diff options
author | Leyla Farazha <leyla@lindenlab.com> | 2010-09-16 12:02:24 -0700 |
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committer | Leyla Farazha <leyla@lindenlab.com> | 2010-09-16 12:02:24 -0700 |
commit | 60db8577a90be3ea3d4a06ab06232802be953286 (patch) | |
tree | 0fcedbdf478b3f518a0d5dc69b7d234406355d75 /indra/newview/llbottomtray.cpp | |
parent | ae623c8068145f968f09ccf9bbdd90e993ca4283 (diff) | |
parent | 1dbcc3fff79b55038178e493df0cc0c3a4d66221 (diff) |
Merge
Diffstat (limited to 'indra/newview/llbottomtray.cpp')
-rw-r--r-- | indra/newview/llbottomtray.cpp | 293 |
1 files changed, 292 insertions, 1 deletions
diff --git a/indra/newview/llbottomtray.cpp b/indra/newview/llbottomtray.cpp index 6ee4387236..29f4311ea4 100644 --- a/indra/newview/llbottomtray.cpp +++ b/indra/newview/llbottomtray.cpp @@ -49,6 +49,48 @@ #include "lltoolmgr.h" #include "llviewerparcelmgr.h" +#include "llviewerwindow.h" +#include "llsdserialize.h" + +// Distance from mouse down on which drag'n'drop should be started. +#define DRAG_START_DISTANCE 3 + +static const std::string SORTING_DATA_FILE_NAME = "bottomtray_buttons_order.xml"; + +LLDefaultChildRegistry::Register<LLBottomtrayButton> bottomtray_button("bottomtray_button"); + +// LLBottomtrayButton methods + +// virtual +BOOL LLBottomtrayButton::handleHover(S32 x, S32 y, MASK mask) +{ + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass hover to bottomtray + LLBottomTray::getInstance()->onDraggableButtonHover(screenX, screenY); + return FALSE; +} +//virtual +BOOL LLBottomtrayButton::handleMouseUp(S32 x, S32 y, MASK mask) +{ + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass mouse up to bottomtray + LLBottomTray::getInstance()->onDraggableButtonMouseUp(this, screenX, screenY); + LLButton::handleMouseUp(x, y, mask); + return FALSE; +} +//virtual +BOOL LLBottomtrayButton::handleMouseDown(S32 x, S32 y, MASK mask) +{ + S32 screenX, screenY; + localPointToScreen(x, y, &screenX, &screenY); + // pass mouse up to bottomtray + LLBottomTray::getInstance()->onDraggableButtonMouseDown(this, screenX, screenY); + LLButton::handleMouseDown(x, y, mask); + return FALSE; +} + static void update_build_button_enable_state() { bool can_edit = LLToolMgr::getInstance()->canEdit(); @@ -153,6 +195,10 @@ LLBottomTray::LLBottomTray(const LLSD&) , mCamButton(NULL) , mBottomTrayLite(NULL) , mIsInLiteMode(false) +, mDragStarted(false) +, mDraggedItem(NULL) +, mLandingTab(NULL) +, mCheckForDrag(false) { // Firstly add ourself to IMSession observers, so we catch session events // before chiclets do that. @@ -177,6 +223,8 @@ LLBottomTray::LLBottomTray(const LLSD&) mBottomTrayLite->setFollowsAll(); mBottomTrayLite->setVisible(FALSE); } + + mImageDragIndication = LLUI::getUIImage(getString("DragIndicationImageName")); } LLBottomTray::~LLBottomTray() @@ -504,11 +552,251 @@ BOOL LLBottomTray::postBuild() showWellButton(RS_IM_WELL, !LLIMWellWindow::getInstance()->isWindowEmpty()); showWellButton(RS_NOTIFICATION_WELL, !LLNotificationWellWindow::getInstance()->isWindowEmpty()); + loadButtonsOrder(); + LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(boost::bind(&update_build_button_enable_state)); return TRUE; } +//Drag-n-drop + +void LLBottomTray::onDraggableButtonMouseDown(LLUICtrl* ctrl, S32 x, S32 y) +{ + if (ctrl == NULL) return; + LLView* parent_view = ctrl->getParent(); + if(parent_view != NULL) + { + // we actually drag'n'drop panel (not button) in code, so have to find a parent + // of button which called this method on mouse down. + LLPanel* parent = dynamic_cast<LLPanel*>(parent_view); + // It may happen that we clicked not usual button, but button inside widget(speak, gesture) + // so we'll need to get a level higher to reach layout panel as a parent. + if(parent == NULL) parent = dynamic_cast<LLPanel*>(parent_view->getParent()); + if (parent && parent->getVisible()) + { + mDraggedItem = parent; + mCheckForDrag = true; + mStartX = x; + mStartY = y; + } + } +} + +LLPanel* LLBottomTray::findChildPanelByLocalCoords(S32 x, S32 y) +{ + LLPanel* ctrl = 0; + S32 screenX, screenY; + const child_list_t* list = mToolbarStack->getChildList(); + + localPointToScreen(x, y, &screenX, &screenY); + + // look