end();
+ // Speak button is currently the only draggable button not in mStateProcessedObjectMap,
+ // so if dragged_state is not found in that map, it should be RS_BUTTON_SPEAK. Change this code if any other
+ // exclusions from mStateProcessedObjectMap will become draggable.
+ EResizeState dragged_state = RS_BUTTON_SPEAK;
+ EResizeState landing_state = RS_NORESIZE;
+ bool landing_state_found = false;
+ // Find states for dragged item and landing tab
+ for (; it != it_end; ++it)
+ {
+ if (it->second == mDraggedItem)
+ {
+ dragged_state = it->first;
+ }
+ else if (it->second == mLandingTab)
+ {
+ landing_state = it->first;
+ landing_state_found = true;
+ }
+ }
+
+ // Update order of buttons according to drag'n'drop
+ mButtonsOrder.erase(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), dragged_state));
+ if (!landing_state_found && mLandingTab == getChild<LLPanel>(PANEL_CHICLET_NAME))
+ {
+ mButtonsOrder.push_back(dragged_state);
+ }
+ else
+ {
+ if (!landing_state_found) landing_state = RS_BUTTON_SPEAK;
+ mButtonsOrder.insert(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), landing_state), dragged_state);
+ }
+ // Synchronize button process order with their order
+ resize_state_vec_t::const_iterator it1 = mButtonsOrder.begin();
+ const resize_state_vec_t::const_iterator it_end1 = mButtonsOrder.end();
+ resize_state_vec_t::iterator it2 = mButtonsProcessOrder.begin();
+ for (; it1 != it_end1; ++it1)
+ {
+ // Skip Speak because it is not in mButtonsProcessOrder(it's the reason why mButtonsOrder was introduced).
+ // If any other draggable items will be added to bottomtray later, they should also be skipped here.
+ if (*it1 != RS_BUTTON_SPEAK)
+ {
+ *it2 = *it1;
+ ++it2;
+ }
+ }
+
+ saveButtonsOrder();
+}
+
+void LLBottomTray::saveButtonsOrder()
+{
+ std::string user_dir = gDirUtilp->getLindenUserDir();
+ if (user_dir.empty()) return;
+
+ std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME);
+ LLSD settings_llsd;
+ int i = 0;
+ const resize_state_vec_t::const_iterator it_end = mButtonsOrder.end();
+ // we use numbers as keys for map which is saved in file and contains resize states as its values
+ for (resize_state_vec_t::const_iterator it = mButtonsOrder.begin(); it != it_end; ++it, i++)
+ {
+ std::string str = llformat("%d", i);
+ settings_llsd[str] = *it;
+ }
+ llofstream file;
+ file.open(filename);
+ LLSDSerialize::toPrettyXML(settings_llsd, file);
+}
+
+void LLBottomTray::loadButtonsOrder()
+{
+ // load per-resident sorting information
+ std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME);
+
+ LLSD settings_llsd;
+ llifstream file;
+ file.open(filename);
+ if (!file.is_open()) return;
+
+ LLSDSerialize::fromXML(settings_llsd, file);
+
+
+ mButtonsOrder.clear();
+ mButtonsProcessOrder.clear();
+ int i = 0;
+ // getting button order from file
+ for (LLSD::map_const_iterator iter = settings_llsd.beginMap();
+ iter != settings_llsd.endMap(); ++iter, ++i)
+ {
+ std::string str = llformat("%d", i);
+ EResizeState state = (EResizeState)settings_llsd[str].asInteger();
+ mButtonsOrder.push_back(state);
+ // RS_BUTTON_SPEAK is skipped, because it shouldn't be in mButtonsProcessOrder (it does not hide or shrink).
+ if (state != RS_BUTTON_SPEAK)
+ {
+ mButtonsProcessOrder.push_back(state);
+ }
+ }
+
+ // There are other panels in layout stack order of which is not saved. Also, panels order of which is saved,
+ // are already in layout stack but in wrong order. The most convenient way to place them is moving them
+ // to front one by one (because in this case we don't have to pass the panel before which we want to insert our
+ // panel to movePanel()). So panels are moved in order from the end of mButtonsOrder vector(reverse iterator is used).
+ const resize_state_vec_t::const_reverse_iterator it_end = mButtonsOrder.rend();
+ // placing panels in layout stack according to button order which we loaded in previous for
+ for (resize_state_vec_t::const_reverse_iterator it = mButtonsOrder.rbegin(); it != it_end; ++it, ++i)
+ {
+ LLPanel* panel_to_move = *it == RS_BUTTON_SPEAK ? mSpeakPanel : mStateProcessedObjectMap[*it];
+ mToolbarStack->movePanel(panel_to_move, NULL, true); // prepend
+ }
+ // Nearbychat is not stored in order settings file, but it must be the first of the panels, so moving it
+ // manually here
+ mToolbarStack->movePanel(mNearbyChatBar, NULL, true);
+}
+
+void LLBottomTray::onDraggableButtonMouseUp(LLUICtrl* ctrl, S32 x, S32 y)
+{
+ //if mouse up happened over area where drop is possible, change order of buttons
+ if (mLandingTab != NULL && mDraggedItem != NULL && mDragStarted)
+ {
+ if(isCursorOverDraggableArea(x, y))
+ {
+ // change order of panels in layout stack
+ mToolbarStack->movePanel(mDraggedItem, (LLPanel*)mLandingTab);
+ // change order of buttons in order vectors
+ updateButtonsOrdersAfterDnD();
+ }
+ }
+ gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
+ mDragStarted = false;
+ mDraggedItem = NULL;
+ mLandingTab = NULL;
+ mCheckForDrag = false;
+}
+
+void LLBottomTray::draw()
+{
+ LLPanel::draw();
+ if (mLandingTab)
+ {
+ static S32 w = mImageDragIndication->getWidth();
+ static S32 h = mImageDragIndication->getHeight();
+ LLRect rect = mLandingTab->calcScreenRect();
+ mImageDragIndication->draw(rect.mLeft - w/2, rect.getHeight(), w, h);
+ }
+}
+
bool LLBottomTray::onContextMenuItemEnabled(const LLSD& userdata)
{
std::string item = userdata.asString();
@@ -1181,6 +1469,9 @@ void LLBottomTray::initResizeStateContainers()
mButtonsProcessOrder.push_back(RS_BUTTON_WORLD_MAP);
mButtonsProcessOrder.push_back(RS_BUTTON_MINI_MAP);
+ mButtonsOrder.push_back(RS_BUTTON_SPEAK);
+ mButtonsOrder.insert(mButtonsOrder.end(), mButtonsProcessOrder.begin(), mButtonsProcessOrder.end());
+
// init default widths
// process buttons that can be hidden on resize...
@@ -1233,7 +1524,7 @@ void LLBottomTray::setButtonsControlsAndListeners()
// set control name for Build button. It is not enough to link it with Button.SetFloaterToggle in xml
std::string vis_control_name = LLFloaterReg::declareVisibilityControl("build");
// Set the button control value (toggle state) to the floater visibility control (Sets the value as well)
- build_btn->setControlVariable(LLUI::sSettingGroups["floater"]->getControl(vis_control_name));
+ build_btn->setControlVariable(LLFloater::getControlGroup()->getControl(vis_control_name));
}
bool LLBottomTray::toggleShowButton(LLBottomTray::EResizeState button_type, const LLSD& new_visibility)