for a child panel which contains the point (screenX, screenY) in it's rectangle + for (child_list_const_iter_t i = list->begin(); i != list->end(); ++i) + { + LLRect rect; + localRectToScreen((*i)->getRect(), &rect); + + if (rect.pointInRect(screenX, screenY)) + { + ctrl = dynamic_cast<LLPanel*>(*i); + break; + } + } + + return ctrl; +} + +void LLBottomTray::onDraggableButtonHover(S32 x, S32 y) +{ + // if mouse down on draggable item was done, check whether we should start DnD + if (mCheckForDrag) + { + // Start drag'n'drop if mouse cursor was dragged away frome mouse down location enough + if(sqrt((float)((mStartX-x)*(mStartX-x)+(mStartY-y)*(mStartY-y))) > DRAG_START_DISTANCE) + { + mDragStarted = true; + mCheckForDrag = false; + } + } + if (mDragStarted) + { + // Check whether the cursor is over draggable area, find which panel it is and set is as + // landing tab for drag'n'drop + if(isCursorOverDraggableArea(x, y)) + { + LLPanel* panel = findChildPanelByLocalCoords(x,y); + if (panel && panel != mDraggedItem) mLandingTab = panel; + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROWDRAG); + } + else + { + gViewerWindow->getWindow()->setCursor(UI_CURSOR_NO); + } + } +} + +bool LLBottomTray::isCursorOverDraggableArea(S32 x, S32 y) +{ + bool result = getRect().pointInRect(x, y); + result = result && mNearbyChatBar->calcScreenRect().mRight < x; + result = result && mChicletPanel->calcScreenRect().mRight > x; + return result; +} + +void LLBottomTray::updateButtonsOrdersAfterDnD() +{ + // *TODO: change implementation of this method to support simplify it + // (and according to future possible changes in the way button order is saved between sessions). + state_object_map_t::const_iterator it = mStateProcessedObjectMap.begin(); + state_object_map_t::const_iterator it_end = mStateProcessedObjectMap.end(); + // Speak button is currently the only draggable button not in mStateProcessedObjectMap, + // so if dragged_state is not found in that map, it should be RS_BUTTON_SPEAK. Change this code if any other + // exclusions from mStateProcessedObjectMap will become draggable. + EResizeState dragged_state = RS_BUTTON_SPEAK; + EResizeState landing_state = RS_NORESIZE; + bool landing_state_found = false; + // Find states for dragged item and landing tab + for (; it != it_end; ++it) + { + if (it->second == mDraggedItem) + { + dragged_state = it->first; + } + else if (it->second == mLandingTab) + { + landing_state = it->first; + landing_state_found = true; + } + } + + // Update order of buttons according to drag'n'drop + mButtonsOrder.erase(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), dragged_state)); + if (!landing_state_found && mLandingTab == getChild<LLPanel>(PANEL_CHICLET_NAME)) + { + mButtonsOrder.push_back(dragged_state); + } + else + { + if (!landing_state_found) landing_state = RS_BUTTON_SPEAK; + mButtonsOrder.insert(std::find(mButtonsOrder.begin(), mButtonsOrder.end(), landing_state), dragged_state); + } + // Synchronize button process order with their order + resize_state_vec_t::const_iterator it1 = mButtonsOrder.begin(); + const resize_state_vec_t::const_iterator it_end1 = mButtonsOrder.end(); + resize_state_vec_t::iterator it2 = mButtonsProcessOrder.begin(); + for (; it1 != it_end1; ++it1) + { + // Skip Speak because it is not in mButtonsProcessOrder(it's the reason why mButtonsOrder was introduced). + // If any other draggable items will be added to bottomtray later, they should also be skipped here. + if (*it1 != RS_BUTTON_SPEAK) + { + *it2 = *it1; + ++it2; + } + } + + saveButtonsOrder(); +} + +void LLBottomTray::saveButtonsOrder() +{ + std::string user_dir = gDirUtilp->getLindenUserDir(); + if (user_dir.empty()) return; + + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME); + LLSD settings_llsd; + int i = 0; + const resize_state_vec_t::const_iterator it_end = mButtonsOrder.end(); + // we use numbers as keys for map which is saved in file and contains resize states as its values + for (resize_state_vec_t::const_iterator it = mButtonsOrder.begin(); it != it_end; ++it, i++) + { + std::string str = llformat("%d", i); + settings_llsd[str] = *it; + } + llofstream file; + file.open(filename); + LLSDSerialize::toPrettyXML(settings_llsd, file); +} + +void LLBottomTray::loadButtonsOrder() +{ + // load per-resident sorting information + std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, SORTING_DATA_FILE_NAME); + + LLSD settings_llsd; + llifstream file; + file.open(filename); + if (!file.is_open()) return; + + LLSDSerialize::fromXML(settings_llsd, file); + + + mButtonsOrder.clear(); + mButtonsProcessOrder.clear(); + int i = 0; + // getting button order from file + for (LLSD::map_const_iterator iter = settings_llsd.beginMap(); + iter != settings_llsd.endMap(); ++iter, ++i) + { + std::string str = llformat("%d", i); + EResizeState state = (EResizeState)settings_llsd[str].asInteger(); + mButtonsOrder.push_back(state); + // RS_BUTTON_SPEAK is skipped, because it shouldn't be in mButtonsProcessOrder (it does not hide or shrink). + if (state != RS_BUTTON_SPEAK) + { + mButtonsProcessOrder.push_back(state); + } + } + + // There are other panels in layout stack order of which is not saved. Also, panels order of which is saved, + // are already in layout stack but in wrong order. The most convenient way to place them is moving them + // to front one by one (because in this case we don't have to pass the panel before which we want to insert our + // panel to movePanel()). So panels are moved in order from the end of mButtonsOrder vector(reverse iterator is used). + const resize_state_vec_t::const_reverse_iterator it_end = mButtonsOrder.rend(); + // placing panels in layout stack according to button order which we loaded in previous for + for (resize_state_vec_t::const_reverse_iterator it = mButtonsOrder.rbegin(); it != it_end; ++it, ++i) + { + LLPanel* panel_to_move = *it == RS_BUTTON_SPEAK ? mSpeakPanel : mStateProcessedObjectMap[*it]; + mToolbarStack->movePanel(panel_to_move, NULL, true); // prepend + } + // Nearbychat is not stored in order settings file, but it must be the first of the panels, so moving it + // manually here + mToolbarStack->movePanel(mNearbyChatBar, NULL, true); +} + +void LLBottomTray::onDraggableButtonMouseUp(LLUICtrl* ctrl, S32 x, S32 y) +{ + //if mouse up happened over area where drop is possible, change order of buttons + if (mLandingTab != NULL && mDraggedItem != NULL && mDragStarted) + { + if(isCursorOverDraggableArea(x, y)) + { + // change order of panels in layout stack + mToolbarStack->movePanel(mDraggedItem, (LLPanel*)mLandingTab); + // change order of buttons in order vectors + updateButtonsOrdersAfterDnD(); + } + } + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); + mDragStarted = false; + mDraggedItem = NULL; + mLandingTab = NULL; + mCheckForDrag = false; +} + +void LLBottomTray::draw() +{ + LLPanel::draw(); + if (mLandingTab) + { + static S32 w = mImageDragIndication->getWidth(); + static S32 h = mImageDragIndication->getHeight(); + LLRect rect = mLandingTab->calcScreenRect(); + mImageDragIndication->draw(rect.mLeft - w/2, rect.getHeight(), w, h); + } +} + bool LLBottomTray::onContextMenuItemEnabled(const LLSD& userdata) { std::string item = userdata.asString(); @@ -1181,6 +1469,9 @@ void LLBottomTray::initResizeStateContainers() mButtonsProcessOrder.push_back(RS_BUTTON_WORLD_MAP); mButtonsProcessOrder.push_back(RS_BUTTON_MINI_MAP); + mButtonsOrder.push_back(RS_BUTTON_SPEAK); + mButtonsOrder.insert(mButtonsOrder.end(), mButtonsProcessOrder.begin(), mButtonsProcessOrder.end()); + // init default widths // process buttons that can be hidden on resize... @@ -1233,7 +1524,7 @@ void LLBottomTray::setButtonsControlsAndListeners() // set control name for Build button. It is not enough to link it with Button.SetFloaterToggle in xml std::string vis_control_name = LLFloaterReg::declareVisibilityControl("build"); // Set the button control value (toggle state) to the floater visibility control (Sets the value as well) - build_btn->setControlVariable(LLUI::sSettingGroups["floater"]->getControl(vis_control_name)); + build_btn->setControlVariable(LLFloater::getControlGroup()->getControl(vis_control_name)); } bool LLBottomTray::toggleShowButton(LLBottomTray::EResizeState button_type, const LLSD& new_visibility) |